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teturkhan
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Edmonton, Alberta
Nov 2001 time: 05:21
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Please Rate Thread
I am hoping that this petition will help encourage Firaxis to consider changing the current range on bombers and other aircraft. Hopefully it will be successful, and we will finally be done with the 8 square limit. Please keep your comments constructive, and if posting, try to think of a good reason they should address it.
The better case we make, the better the chance they will look at it.
So, how important is this issue to you? Take some time & place your vote and hopefully something will come out of this.
My Thoughts on the Issue: The reason I feel the limit of 8 is restricting is simply because on a detailed map, lets say such as Europe 8 sqaures hardly gets you from Greece to Turkey. It would be great if there were a scale system, that automatically kicks in pending on the size of the map your playing on, but there isn't. The larger or more detailed the map, the less and less this limit makes sense... eventually almost rendering the unit completely ineffective.
Look at the snapshot below to get an idea of what I am talking about - The Battle of Britian - the highlighted area indicating the range of the bombers (hardly making it to France).
Attachment: bomber-range.gif
This has been downloaded 235 time(s).
Last edited by teturkhan on 17-08-2002 at 04:34
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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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I think a bomber range of say, 1/8 of the map width would be about right. On a 100 x 100 (standard) map this would give a range of 12, on a 180 x 180 (huge) map this would give a range of 22-24, and on a 256 x 256 mega map, this would give a range of 32.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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hi ,
yes , they should increase it
and not just by 2 tile's or so , ....
more like a 100 or so
a stealth bomber fly's from the states to the gulf ,....
and back , .....
and while they are at "unlocking" that field , they should unlock some other fields also
and Firaxis , when you flag the option "movement 2" , then the units should not only move two , they should attack twice also , .....
have a nice day
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teturkhan
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Edmonton, Alberta
Nov 2001 time: 05:21
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Here are some stats on aircraft. Listed are the type of aircraft and the approximate range they should have on the various sized maps. The game limit of 8 is especially noticeable on the B52s.
Earth’s Circumference: 24,900 miles
• WW2 PLANE Range 830 miles
o Standard Map (100x100) 3.3 squares
o Large Map (130x130) 4.3 squares
o Huge Map (160x160) 5.3 squares
o Giga Map (250x250) 8.3 squares
• B52 Bomber Range 6300 miles
o Standard Map 29 squares
o Large Map 37 squares
o Huge Map 46 squares
o Giga Map 72 squares
• Helicopter Range 1255 miles
o standard Map 5 sqaures
o Large Map 7 squares
o Huge Map 8 squares
o Giga Map 13 squares
• Jet Fighter Range 2000 miles
o Standard Map 8 squares
o Large Map 10 squares
o Huge Map 13 squares
o Giga Map 20 squares
• Stealth Fighter 2000 miles (NEWLY ADJUSTED-APROX.)
o Standard Map 8 squares
o Large Map 10 squares
o Huge Map 13 squares
o Giga Map 20 squares
• Stealth Bomber 3800 miles
o Standard Map 15.26 squares
o Large Map 19.84 squares
o Huge Map 24.42 squares
o Giga Map 38.15 squares
Last edited by teturkhan on 15-08-2002 at 07:23
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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quote: Originally posted by Grumbold
I suspect it isn't being increased because the AI would have to be completely retuned to copeor turns would slow down even more as it analysed all its options. If this change is going to appear anywhere it will be in PtW but I expect that airbases will be the only change. |
hi ,
if that would be the case
it would be very sad , .....because it has great potential
and the calculations , well actually it would not be bad for the AI either , now the AI builds almost no bombers , imagine the AI starting to build more , because then the AI would be able to bomb a far away enemy , and he would not have to go to war , because he has to cross the land of an other civ (!)
the airbases are good , but even with them the range has to be increased , at least in the editor , and with no less then 100
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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quote: Originally posted by teturkhan
At least this thread is shedding some light on the reasons why we have this limit.
well my mod is almost done... I have adjusted most of the unit movement rates to compensate for the size of the map (larger/detailed map - the more the movement rate should be)...
funny, my ships go farther than my aircraft?!?!
Here are the changes in movement rates, if anyone gets a chance look through it and let me know of any irregularity. As for bombers, jet fighters etc how can I try to balance this? Is infinite range a solution? Ideas anyone? |
hi ,
your post's are intresting
but there are no real reasons as to why the range is so small , its just a field the put a number in , and they keep it locked , maybe they just forgot to unlock it
what would really be intresting is that some-one of Firaxis would post some answers in this thread , so that we dont have to break our heads anymore on this
infinite range is not a solution , maybe for one or two units , like a spyplane or so , or a space ship in a mod , but when you flag it to airunits , nope its just a bit to far , ....
what they should do is to give the airunits a range of 100 and while they are at it , make sure that when the movement corresponds to what you as the player flag it
example ; you flag the stealthbomber a movement of 2 , it shall move twice the maximum range it has , but it shall not attack twice
the top of the shelf would be to give an option that would let that unit attack twice , and the option to keep things the way they are now
have a nice day 
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Firebird
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Both airrange and bombardment range should be adjustible. Like Panag says up to at least 100. Perhaps you don't see artillery bombard 100 miles away, but for the sake of scenarios there is no reason to let it stay at 8.
Think of bombardment as a magic attack from a great wizard in a fantasy-scenario. Or think of futuristic artillery in a scenario based in the year 2359.
Now, the problem is, according to Firaxis, that the limit on air/bombardmentrange is bound by other things in the game, so changing that limit means they have to modify other components of the game.
One of the problems might be that the AI would take exponentially longer time to make use of a longer air/bombardmentrange. If thats the case I might normaly keep the ranges like they are now, because the endgame is slow enough as it is. But the possibility of setting the range to, say, 50 should still be there. It will certanly be useful in some situations.
Oh, and let me just add, that to make the scenariomaking perfect (perhaps in XP #2 or 3 I fear) we must have an events system like in Civ2. Its a pity, really, because you cannot use all the new good features of Civ3 to make scenarios, which are more than a shadow of those good ones from Civ2.
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Coracle
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Oh yes. I had hoped with Civ 3 unit MP's would change automatically with the map size. Right now they are too fast with really small maps, and too slow with the big ones.
Why can't this be done? The more tiles on a map the faster the MP's.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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hi ,
, most people want to increase the range
so , now , for ones and for all , it shall not unbalance the game (!) , they can keep the range they have now , but in order to comply with the wishes of 99.99 % they should "unlock" the range in the editor , .....
this way that little 00.01 % shall also be happy
and if we really want to know if it would unbalance the game , the only to know is to give it to us
off course some people shall complain , but hey , you dont have to flag the units with a range of 255 or so , ...
its intresting to talk about this , but , huh , where is Firaxis , ....come on guys , let us now something , ......
have a nice day
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