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One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:21
  Old Post 14-08-2002 05:50 Visit One_Dead_Villy's homepage!
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Civ Advantages Got spare money?

Just read the article on gamespy on Russians and Egyptians. Here's a summary


the Russians sounds like they have a lot of advantages and very powerful...

Unique Units
1) Lancer, Cossacks->Don Cossacks
2) Katyusha Rocket Launcher trucks (good also against infantry), T34->T80
3) Red Guards->Shock Infantry

Unique Powers
1) Russian Winter
2) 10% oil bonus
3) extra villager at start


Egypt had

Unique Units
1) War Chariots-> Heavy War Chariot (beats all other early cavalry)
2) Light Camel Warrior -> Camel Warrior (beats all other light cavalry)
3) Mamuluke->Royal Mamuluke

Unique Powers
1) Cheap Wonders
2) Access to two Wonders

Last edited by One_Dead_Villy on 14-08-2002 at 06:27

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:21
  Old Post 14-08-2002 06:45 Visit One_Dead_Villy's homepage!
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Summary of Aztecs

Unique Units
1) Jaguar infantry->Jaguar Assault Infantry (beats all other foot infantry)
2) Atl-Atl-> Royal Atl-Atl -> Xopilli Atl-Atl (beats all other javelineers)

Unique Powers
1) receives 10 bonus resources for each enemy killed


Summary of Japan

Unique units
1) Ashigaru spearmen (stronger version of spearmen)
2) Bushi -> Elite Bushi (beats all other regular pikemen) -> Samurai -> Gun Samurai

Unique powers
1) collect metals 10% faster
2) build aircrafts 25% faster

Last edited by One_Dead_Villy on 14-08-2002 at 08:55

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:21
  Old Post 14-08-2002 06:54 Visit One_Dead_Villy's homepage!
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GAMESPY civ summary links

http://www.gamespy.com/articles/july02/ron1/index.shtml

http://www.gamespy.com/articles/aug...n2/index2.shtml

tniem is offline tniem
King
Hope College
Apr 2000
time: 00:21
  Old Post 15-08-2002 05:15
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The different civ attributes are really interesting. They are each really different and have tons of possibilities. Will be really intruiging to see them balanced and all working together so that no civ is too strong with those attributes.

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:21
  Old Post 02-09-2002 22:42
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I hope RON is a continuus game like civilisation to some extent, I think it wouldn't be good if the games only lasted a few hours before you went onto another level as in AOE.

I think its good there are more than one special units, maybe each era should have a special unit for each nation, although only if the designers have enough time to achieve this effectivley.

hmm Japan sounds fun, does each nation have special character leaders too? like more advanced civilisation great leaders, that can actually do new things?
Maybe the japanese could get emperor hiroheto, and can use fascist gov's more effectively, and build units +25% maybe.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:21
  Old Post 05-09-2002 18:51
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Increase Your PM Length

I was hoping for Biiig Huge Japanese Yamato battleships

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:21
  Old Post 10-09-2002 02:26 Visit One_Dead_Villy's homepage!
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France

Unique units
1) Chevalier (stronger version of cataphract by 20%, available in classical age) -> Heavy Chevalier (available in medieval age) -> Horse Grenadier (available in gunpowder age)

Unique powers
1) spies, scouts, generals, supply wagons receive double craft, cost 1/3 less, created 1/3 faster


China

Unique units
1)Fire Lance (medieval age, a pre gunpowder age gun unit) -> Heavy Fire Lance (gunpowder age)
2) Manchuian Musketeer (enlightenment age) -> Manchurian Riflemen (Industiral age) -> Manchurian Infantry (modern age)

Unique powers
1) scholars, citizens, merchants and caravans created 50% faster
2) collect knowledge 10% faster
3) build unique units faster and cheaper

http://www.gamespy.com/articles/sep...on3/index.shtml

gaikokujin is offline gaikokujin
Chieftain

Sep 2001
time: 21:21
  Old Post 11-09-2002 03:59
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(Sigh) Once again, no Arabs! What do US gamemakers have against Arabs?

No wonder they hate us - we think they don't exist.

gaikokujin is offline gaikokujin
Chieftain

Sep 2001
time: 21:21
  Old Post 11-09-2002 04:05
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Put an end to popups!

OTOH, fiinally, the Turks!

Congrats, RoN..

gaikokujin is offline gaikokujin
Chieftain

Sep 2001
time: 21:21
  Old Post 11-09-2002 04:22
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Arrgh! Re-read the list of civs - there are no Babylonians (Akkadians), Assyrians, Phoenicians, Cartheginians, not to mention Hebrews!

What, is this game anti-Semitic? The Arabs were the greatest of them all, but could there have been at least ONE Semitic Civ?

They invented the "phonetic" (get it?) alphabet I am writing with, for crying out loud!

Rohag is offline Rohag
Warlord

May 2002
time: 05:21
  Old Post 12-09-2002 00:47 Visit Rohag's homepage!
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Avatar Enlargement: We've got the solution

gaikokujin: Pre-publication fan pressure (or whining, if you prefer) has so far been successful in wringing a statement out of BHG that "India would be high on the list for an expansion."

I would be more than happy to join a chorus of support for including the Arabs as well. Sometime in the past I remember posting a plea that BHG consider adding

  • India
  • the Arabs
  • Persia
  • Vikings/Scandinavia
BTW, we've been promised a nation-editor will ship with the game, allowing us to create any civ we want.

One_Dead_Villy is offline One_Dead_Villy
Prince
Toronto, Canada
May 2002
time: 00:21
  Old Post 19-10-2002 15:04 Visit One_Dead_Villy's homepage!
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Help yourself to an AD-FREE life

http://www.gamespy.com/articles/oct...on4/index.shtml


Germany

Unique units
1)Tiger MBT (modern age, hard hitting fast tank, good against infantry) -> Leopard MBT (information age)
2) Solduri (ancient age, superior heavy infantry unit, specially against cavalry) -> Babarians (classical age) -> Vandals (medieval age) -> Landsknechts (Gunpowder age)

Unique powers
1) collect gold and wood 10% faster
2) submarines and fireships cost 25% less
3) build air units 25% faster




Maya

Unique units
1) Balamob Slinger (ancient age, superior to other light infantry) -> Royal Balamob (classical age) -> Eagle Balamob ( medieval age)
2) recoiless rifle (modern age, superior bazooka unit, moves quicker) -> Dragon AT missile (information age, superior AT missile unit)

Unique powers
1) free upgrade to militia, minutemen, partisans
2) towers, forts line fire without garrisoning

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