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burchill is offline burchill
Chieftain
hmm...
Oct 1999
time: 05:12
Post  Old Post 17-03-2000 01:16 Visit burchill's homepage!
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turn 0 --> rick

Jon is offline Jon
Chieftain

Sep 1999
time: 05:12
Post  Old Post 17-03-2000 03:27
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Regarding your question of desired turn times. In Semi Acc we manage a Turn a day whilst in Dutcheese it's pretty unusual if we do better than one a week.

Whilst the former is probably over-optimistic for a seven player game the latter just becomes a bore which has only been salvaged by the lively role-playing which goes on in between.

I would trust that all of us are keen enough to want get their turn, play it and post it, in which case a maximum of a full Turn inside two days is not expecting too much of anybody. It might be better?

Rick Elkins is offline Rick Elkins
Prince
New York City USA
Feb 2000
time: 00:12
Post  Old Post 17-03-2000 10:21
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Turn 0 --->Rowick

The Roman people wish to thank Sophanthro for all his help with his Quick Start mod. We also wish to thank burchill for his help, as well as for starting this endeavour. For without this assistance we Romans would not have been able to found our first city, as we have done on this dark March night.

We set out to explore this new world, at peace, but prepared to defend ourselves if necessary.

[This message has been edited by Rick Elkins (edited March 17, 2000).]

Rowick Hepan is offline Rowick Hepan
Prince
Australia
Nov 1999
time: 05:12
Post  Old Post 17-03-2000 19:35
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Turn 0 -> ??

1 turn every 2 days sounds good. Is their any chance we could set each player a time within those two turns to play their turn by? I know some turns get played early or late but it would make it easier to keep things going if everyone knew when to expect their turn.

(I'm at GMT +11 and usually play 3pm - 12pm if we do.)

Also is their any chance of getting a list of players including their nations and E-mail addresses?

burchill is offline burchill
Chieftain
hmm...
Oct 1999
time: 05:12
Post  Old Post 18-03-2000 00:14 Visit burchill's homepage!
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Right, first there is only 5 players...

Andrew, English, burchill@btinternet.com
Rick, Romans, frelkins@earthlink.net
Rowick Hepan, Greeks, z2207660@student.unsw.edu.au
Creator, Assyrians, krzysieck@systembureau.com
Jon, Russians, jonfurderer@freeuk.com


I think we should keep the time limit as a rough guideline for the moment, yeah 2 days sounds about right.

Rick you sent the turn to me and not rowick as you should have done. The file had the address of where it should be sent in the title
[This message has been edited by burchill (edited March 17, 2000).]

Krzysztof is offline Krzysztof
Warlord
Wroclaw, Poland
Mar 2000
time: 05:12
Post  Old Post 18-03-2000 14:03 Visit Krzysztof's homepage!
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Turn 0: ?? = Creator [ Polish Commander ] --> Jon - Russians ruler...

The genesis book: I.1 ) In the day of creation world, a severe Deity casts small group of Assyrian people on barren land. ( only desert and jungle no river no gods... no hope. 8-( ) But the Assyrains have very wise ruler, he to tell them: " We need a big boat ( Ark ), building it NOW" !, While Assyrian people construct wonderful ship, Then Creator ( Assyrian ruler) says: " All my settlers should to leave from this inhospitable land, only one heroes Sir. Antares will stay here and explore it." When boat was complete, obediently Assyrians people to weigh anchor and sail to search the promises land. Neptune, Good of sea was most favorable, because Assyrians fortunately found nice land with great river.

In epilogue this story Creator says: " My people are most friendly and peacefully, but if anybody touch water from The Euphrates- our Holy River, we will declare horrendously HOLY WAR!

(I'm sorry for my bad English, Polish language is completely different.)

Rowick Hepan is offline Rowick Hepan
Prince
Australia
Nov 1999
time: 05:12
Post  Old Post 18-03-2000 18:23
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I just received my turn 0 again from a different player, anyone know why? Also what is the play order?

Jon is offline Jon
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Sep 1999
time: 05:12
Post  Old Post 18-03-2000 19:05
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Turn 1 to Burchill.

Greetings unto you Noble Creator. The bravery of the Assyrian people is indeed legendary! We Russians have likewise taken to the high seas in search of new lands to explore and colonise.

Be assured that we too wish only for peace and as your neighbour to the West we trust that we can live together in harmony and enjoy many years of mutual prosperity.

