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Coracle
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quote: Originally posted by alva848
AFAIK, they finished PTW and are testing it.
So except what is allready in, i don't think there are going to include any extra new features at this time. |
Firaxis is playtesting a product before marketing? Cool.
If there will be no more patches, and if PTW is it, there is no point in making any more suggestions. But before that here are mine:
1. Be able to edit bombers' ranges above '8'
2. End the crazy unlimited MP's on RR's. Civ 2 had the right idea for that.
3. Civil Wars MIGHT occur when the capital is taken - Civ 2 style.
4. No more Civ 3 capital-hoping from town to town automatically.
5. Easier way to blockade enemy ports.
6. A USEFUL coastal fortress.
7. Prescence of privateers and subs on an enemy's trade route effects his commerce.
8. Culture Flipping is nonsense, but just being able "to turn it off" is too simplistic. Culture should play a role, but a more sensible one.
9. Overseas corruption for Democracies should NOT be determined by distance from the capital. This is entirely unrealistic.
10. Stack combat, or more realistically, stack bombardment to avoid tedium.
11. Bombers are not effective enough. Allow INTERDICTION of enemy roads and RR's as we had in Civ 2. This will be very important in preventing beachhead from being instantly counterattacked by every unit the enemy has.
12. Roads (not RR's) must be usable by invaders/
13. MILITARY LEADERS who add a combat bonus to units they are stacked with, as Hannibal or Alexander might do. Great Leaders in Civ 3 are useful only to create Wonders as Armies are so weak.
14. Armies are too weak. Not worth it.
15. An end to bombardment of improvements by wooden warships. Their guns NEVER could destroy improvements.
16. More techs.
17. A more intelligent, historical, and complete list of units.
18. Off-shore oil resources.
19. Realistic resource appearance rates, not the ridiculously scarce ones in Civ 3.
20. Of course, smarter governors, and a much smarter AI. If you eliminate the dumb things it needlessly does it will ipso facto become smarter!
21. An end to Settler Diarrhea - the crazy flood of settlers descending on your territory.
22. More territorial integrity: cross my border and you have one turn to leave or it is an act of war.
23. I want something left to explore by the time we get to caravels!! There always was in Civ 2. This is a big disappointment in the game.
23. Less lame naval warfare. Naval leaders.
And other things.
If Firaxis won't do it, let's hope some other company includes them in Civ 4.
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MOHonor
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Nashville, TN
Jan 2001 time: 05:21
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quote: Originally posted by Tuberski
Coracle, is there anything you DO like about the game? |
Whining about it to the 3 people who don't have him on their ignore list, obviously.
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Andrew_Jay
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St. John's, NF
Aug 2001 time: 01:51
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I'm really in favour of some changes to retreat. That was an awesome addition early on, but later in the game it becomes rarer, and it messes up many mod changes. I think it should all come down to who is FASTEST not, as Firaxis put it, "Fast" and "Not Fast".
That way you can have your 6/10/2 Infantry, and your 16/10/3 tanks will still reatreat.
Also, another thing I'd like would be some reward for surrounding the enemy. One game I was destroying the Romans with Modern equipemtn, but then they marched some 60+ riflemen and infantry in to the rear, near the cities that I had just captured. After some manouvering, I had the entire stack pinned against the sea with mech infantry. They would try to break out, and all my good units were busy fighting (plus, with that many units, I'd still lose a lot trying to destroy the stack). Perhaps randomised "bombards" or even deaths from being completely cut off. It would work just like if you moved a bunch of galleys onto the sea; every turn so many would die.
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AlecTrevylan00
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i think that for trade there should be little sailboats that go along trade routes, so if you want to blockade a port, it can't just run by. you can board them. That way a big protected harbor would be really good, like
Tokyo Bay
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Coracle
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quote: Originally posted by Tuberski
Coracle, is there anything you DO like about the game? |
You're so lame with your personal attacks. All of my points are VALID SUGGESTIONS. Address them, OR DON'T POST.
Last edited by Coracle on 15-08-2002 at 11:33
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Coracle
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For Civ 3 (or Civ 4?). Three other things for the Wish List of improvements, and I am not the first person to suggest these:
1. Cities or towns have a random chance of SURRENDERING to an overwhelming invading military force approaching them. This would depend in part on the size of the garrison. This is far more realistic and historical than Flipping.
2. Great Wonders. Too many shields are currently being lost when another civ builds one, Either allow us to partially rush it, give us some warning if another civ is alomost finished, or allow us to save a percentage of our shields and not lose them all.
3. Espionage. We can mod the very high costs, but spies should be more effective and less likely to cause an international incident especially when exposing moles in their own capitals. (I prefered Civ 2 spies, and caravans, anyway).
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epikur
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denmark
Apr 2002 time: 05:21
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uhmmm, more interface?
