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burchill
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hmm...
Oct 1999 time: 05:12
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turn 0 --> rick
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Jon
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Regarding your question of desired turn times. In Semi Acc we manage a Turn a day whilst in Dutcheese it's pretty unusual if we do better than one a week.
Whilst the former is probably over-optimistic for a seven player game the latter just becomes a bore which has only been salvaged by the lively role-playing which goes on in between.
I would trust that all of us are keen enough to want get their turn, play it and post it, in which case a maximum of a full Turn inside two days is not expecting too much of anybody. It might be better?
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Rowick Hepan
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Australia
Nov 1999 time: 05:12
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Turn 0 -> ??
1 turn every 2 days sounds good. Is their any chance we could set each player a time within those two turns to play their turn by? I know some turns get played early or late but it would make it easier to keep things going if everyone knew when to expect their turn.
(I'm at GMT +11 and usually play 3pm - 12pm if we do.)
Also is their any chance of getting a list of players including their nations and E-mail addresses?
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burchill
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hmm...
Oct 1999 time: 05:12
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Right, first there is only 5 players...
Andrew, English, burchill@btinternet.com
Rick, Romans, frelkins@earthlink.net
Rowick Hepan, Greeks, z2207660@student.unsw.edu.au
Creator, Assyrians, krzysieck@systembureau.com
Jon, Russians, jonfurderer@freeuk.com
I think we should keep the time limit as a rough guideline for the moment, yeah 2 days sounds about right.
Rick you sent the turn to me and not rowick as you should have done. The file had the address of where it should be sent in the title
[This message has been edited by burchill (edited March 17, 2000).]
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Krzysztof
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Wroclaw, Poland
Mar 2000 time: 05:12
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Turn 0: ?? = Creator [ Polish Commander ] --> Jon - Russians ruler... 
The genesis book: I.1 ) In the day of creation world, a severe Deity casts small group of Assyrian people on barren land. ( only desert and jungle no river no gods... no hope. 8-( ) But the Assyrains have very wise ruler, he to tell them: " We need a big boat ( Ark ), building it NOW" !, While Assyrian people construct wonderful ship, Then Creator ( Assyrian ruler) says: " All my settlers should to leave from this inhospitable land, only one heroes Sir. Antares will stay here and explore it." When boat was complete, obediently Assyrians people to weigh anchor and sail to search the promises land. Neptune, Good of sea was most favorable, because Assyrians fortunately found nice land with great river.

In epilogue this story Creator says: " My people are most friendly and peacefully, but if anybody touch water from The Euphrates- our Holy River, we will declare horrendously HOLY WAR!
(I'm sorry for my bad English, Polish language is completely different.)
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Rowick Hepan
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Australia
Nov 1999 time: 05:12
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I just received my turn 0 again from a different player, anyone know why? Also what is the play order?
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Jon
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Turn 1 to Burchill.
Greetings unto you Noble Creator. The bravery of the Assyrian people is indeed legendary! We Russians have likewise taken to the high seas in search of new lands to explore and colonise.
Be assured that we too wish only for peace and as your neighbour to the West we trust that we can live together in harmony and enjoy many years of mutual prosperity.
Czar Jon, Lord of Mother Russia.
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burchill
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hmm...
Oct 1999 time: 05:12
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The order which I listed everyone above is the play order. Unless you can tell us who sent you that turn, I suggest you ignore it for now.
turn 1 --> Rick
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Rowick Hepan
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Australia
Nov 1999 time: 05:12
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Turn 1 -> Creator
What's the plan with the accelerated start (ie. what turn are we ending it?) Also how will it affect stuff that has already been built or is being built?
The Greek people have been born to a harsh land of swamp and forest. May they learn from it and become as tough as the land itself
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Krzysztof
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Wroclaw, Poland
Mar 2000 time: 05:12
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I don't have you turn on my mail box, please verify my e-mail addres. (it is Krzysiekc@systembureau.com )
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Jon
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The Super Knight and Transport just vanish at the end of Turn 2.
After that everything is just as per normal in a game of CTP. Cities Size 1 and ungarrisoned etc.
I do run Dutcheese in my main directory and it still makes no difference at all. I cannot remember with Semi-Acc but in DC I found a couple of nomads on the first turn and they did produce Size 5 Cities, not enhanced movement, but only in the first three turns. I scored a big zero in this one so I wont have a chance to test it out, worse luck!
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Rowick Hepan
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Australia
Nov 1999 time: 05:12
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What happens with improvements you are building or have built? Do your cities actually shrink to size 1 or is it that all new cities start at size 1?
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burchill
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hmm...
Oct 1999 time: 05:12
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turn 2 --> rick
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Rick Elkins
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New York City USA
Feb 2000 time: 00:12
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Turn 2--> Rowick
FROM: Romulus
TO: Remus
SUBJECT: FYI
The following was brought to me by our afternoon messenger today. After reading it, I shot him.
Love,
R.
Dear Romulus and Remus,
This letter is to inform you of my intention to resign my commision as Super Knight of the Roman Empire, effective immediately. This is not a decision I come to lightly, but when my Captain Heliogabalus of the Super-Transport told me that he had retired and wanted me to go into business with him, I couldn't resist.
As you know, I've been on the road now for 23 years. It's time to return to Rome. Our plan is to open a small cheese shop near the harbour.You are, of course, invited to the grand opening.
Yours in service,
Sir Dolche
Super Knight of the Roman Army
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Rowick Hepan
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Australia
Nov 1999 time: 05:12
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Turn 2 -> Creator
RE: Yep, your transport will dissapear this turn, your knight next turn. You don't get a warning for the transport until it has already happened
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Krzysztof
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Wroclaw, Poland
Mar 2000 time: 05:12
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Turn2 --> jon
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Jon
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Turn 3 to Burchill
Mighty Assyrians you have indeed grown great in size and power. It seems that we Russians do have thee as a neighbour to both East and West.
Let us hope that we shall find peace upon both sides. I shall order my scribes to be set to work upon a map to propose an agreed border between our peoples so that the risk of accidental conflict is removed.
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burchill
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hmm...
Oct 1999 time: 05:12
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turn 3 --> rick
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Rowick Hepan
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Australia
Nov 1999 time: 05:12
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Turn 3 -> Creator
It seems that civilization has been founded between thyne neigbours, whilst the savage Greeks lurk in the shadows of the forest alone.
Question: Is this a Earth world or a donut world?
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Jon
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Turn 4 to Burchill
Scenario Bug.
Sophix has pointed out, see Demos Semi-Acc thread, a very serious bug in the scenario. If you have been running the game as a scenario rather than through the main directory, as I do, you will have been getting Graneries and City Walls in 1 turn. This puts me at an horrendous disadvantage as I have had to rush build these improvements whilst in effect you will have got them for nothing. I cannot truly see how I will be able to regain any sort of parity as you will have stacks of Gold and rapidly improved Cities whilst I am stuck with having to build these improvements normally.
This needs to be sorted in some way as it has totally distorted the game. I would appreciate your collective suggestions.
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Krzysztof
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Wroclaw, Poland
Mar 2000 time: 05:12
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Garnary and City walls is not totality free, because you need to spend two turns for it. ( while normaly city production are lost)
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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