Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > max civs and MP
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
hahntsak is offline hahntsak
Chieftain
oakland, ca
Aug 2002
time: 21:21
  Old Post 14-08-2002 05:22 Visit hahntsak's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
max civs and MP Avatar Enlargement: We've got the solution

the editor now lets ya set up to 31 civs...
[dunno if you can play 17 to 31]
in PTW can we have mods with 24 player civs and 7 AI-only Civs or could 24 players choose from among 31 civs and let other 7 civs be AI contolled?
just curious...

HAND is offline HAND
Warlord
England, UK
Dec 2001
time: 05:21
  Old Post 14-08-2002 06:02
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

Interesting...I imagine you can mix AI and human players, but 31 players!..The diplomacy could have to be completely overhauled...The diagram of foreign affairs might be one big mess.
In the event of war, a long string alliances could end up going to guns on you! Although such a long string alliances should be easy to break up through negotiations....especially if they are human players- maybe more open to talks(i hope! )

hahntsak is offline hahntsak
Chieftain
oakland, ca
Aug 2002
time: 21:21
  Old Post 15-08-2002 08:12 Visit hahntsak's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by HAND
Interesting...I imagine you can mix AI and human players, but 31 players!..The diplomacy could have to be completely overhauled...The diagram of foreign affairs might be one big mess.
In the event of war, a long string alliances could end up going to guns on you! Although such a long string alliances should be easy to break up through negotiations....especially if they are human players- maybe more open to talks(i hope! )


actually they need to revamp it anyway for 16 player games. [f4 diplomacy screen]
the shift-d wouljust put them in 2 columns [i think..]
or let players choose which ones are on that 9 leader screen.

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:21
  Old Post 15-08-2002 23:34
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

I think you'll be able to play 16 players in PTW.

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:21
  Old Post 16-08-2002 16:15
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase the size of your Attachments

More than 16 players?

16s enough for me, especially on a big map. Wouldn't mind them adding +8 slots for a 'gigantic' map to allow every civ in the game.

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:21
  Old Post 16-08-2002 17:15
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

I think 16 players would be enough. If they made it more than that it would slow the game down two much

SABRA is offline SABRA
Warlord

Jun 2002
time: 07:21
  Old Post 18-08-2002 19:43
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

When trying it out with a mod , it actually goes fine , and the most intresting is the fact that it aint that slower , only a small 5-10 % .
This is done with a total of 30 civ's and the barbarians .

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0303 seconds (87.78% PHP - 12.22% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net