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civ2yahoo
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When I'm improving terrain in the early game. I try to put two improvements, like mine and sol collector or whatever on terrain. Some squares allow me to do this and others do not.
Can anyone tell me how to figure out if I can put both a mine and a farm on a square and how to know when I'll only be able to put one down.
Some times I'll put down the farm and then next I'll try to put the mine but it says the mine would replace the farm, but other times it does not. This terraforming system is confusing at times.
How does this apply to the later improvements like boreholes too. Is it always just 2 improvement and sometimes 1 or does it change how much I can improve the terrain.
I've looked in that strategy guide but it was mostly about war and not about terraforming.
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Method
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/me goes to France
Feb 2001 time: 00:21
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quote: Originally posted by Mr. President
That's correct, it's the Secrets of Alpha Centauri or another technology unit around there. It allows you to directly replace fungus with forest, farm, solar collector, etc., without using the "Remove Fungus" function first. |
centauri PSI. afterwards, you still have to remove fungus to place a farm, but IIRC everything else can be built ontop. forests will replace fungus. you cannot build roads on fungus until centauri empathy.
solar collectors suck. they can't go with anything but a farm. soil enrichers give +1 nutrients (IIRC) to tiles that already have a farm.
boreholes may not be ajacent to each other.
its all kinda confusing, but its all in the datalinks, i think. i tend to overlook things like, airbases, and bunkers. i never built them in civ2 either though. 
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Blake
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Brainfallocatione
Oct 2000 time: 17:21
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Actually in reference to building stuff on fungus, AFAIK the only things which actually function normally when built on fungus is Roads, tubes, Boreholes and the area effect of Sensors, Echlon Mirrors, Condensors (these improvements arent destroyed by pops, either).
So altough you can build solar, kelp, tidal, whatever, on fungus after Cent.Psi it wont achieve *anything*, doing so would therfore be an exercise in futility (a total waste of resources) and as such I didn't deem it worthy to mention in my original post.
The far greater benefit of Cent.Psi is being able to plant forest on fungus to remove fungus in just 2 super-former turns.
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