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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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#214 THE COURTS OF CANDLE'BRE: AN INTRODUCTION
Vel opens the door of the Candle'Brewing laboratory just for glimpse of what's happening in there...
Last edited by MarkG on 15-08-2002 at 07:04
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tniem
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Hope College
Apr 2000 time: 00:21
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Can't wait for a playable prototype. Looking to see what has been acomplished and would not mind helping if there is anything I could do. But I have trouble seeing visualizing what is going on without something in front of me.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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No random events? Sorry, vmxa1, there will be. But they're not random, they're fate 
ATM, the fate system is under design, it should be ready in a week or so. I'm especially looking out to make it balanced, in that it will hit bigger factions more then it will smaller ones. However, fate is not always negative, disaster like, in most cases it will be positive. And yes, we're doing a lot to make sure it's something the AI players can also use, or aren't hampered with. More info on this in a week or so on the Courts of Candle'Bre 
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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vmxa1, that's not how fate is going to work. It is being designed with story telling in mind... atm we're tweaking it, but one of the goals of the fate system is that it tells the story of Candle'Bre throughout multiple games (and I mean you'd probably need over 100 games to have seen all of the pieces of the whole story, while only a few pieces also can tell you a bit more)
Fate is for us not so much a case of adding random events, it is much more at the core of the game. It will make sure that different games will be varied each time, and while the different fate cards you get are random, the effects are not. I mean after such a fate card has been 'played' you will have to adapt to the situation. It can be a small effect, like gaining some troops in a particular province. But it could also be a huge effect, like for instance a fate card that will make it impossible to build cavalry by any of the players.
These different effects can turn the feeling of a game around, and require you to adapt, which is what makes them fun. And, it will be believable, because these effects are bound to superb story telling -- our literature team will make sure of that 
So it is hard to compare fate with just a 'random event' like global warming, even if some of the effects can be nuisances. As to turning it off: very probably it won't be an option for the normal SP game, but in scenarios it should be possible anyway. But as it really defines the games you play, it shouldn't be good for us if we would include an option to disable such a large part of Candle'Bre with a simple option. People who really need to play without fate can do so.
quote:
Nice to see that you are working on this DeepO 
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Thanks Alva! It's been great so far, a terrific team and a super game will see to that. As to the credibility of the game: I've been amazed by all the work already done, this game is really going to make it, I'm certain of that. Maybe it will have a smaller audience then Civ3, but I'm sure players are going to love it! I already do 
DeepO
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