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RedBird
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If I have recently captured a city, and it still has resisters will an Army count as one unit or more in putting down the resisters? If more then, say there are four units in the army, how many units does the army count for?
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Moonsinger
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If I remember correctly, someone did post a formula for calculating city flip. Basically, you can calculate the mininum number of units require to prevent the city from flipping. That formula may come in handy in this case.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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quote: Originally posted by vondrack
AFAIK, it will be counted for 1-4 units, depending on how many of them is actually in the army (the "Army" container unit itself does not count). |
As there is no more info on the resistors formula known (yet), I can't say for sure. But, under despotism the army container does count as a happyness producer (so if you only have one army in a city, it will give a happy face for both the container, as for the first unit in the army), I can only guess that for bringing down resistance it counts for the number of troops in the army, plus the army itself (so 1-5).
But, this might be wrong, as an army doesn't have an offensive or defensive value, and it could be counted like e.g. a catapult is: You can stack all the catapults you like, but the resistance won't diminish because of it.
Moonsinger, the culture flip formula thread should be required reading for all who roam these forums, not because of the formula, but because it also contains the most thorough examination of what you can do to prevent flips. It has nothing to do with resistance, however...
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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Well, if you just conquer a city of size 5, with 3 resistors and 2 foreign tiles, you should start counting with (5(foreign citizens)+3(reistors)+2(foreign tiles)).
This number then gets multiplied with the other factors, Culture, WLTKD bonus, etc., substracted with the troops, and divided by the distance factor. So putting down resistance fast is a good tactic to have lesser flip chances.
Oh BTW, don't go through the whole thread, I think the things you need are on page 3... page 4 is just some OT discussion, and has nothing to do with the topic (sorry if I caused it )
DeepO
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