(2late to suggest that I guess)
i would like a 4rd icon (next to main menu, civilopedia, advisors icon)
history
that icon should open a little menubox which show events log like
the link would as if you click it, the world screen will go to that event location
LINK - YEAR - CIV - CITY - EVENT
(*) bc 1000 - spain - barcelona - build wonder pyramids
(*) bc 500 - italy - no longer exist (annihilated by romans)
and besides that nice history log, there should be in next window, my civ, current event log
LINK - YEAR - CITY - EVENT
(*) 1450 - paris - new pikemen build
(*) 1450 - orleans - civil unrest
(*) 1450 - lille - new settler build
(*) 1450 - india and china signed piece
...
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Coracle
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quote: Originally posted by Tuberski
Okay, Valid suggestions:
1. Learn the difference between a personal attack and an honest question, I honestly DO want to know if there is anything you like about the game.
2. Try and complain about something new, the old ones are getting really old.
3. Even when I used to address your supposed valid suggestions you never respond. The only time you do respond is when you think there is a personal attack.
4. To tell the truth I like all of your suggestions, I asked a simple question which you took as a personal attack. You won't hear me apologizing to you. |
I believe this and the other comments (of an AD HOMINEM nature) would be considered not only personal but OFF TOPIC and a form of threadjacking. Danger, danger! Banishment near!
Oh, but I don't want to be accused of that and be sent to Mingapulco yet again! (I am serious). Nor did I respond in kind as I did not want to be accused of personal attacks. (You bet I've seen double standards. CFF is far worse).
But this is all off-topic. But I didn't start it.
There are many improvements in Civ 3 IN CONCEPT: borders; culture (not Flipping); resources; better combat in that destroying one unit does not destroy a stack; the AI is improved over Civ 2 (but not 5+ years worth); governors are better (especially with 1.29); and other things. Implementation of these and other concepts was sloppy.
So many ideas, good ones, we had for Civ 3 and discussed on various forums, were just disregarded by Firaxis, such as realtime stack combat with tactics, something I first saw in "Kingmaker" ages ago.
So, what I resented was in two areas:
1. A beta game that was not playtested before marketing. If the game offered in November was like the one now with 1.29 I'd have had to spend much less time accurately criticizing their screwups.
2. Many of the best features of Civ 2 were LEFT OUT of Civ 3, and I do not know why even now. Where is the Cheat Mode, which was great for accelerated starts and switching sides, etc?? Spies, diplomats, caravans, and freight are now tedious abstractions with no fun. Why no scenarios - until we complained enough to get them back? How come user interface is likely worse?
So, we have Firaxis offering a beta product in the Civilization line missing the fun features we had come to expect, while adding some weird new ones nobody asked for. I guess it ticked me off. Anyway, after months of complaining ("whining" as the fanboys would say) we finally have gotten the long-needed OFF function for Flipping. I take satisfaction in that.
As for Civ 4. No beta versions to be marketed. No crazy unplaytested ideas (such as Flipping or Setter Diarrhea). And give the public expanded and better versions of features they loved (such as the Cheat Mode, among other Civ 2 concepts).
Simple as that. Don't mess with success, and PLAYTST before marketing. And don't dumb down the game any more for God's sake!! Better yet, give BASIC and ADVANCED versions of the game! I prefer Advanced, of course.
Maybe all this was ON TOPIC after all! 
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:21
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Actually, what I really want-and this does tie into the whole question of capturing the capital, are small wonders which increase the number of optimal cities that a Civ can have before corruption sets in AND/OR small wonders which negate distance-based corruption (as well as producing civ-wide happiness). I would make construction of these small wonders dependent on # of cities (by map size) and the presence of a Palace (i.e. your capital or the city with an FP). Then, even if Firaxis DON'T bring back Civil War (though I hope they do) then the loss of your capital will still be a MAJOR blow in terms of long-term corruption and unhappiness!! I do agree with Coracle though (pinch me, I must be dreaming ) when he says that capital hopping must be STAMPED OUT!! You should be able to move your capital, but it should cost THE EARTH to do-though it should be half-cost if you have an FP! Again this should be the case whether or not CW's are brought back. I also feel that ALL movement and range related features should have their hardcoding removed (i.e. RR's and Bomber Range), and I also feel that some sort of actual trade route system should be included (e.g. have a line, indicating the trade route, joining the two capitals by the shortest route!) These routes would be invisible to all but the effected players, and any player who has an appropriate unit within one square of the route-who can then choose to attack it!
Anyway, those are my thoughts. I wouldn't give up hope though. The game designers have often indicated that, given good sales of PtW, they will still continue to patch the game!
Yours,
The_Aussie_Lurker.
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Coracle
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We need:
1. Different types of leaders, especially military leaders who can effect combat. (Armies suck).
2. Trade and resources should be part of any peace treaty. They currently are not making contnuing wars more likely.
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