Czar Jon, Lord of Mother Russia.

burchill is offline burchill
Chieftain
hmm...
Oct 1999
time: 05:12
Post  Old Post 18-03-2000 19:46 Visit burchill's homepage!
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The order which I listed everyone above is the play order. Unless you can tell us who sent you that turn, I suggest you ignore it for now.

turn 1 --> Rick

Rick Elkins is offline Rick Elkins
Prince
New York City USA
Feb 2000
time: 00:12
Post  Old Post 18-03-2000 23:53
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turn 1 ---> Rowick


The Roman people send greetings and express our wish to be peaceful neighbors to both the English and the Assyrian people. To discover two such illustrious civilizations so soon was surprising to our explorers, but our Senate felt it was of the upmost importance that we declare to both of you our desire to live in harmony.

To the honorable Creator, we must express that our knight entered your land not knowing of your empire, and is only spending the night there because his horse "must rest". He will leave in the morning without touching any of your people, cities, or farms, and asks that he be allowed to leave your territory in peace.

To Andrew of the English, our units are not on your lands, and wish to take this opportunity to wish you prosperity.

So we look toward the future with our new friends.

Rick of the Romans

Rowick Hepan is offline Rowick Hepan
Prince
Australia
Nov 1999
time: 05:12
Post  Old Post 19-03-2000 14:56
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Turn 1 -> Creator

What's the plan with the accelerated start (ie. what turn are we ending it?) Also how will it affect stuff that has already been built or is being built?

The Greek people have been born to a harsh land of swamp and forest. May they learn from it and become as tough as the land itself

Krzysztof is offline Krzysztof
Warlord
Wroclaw, Poland
Mar 2000
time: 05:12
Unhappy  Old Post 19-03-2000 16:09 Visit Krzysztof's homepage!
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I don't have you turn on my mail box, please verify my e-mail addres. (it is Krzysiekc@systembureau.com )

Rick Elkins is offline Rick Elkins
Prince
New York City USA
Feb 2000
time: 00:12
Post  Old Post 19-03-2000 21:23
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Adding to Rowick's question:

I'm not clear on what exactly happens to the "super knight" and transport after the 3rd turn. Do they disappear from the game, or do they remain as normal units with their "regular game" movement abilities?

Also, is the 3rd turn (when the change happens) turn 0, turn 1,turn 2 and then it happens, or is it turn 0, turn 1, turn 2, turn 3, and then it happens? Just want to know how much use I can get out of them.

And what would be different if we kept playing the mod after turn 5? Are there any advantages to continuing with it? Disadvantages? What do you think?

Jon is offline Jon
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Sep 1999
time: 05:12
Post  Old Post 19-03-2000 21:41
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The Super Knight and Transport just vanish at the end of Turn 2.

After that everything is just as per normal in a game of CTP. Cities Size 1 and ungarrisoned etc.

I do run Dutcheese in my main directory and it still makes no difference at all. I cannot remember with Semi-Acc but in DC I found a couple of nomads on the first turn and they did produce Size 5 Cities, not enhanced movement, but only in the first three turns. I scored a big zero in this one so I wont have a chance to test it out, worse luck!

Rowick Hepan is offline Rowick Hepan
Prince
Australia
Nov 1999
time: 05:12
Post  Old Post 20-03-2000 12:17
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What happens with improvements you are building or have built? Do your cities actually shrink to size 1 or is it that all new cities start at size 1?

Krzysztof is offline Krzysztof
Warlord
Wroclaw, Poland
Mar 2000
time: 05:12
Post  Old Post 20-03-2000 15:51 Visit Krzysztof's homepage!
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Turn 1 --> Jon.

Message to Rick: great, rightful Romans Emperor. Don't worry, my people were very hospitable for you knight, but I heard that in the vicinity of the district to prowl a band of barbarian, that's why I advise you: Please don' to move forward, go back to home, in this same way.
[This message has been edited by Krzysztof (edited March 20, 2000).]

Jon is offline Jon
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Sep 1999
time: 05:12
Post  Old Post 20-03-2000 19:53
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Turn 2 to Burchill

burchill is offline burchill
Chieftain
hmm...
Oct 1999
time: 05:12
Post  Old Post 20-03-2000 23:42 Visit burchill's homepage!
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turn 2 --> rick

Rick Elkins is offline Rick Elkins
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Feb 2000
time: 00:12
Post  Old Post 21-03-2000 01:03
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Turn 2--> Rowick

FROM: Romulus
TO: Remus
SUBJECT: FYI

The following was brought to me by our afternoon messenger today. After reading it, I shot him.
Love,
R.

