Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > When to mine, or road, or irrigate?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
sboog is offline sboog
Warlord
Georgia, USA
Mar 2001
time: 00:21
  Old Post 14-08-2002 17:21
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
When to mine, or road, or irrigate? Tired of ads?

After reading the thread on how to win the early game, I am a bit comfused on when to mine, when to road, and when to irrigate.

Now we assume the early game is in despotism for a while. So improving any square so that it gets 3 of anything will be reduced to 2. Right?

I need a primer on the basics of when and where to mine and what benefits it brings. Also I need the same primer on when and where to road, when and where to irrigate and why.

Also, what effect does making an improvement on a square that has a special resource have. If you have gold in your city will mining it help?

Playing Civ3 is like peeling an onion - layer after layer. Maybe that is why it is such an interesting and challenging game

sboog

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:21
  Old Post 14-08-2002 17:41
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Road: 1st priorities are roading tiles in use (these should be grassland and plains tiles) as well as connecting your cities and hooking up luxuries and resources. Later you can deal with roading hills/mountains. Forest is a case-by-case sort of thing. Jungle is my early-game nightmare.

Mine: All grassland you're gonna use. The bonus grassland tiles are the ones you do first, because they will give you 2 shields once mined. Under special circumstances, you may want to mine desert or plains (in the case of a city that has a bunch of wheat on floodplains). Hills aren't worth it yet (though I occasionally mine a hill w/gold because if I'm going to work the tile, I want it mined).

Irrigation:

Cows on plains - always
Cows on grassland - maybe (you can mine them too... both actions will produce more)
Wheat on plains - almost always (there are situations were I could see mining instead)
Wheat on grassland - maybe (similar to cow on grass)
Wheat on floodplains - the only option is to irrigate
Plains - yes
Grassland - no
Floodplains - yes
Desert - only if you really need too, otherwise don't waste your time. Desert will produce 1 food irrigated, and thus isn't worthwhile to irrigate until RR's, which up it to 2 food.

-Arrian

fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:21
  Old Post 14-08-2002 17:56
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Good advice Arrian...

To compliment what you said, and maybe adjust a few things:

1) Under Despotism (we are talking about an early win here), you don't get any irrigation bonus. So spending a lot of time irrigating instead of building roads early on is kind of a waste of time. Thus...DO NOT IRRIGATE unless you anticipate becoming a Monarchy within the immediate future.

2) Chop down some forests - preferably chop down ones on grassland over plains. You might get lucky and find a grassland with a shield. If not, you can always re-forest the tile if necessary. Note: if you only have one or two forests and no hills with the city limits, ignore this advice.

3) Avoid building cities early on near jungles. You'll spend the whole game clearing them.

4) Build roads everywhere, as long as the are within a city's production area. One thing to think about, however, is leaving newly built cities with a one-tile gap from the road network. This will allow you to, for example, initially build a quick and cheap spearman, connect the city and upgrade the spearman instead of, for example, spending the time or money to build a musketeer. But maybe that's not relevant for "early victory" scenarios.

Moonsinger is offline Moonsinger
Warlord

Dec 2001
time: 23:21
  Old Post 14-08-2002 18:00 Visit Moonsinger's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: When to mine, or road, or irrigate? Browse Apolyton AD-FREE

quote:
Originally posted by sboog
After reading the thread on how to win the early game, I am a bit comfused on when to mine, when to road, and when to irrigate.

I always mine all grassland and irrigate all dersert/plain and railroad everything until I got Mass Transit. That work fine for me becuase I really hate seeing pollution turnning my beautiful grassland into desert.

Last edited by Moonsinger on 14-08-2002 at 18:09

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:21
  Old Post 14-08-2002 18:05
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

You cannot mine floodplains.

-Arrian

Moonsinger is offline Moonsinger
Warlord

Dec 2001
time: 23:21
  Old Post 14-08-2002 18:09 Visit Moonsinger's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Arrian
You cannot mine floodplains.
-Arrian

Sorry, my mistake! Editing...removing floodplain from my previous post. If I could mine floodplain, I would.

fittstim is offline fittstim
Warlord
Stockholm, Sweden
Jul 2001
time: 06:21
  Old Post 14-08-2002 18:11
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Arrian
You cannot mine floodplains.


No that's true. But speaking of mines...

I think that stationary and invisible mines (landmines or seamines, not ore-mines) are something that could be "wicked cool" in the game.

They could have an area of control and, e.g., only be built near ports (in water) or at the outer edges of your civ's area.

Probably too complicated, though...

sboog is offline sboog
Warlord
Georgia, USA
Mar 2001
time: 00:21
  Old Post 15-08-2002 00:06
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

But what about iron in my city. Should I mine that?

Sometimes I right click on a terrain and it indicates that it had lots of gold or shields. (usually mountains or hills, I think.) Shouldn't I start mining them right away?

I appreciate the help you all have given me.

sboog

Moonsinger is offline Moonsinger
Warlord

Dec 2001
time: 23:21
  Old Post 15-08-2002 01:16 Visit Moonsinger's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by sboog
But what about iron in my city. Should I mine that?


You don't need to mine iron in order to get iron. Just build a road to your iron and you will get iron.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:21
  Old Post 15-08-2002 01:45
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by sboog
But what about iron in my city. Should I mine that?

Sometimes I right click on a terrain and it indicates that it had lots of gold or shields. (usually mountains or hills, I think.) Shouldn't I start mining them right away?

I appreciate the help you all have given me.


Mining adds a shield to a tile. Iron, coal and uranium (could be more - this is top of my head stuff) cause a tile to generate a lot of bonus shields - the mine adds to it. A mined and RR'd iron hill for example will produce a lot of shields. Since you can't irrigate hills and mountains, a mine (and a road/ RR) is definitely the way to go.

But you need to be observant and careful about when to mine your hills and especially your mountains -- they each take a long time to mine and road, which represents a lot of worker-time investment. In addition, especially in the early game and at higher difficulty levels, your cities may not grow all that large (producing settlers and workers, expanding your empire and/or keeping pop lower than possible for happiness reasons). Since early population growth is often desired, you may not set any of your citizen laborers on working a 1-food hill or a zero-food mountain.

Too often the early mining of hills and mountains will represent a lot of worker time almost completely wasted since your city laborers won't be set to work those improved tiles for many, many years - until the city is producing enough food to support city laborers on all the grassland, coastal or other terrain, plus the low food-producing but high shield-producing mountain tiles. In most (but not all!) cases you will be better off allocating your scarce worker time to establishing a decent road network and just mining the 2-food grassland squares around your cities.

Catt

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0352 seconds (89.70% PHP - 10.30% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net