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One_Dead_Villy
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Toronto, Canada
May 2002 time: 00:21
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Just read the article on gamespy on Russians and Egyptians. Here's a summary
the Russians sounds like they have a lot of advantages and very powerful...
Unique Units
1) Lancer, Cossacks->Don Cossacks
2) Katyusha Rocket Launcher trucks (good also against infantry), T34->T80
3) Red Guards->Shock Infantry
Unique Powers
1) Russian Winter
2) 10% oil bonus
3) extra villager at start
Egypt had
Unique Units
1) War Chariots-> Heavy War Chariot (beats all other early cavalry)
2) Light Camel Warrior -> Camel Warrior (beats all other light cavalry)
3) Mamuluke->Royal Mamuluke
Unique Powers
1) Cheap Wonders
2) Access to two Wonders
Last edited by One_Dead_Villy on 14-08-2002 at 06:27
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One_Dead_Villy
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Toronto, Canada
May 2002 time: 00:21
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Summary of Aztecs
Unique Units
1) Jaguar infantry->Jaguar Assault Infantry (beats all other foot infantry)
2) Atl-Atl-> Royal Atl-Atl -> Xopilli Atl-Atl (beats all other javelineers)
Unique Powers
1) receives 10 bonus resources for each enemy killed
Summary of Japan
Unique units
1) Ashigaru spearmen (stronger version of spearmen)
2) Bushi -> Elite Bushi (beats all other regular pikemen) -> Samurai -> Gun Samurai
Unique powers
1) collect metals 10% faster
2) build aircrafts 25% faster
Last edited by One_Dead_Villy on 14-08-2002 at 08:55
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tniem
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Hope College
Apr 2000 time: 00:21
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The different civ attributes are really interesting. They are each really different and have tons of possibilities. Will be really intruiging to see them balanced and all working together so that no civ is too strong with those attributes.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:21
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I was hoping for Biiig Huge Japanese Yamato battleships
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One_Dead_Villy
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Toronto, Canada
May 2002 time: 00:21
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France
Unique units
1) Chevalier (stronger version of cataphract by 20%, available in classical age) -> Heavy Chevalier (available in medieval age) -> Horse Grenadier (available in gunpowder age)
Unique powers
1) spies, scouts, generals, supply wagons receive double craft, cost 1/3 less, created 1/3 faster
China
Unique units
1)Fire Lance (medieval age, a pre gunpowder age gun unit) -> Heavy Fire Lance (gunpowder age)
2) Manchuian Musketeer (enlightenment age) -> Manchurian Riflemen (Industiral age) -> Manchurian Infantry (modern age)
Unique powers
1) scholars, citizens, merchants and caravans created 50% faster
2) collect knowledge 10% faster
3) build unique units faster and cheaper
http://www.gamespy.com/articles/sep...on3/index.shtml
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gaikokujin
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(Sigh) Once again, no Arabs! What do US gamemakers have against Arabs?
No wonder they hate us - we think they don't exist.
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gaikokujin
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OTOH, fiinally, the Turks!
Congrats, RoN..
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gaikokujin
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Arrgh! Re-read the list of civs - there are no Babylonians (Akkadians), Assyrians, Phoenicians, Cartheginians, not to mention Hebrews!
What, is this game anti-Semitic? The Arabs were the greatest of them all, but could there have been at least ONE Semitic Civ?
They invented the "phonetic" (get it?) alphabet I am writing with, for crying out loud!
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Rohag
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gaikokujin: Pre-publication fan pressure (or whining, if you prefer) has so far been successful in wringing a statement out of BHG that "India would be high on the list for an expansion."
I would be more than happy to join a chorus of support for including the Arabs as well. Sometime in the past I remember posting a plea that BHG consider adding- India
- the Arabs
- Persia
- Vikings/Scandinavia
BTW, we've been promised a nation-editor will ship with the game, allowing us to create any civ we want.
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One_Dead_Villy
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Toronto, Canada
May 2002 time: 00:21
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http://www.gamespy.com/articles/oct...on4/index.shtml
Germany
Unique units
1)Tiger MBT (modern age, hard hitting fast tank, good against infantry) -> Leopard MBT (information age)
2) Solduri (ancient age, superior heavy infantry unit, specially against cavalry) -> Babarians (classical age) -> Vandals (medieval age) -> Landsknechts (Gunpowder age)
Unique powers
1) collect gold and wood 10% faster
2) submarines and fireships cost 25% less
3) build air units 25% faster
Maya
Unique units
1) Balamob Slinger (ancient age, superior to other light infantry) -> Royal Balamob (classical age) -> Eagle Balamob ( medieval age)
2) recoiless rifle (modern age, superior bazooka unit, moves quicker) -> Dragon AT missile (information age, superior AT missile unit)
Unique powers
1) free upgrade to militia, minutemen, partisans
2) towers, forts line fire without garrisoning
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