Dear Romulus and Remus,

This letter is to inform you of my intention to resign my commision as Super Knight of the Roman Empire, effective immediately. This is not a decision I come to lightly, but when my Captain Heliogabalus of the Super-Transport told me that he had retired and wanted me to go into business with him, I couldn't resist.

As you know, I've been on the road now for 23 years. It's time to return to Rome. Our plan is to open a small cheese shop near the harbour.You are, of course, invited to the grand opening.


Yours in service,
Sir Dolche
Super Knight of the Roman Army

Rick Elkins is offline Rick Elkins
Prince
New York City USA
Feb 2000
time: 00:12
Post  Old Post 21-03-2000 03:39
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Seriously, though, should my Transport have been gone when I opened my turn 2? I thought we had the use of both the Transport & Knight through the end of the 2nd turn. I got a message that the Knight will be gone when I open up the next turn (3), which I expected, but never received a warning about the transport, which I had wanted to use during the last turn (2).

Is this a glitch, or is it supposed to happen this way? Is it happening to everyone?

Rowick Hepan is offline Rowick Hepan
Prince
Australia
Nov 1999
time: 05:12
Post  Old Post 21-03-2000 15:48
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Turn 2 -> Creator

RE: Yep, your transport will dissapear this turn, your knight next turn. You don't get a warning for the transport until it has already happened

Krzysztof is offline Krzysztof
Warlord
Wroclaw, Poland
Mar 2000
time: 05:12
Post  Old Post 21-03-2000 16:32 Visit Krzysztof's homepage!
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Turn2 --> jon

Krzysztof is offline Krzysztof
Warlord
Wroclaw, Poland
Mar 2000
time: 05:12
Post  Old Post 21-03-2000 16:33 Visit Krzysztof's homepage!
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[This message has been edited by Krzysztof (edited March 21, 2000).]

Jon is offline Jon
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Sep 1999
time: 05:12
Post  Old Post 21-03-2000 17:46
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Turn 3 to Burchill

Mighty Assyrians you have indeed grown great in size and power. It seems that we Russians do have thee as a neighbour to both East and West.

Let us hope that we shall find peace upon both sides. I shall order my scribes to be set to work upon a map to propose an agreed border between our peoples so that the risk of accidental conflict is removed.

burchill is offline burchill
Chieftain
hmm...
Oct 1999
time: 05:12
Post  Old Post 22-03-2000 00:16 Visit burchill's homepage!
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turn 3 --> rick

Rick Elkins is offline Rick Elkins
Prince
New York City USA
Feb 2000
time: 00:12
Post  Old Post 22-03-2000 01:37
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turn 3--> Rowick

Rowick Hepan is offline Rowick Hepan
Prince
Australia
Nov 1999
time: 05:12
Post  Old Post 22-03-2000 13:55
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Turn 3 -> Creator

It seems that civilization has been founded between thyne neigbours, whilst the savage Greeks lurk in the shadows of the forest alone.

Question: Is this a Earth world or a donut world?

Krzysztof is offline Krzysztof
Warlord
Wroclaw, Poland
Mar 2000
time: 05:12
Post  Old Post 22-03-2000 17:02 Visit Krzysztof's homepage!
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Turn 3 --> Jon

Jon is offline Jon
Chieftain

Sep 1999
time: 05:12
Angry  Old Post 22-03-2000 19:23
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Turn 4 to Burchill

Scenario Bug.

Sophix has pointed out, see Demos Semi-Acc thread, a very serious bug in the scenario. If you have been running the game as a scenario rather than through the main directory, as I do, you will have been getting Graneries and City Walls in 1 turn. This puts me at an horrendous disadvantage as I have had to rush build these improvements whilst in effect you will have got them for nothing. I cannot truly see how I will be able to regain any sort of parity as you will have stacks of Gold and rapidly improved Cities whilst I am stuck with having to build these improvements normally.

This needs to be sorted in some way as it has totally distorted the game. I would appreciate your collective suggestions.

Krzysztof is offline Krzysztof
Warlord
Wroclaw, Poland
Mar 2000
time: 05:12
  Old Post 22-03-2000 19:55 Visit Krzysztof's homepage!
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Garnary and City walls is not totality free, because you need to spend two turns for it. ( while normaly city production are lost)

 
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