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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > PtW's Outposts function
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PMLF is offline PMLF
Warlord
Rio de Janeiro,Brazil
Jul 2000
time: 05:21
  Old Post 13-08-2002 02:40
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PtW's Outposts function Increase the size of your Attachments

What do you think will be the function of the outposts?

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:21
  Old Post 13-08-2002 03:06
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From what I have read, I believe that Outposts provide a presence in unclaimed territory that serves to prevent barbarian villiages from being placed nearby, and also discourages the approach of barbarian units (and possibly also the units of AI civs with whom you are not at war).

I think that Outposts also have a vision range of 1 square on level terrain and 2 squares on mountaintops, the same as normal units, serving to drive back the Fog of War. Later, you will be able to build another improvement (listening post / radar tower or something like that) that will have a greater vision range.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:21
  Old Post 13-08-2002 11:45 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I could forsee these being of some use for giving advance warning of enemy troop units.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:21
  Old Post 13-08-2002 14:01
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Outposts will lift the fog of war for a certain range, which prevents barbarians from spawning within that range. I don't think that they will discourage the approach of barbarians that spawned elsewhere, or the approach of other civs.

The radar tower's main function (altghough vision range is also likely) is to provide attack and defense bonuses for friendly units within its range.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:21
  Old Post 13-08-2002 14:17
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Hmm. Could this slow down the crazy rates of AI settler expansion (Settler Diarrhea)?? It would be nice.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:21
  Old Post 13-08-2002 19:00
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You would be able to see the settlers sooner and be able to react if there's time.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:21
  Old Post 14-08-2002 07:03
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quote:
Originally posted by dunk
You would be able to see the settlers sooner and be able to react if there's time.


How does that help??

If they just keep marching in it will still take you turns (up to 3) to get them out and then they teleport themselves to the other side of your civ and build a town!

You certainly can't block every tile as we don't have enough units.

But. . . if we do move offensive units to attack them we should take NO rep hit if we attack them inside our borders.

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