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RedBird
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I just had a barbarian rush (my first). I looked up one peaceful day and found six barbarian camps all brimming with horseman. (BTW, this happened in 1200 - not the era change that some have claimed rushes ocurr in).
To deal with the issue I surrounded each of the six camps with infantry and cavalry. Basically anything I had available. When it's the barb turn the barbs attack me in a completely stupid fashion. I had a mix of defensive situations. Of the 48 units completely surrounding the six barb camps there were situations where I had infantry on open plains (at the weak-defense extreme), and in other cases fortified infantry on mountain tops! (the strong-defense extreme)
How do the barbs attack? Every single barb unit from all of the six camps attacked to the Northeast no matter how strong any of the other defenses were. In other words the AI would attack an infantry on a fort on a mountain while another infantry sat unforted out in the plains.
This MUST be an AI bug! Either that or the programmer was mad at his/her Northeast neighbor.
PS: I have the .SAV if anyone wants.
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Coracle
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You had Infantry in 1200 AD??
OK, the AI is stupid. Not news, although an interesting new example of it in action!
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RedBird
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quote: Originally posted by Grumbold
I don't think that is the same as a barbarian rush, which is normally typified by a single big stack of units appearing out of the fog of war. |
It would have been a rush. Six camps with something like 20 horseman each.
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RedBird
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quote: Originally posted by Adm.Naismith
Is the Northeast the straightest route to anything relevant? |
There were six camps. For some yes, for others no. One camp was only two squares from wide open ocean to the Northeast, but it still attacked in that direction (this was, in fact, far north of my territory, absolutely nothing in the direction of attack).
quote: Also consider this: if AI had win against infantry in open plain it must had suffered your counterattack in open plain too. If it computed a half reasonable chance to win against your fortified defender, then it will have gained the strongest position |
There were other situations where more defensive territory was available in other directions. There were six camps. There was just about every conceivable mix of defensive positions. Yet all six camps, and all units from all camps, attacked NE.
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RedBird
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quote: Originally posted by Willem
The camps create new units from time to time, and if they're left alone for awhile, the Horseman barbs will tend to stack together, the same way they do when there's an uprising. |
Nope, this came as one big rush, and I just learned how it happened. Very surprising. I was saving copiously since I was running errands when I was playing this turn. Save random seed is off, but if you try the save you should see what I mean.
I was a little wrong about the era change. *I* was already in the middle of this era, but the Persians weren't. I sold them Theory of Gravity, and that must have kicked them over because presto barb camps pop up all over (in mid-turn no less). Each is stacked with two warriors and 24 horseman!!!
I just reloaded that save, and retried it about three times. Each time I contact Xerxes, and sell him Theory of Gravity, and each time I look in the wilds to the Northeast and Southeast of my territory (I'm America), and there are new barb camps all other the place.
Pretty interesting.
I'll attach the .SAV.
Attachment: 1190-mid.sav
This has been downloaded 2 time(s).
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RedBird
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Here's the end of that turn. I've surrounded all the barb camps. Start the next turn, and you'll see all the barbs attack to the Northeast.
Attachment: 1190-end.sav
This has been downloaded 1 time(s).
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RedBird
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quote: Originally posted by Grumbold
I suspect we don't see this often because there usually isn't any meaningful wilderness left by 1AD so all you get is a wave of horsemen, not actual encampments. |
Based on this last experience (see .SAV file above) I think all horsemen come from encampments. I suspect you're just not seeing the encampments (i.e. not going out looking for them). All you need is about five squares (radius) of wilderness to get barb encampments.
Never once have I found a barbarian that didn't have a camp somewhere behind it. And I don't think ships ever land barbs either.
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