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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:21
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There is anything confirmed about these kind of worlds coming back in PTW expansion?
Flat Worlds, essential for local Scenarios, imagine the Russians invading Portugal in the classical Civ II's Europe.map
Toroidal maps, the new concept bring by CTP series, only useful for random maps, is the only way to give an Spheric experience to the world maps.
Not only the East is joined with the West but also the North is joined with the South, in such a way your units can travel in any direction rounding the world without the classic civ unavoidable poles.
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PMLF
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Rio de Janeiro,Brazil
Jul 2000 time: 05:21
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I agree. Both maps would be very useful and interesting.
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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:21
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As far as I know, it is impossible to depict the real world in a Toroidal map, because both poles get joined together.
A ring world seem to be funny but not for me 
ADG, I can't believe you don't like Scenarios, they make Civ the eternal game, the game of the games, ... OK it is your opinion but you have to admit that scenarios are not incompatible with the classic game. 
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Adagio

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quote: Originally posted by Kramsib
OK it is your opinion but you have to admit that scenarios are not incompatible with the classic game. |
Not really sure what you're talking about here!
Anyway, the reason why I hate scenarios, is because scenarios makes the game too set, you don't get to do anything you would like to do, because of timelimit and such...ok, I haven't played any scenario in Civ games (Ok, I played ONE scenario in ctp2, but that one sucked even worse, than I could image a scenario would be like...Try imagine a platform game in a Civ type of game: There's only one way, and you have not much influence when fighting, since you don't choose your unit(s)...
This is what more or less kills the gameplay in RollerCoaster Tycoon. You can only play scenarios, lucky me, there were some trainers around the internet, which made it possible to win the game (So you just could play on forever, without worrying about anything)...
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XarXo
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of the "I agree"
Jul 2000 time: 05:21
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quote: Originally posted by Kramsib
Flat Worlds, essential for local Scenarios, imagine the Russians invading Portugal in the classical Civ II's Europe.map
Toroidal maps, the new concept bring by CTP series, only useful for random maps, is the only way to give an Spheric experience to the world maps.
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It could be great to include the possibility of put pole shelf as a new terrain. This will allow a more realistic earth (north, ice, south antarctica).
Also, the connectivity of a map could be more interesting making things like from east to west, you can cross a map, but not west to east. Making special crossing frontiers and multimaping could allow something like this (just an example):
-ARDA, THE JRR TOLKIEN'S WORLD-
Two areas, Middle Earth and Aman. Aman only is accesible by elfs (set of units), if a unit reaches the end of the map and isn't elf unit or have a special wonder, it can't reach Aman.
How to make this?
2 maps (Aman + Middle Earth), a special event :
(UNIT_REACHES_END_MAP(West) & UNIT_IS(Elf_Set)) ?
{
TRANSPORT_UNIT_TO(Aman,East);
}
And all the maps, unit animation, events and similar saved in a simply compressed bic file! 
Last edited by XarXo on 14-08-2002 at 18:12
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