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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Culture, and the archatextural shift feature.
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x-Krelian-x is offline x-Krelian-x
Settler

Aug 2002
time: 05:21
  Old Post 12-08-2002 05:18
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Culture, and the archatextural shift feature. Support Apolyton buy from Amazon

I know this isn't really a 'gameplay' feature, but I always liked how in SMAC when you captured a city the archatexture stayed the previous owner's, instead of shifting to the conquorer's. It just seems kind of odd the citizens keep their nationality but the buildings don't. The city graphic could be based on % of workers, or which civ's culture is higher in that city. It would kind of add to the atmosphere of the game, and help players who aren't familier with each civ's city names to remember which were who's.

Also, 'ruined' and 'abandoned' city graphics would be cool, for when cities are attacked and either fall below size 7 or is destroyed / abandoned.

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:51
  Old Post 12-08-2002 08:12
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Inflate your Upload Space

I think ruins are in PtW.
I like the idea of keeping the old Architecture, maybe even some graphics as it is integrated into the new, much like how you can still see old buildings and styles as you advance through the ages. Like you said, this would help the atmosphere. I remember a thread where it was debated to have city names automatically changed, but seeing who owned your cities originally is fun, and adds to the game.

candybo is offline candybo
Warlord
NC
Jun 2002
time: 00:21
  Old Post 13-08-2002 00:02
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Support Apolyton, pre-order Civilization IV

I agree, it lends each region a sense of history. As for keeping old building styles, on one hand it makes sense (i.e. Roman coliseum). On the other hand, then people would gripe about having, I dunno, how many granaries does your town have these days?

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