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J Bytheway
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England
Jul 2001 time: 05:21
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Though you can certaily induce victory through SLIC, briefly looking through the reference I can find no way of determining whether two players are at war. You can fetch the regard, though, and that might be sufficient.
You'd do this with a SLIC script triggering at the beginning of each players turn (or possibly only the human players, if you prefer) - checking their regard with each other player and if they're all high enough, give that player victory. Strangely I can't find a 'make the player win' function either, but I'm sure there's one somewhere... And even if there isn't you could simulate victory by killing all the other players cities.
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