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zipnar is offline zipnar
Settler

Nov 2001
time: 05:21
  Old Post 15-08-2002 10:48
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#1 Report this post to a moderator
question about island starts Support Apolyton or Terrorists Win

if you find yourself alone on an island, what's the best thing to do? (besides restart)

rush for mapmaking? or what?

Coracle is offline Coracle
Prince

Feb 2002
time: 00:21
  Old Post 15-08-2002 13:57
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#2 Report this post to a moderator
If on an island. . . Support Apolyton, buy GURPS/ Alpha Centauri

Besides restarting, yea, get off the island ASAP and make contact with other civs. If the island is small and lacking in resources you really are screwed.

No, you do not HAVE to build defensive military as much as if on a big continent surrounded by potential enemies, but there are other, perhaps bigger, disadvantages.

I tried building the Great Library ASAP, but it takes longer to get to Literature so someone else invariably builds it first.

The only strategy that worked for me in the past was to do nothing but build galleys and military and suddenly invade my nearest neighbor.

So my answer to you is INVADE. You have no other chance to catch up, not peacefully. IMHO.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:21
  Old Post 15-08-2002 15:24
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Support Apolyton, buy Call to Power 2

wow - Coracle didn't take the chance to say he hates culture flipping...

anyway - lone, small islands tend be close to other land masses. If you're lucky, there won't even br any ocean between those lands and your island and you can start settling once you get caravels. If you're really lucky, it'll only be coastal tiles so you can do it with galleys.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:21
  Old Post 15-08-2002 15:50
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#4 Report this post to a moderator
Increase Your PM Length

Waiting for caravels/magnetism is for sissies. Get your galleys full of settler out into the unknown ocean. Most of them will die but you HAVE to start settling other islands to catch up.

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:21
  Old Post 15-08-2002 15:53
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Browse Apolyton AD-FREE

if you send galleys into ocean squares without having the Great Lighthouse, they'll ALL dies never mind most of them...

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:21
  Old Post 15-08-2002 22:08
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Re: If on an island. . . Increase the size of your Attachments

quote:
Originally posted by Coracle
I tried building the Great Library ASAP, but it takes longer to get to Literature so someone else invariably builds it first.


I haven't completed a ton of games under 1.29f, but it seems to me from my limited sample that the Great Library is now more reachable than it was before. Playing on Monarch or Emperor under 1.21f, beelining for the GL was a risky strategy for me - I would sometimes lose it to another civ and then be in a real fix; under 1.29f, I have built it several times with a seemingly wide cushion zone of success, and witrhout having to take drastic measures like setting my second city on a palace build right away (and therefore stunting early growth considerably). In the latest AU game (AU 103 - Monarch level) which was played on an archipelago map, I actually used my capital to build the Great Lighthouse first, then successfully built the Great Library there as well (a double GL city )!

You might try it a few times under 1.29f and see if it has changed for you.

quote:
Originally posted by zulu9812
if you send galleys into ocean squares without having the Great Lighthouse, they'll ALL dies never mind most of them..


I thought it was only a 50% chance each turn ending in sea or ocean. Is the 50% chance to survive limited to only sea squares (and ocean squares are sure death?)

Catt

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:21
  Old Post 16-08-2002 14:04
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#7 Report this post to a moderator
Inflate your Upload Space

I'd love to try an isolationlist start on a continent map, but have never so far got one. Too many pangea & island games I suppose.

If an island's large enough for a decent-size civ, it should be possible to build your way to mid/late-game power, despite the early tech gap, by enjoying a peace dividend. You can eventually catch up in tech and then stretch a lead whilst the others are bashing each other.

In my current game the AI Joan has a large continent to herself, and after being several techs behind when she met the rest, she got several ahead by late industrial, and should win.

I got a desert/mountain start on the tip of a tiny island a few squares from the Zulus. Nearby on the large continent were a large Japan and Germany. I played on just to see how much I'd lose by, with a faint chance of sneaking a diplo-win, but Joan's too far ahead. Shame they don't trade cities anymore - I would have traded my empire for Fission!

Generally with island starts I'd say the Lighthouse is a key wonder. Zip around discovering civs, monopolising contact where possible, colonising islands for resources (esp future resources), and even selling maps for a regular revenue-stream. Once I'd nicked it off the Zulus I was able to catch up in tech because of it.

{edit: maybe I'll bump my lighthouse strat for Zipnar}

Last edited by Cort Haus on 16-08-2002 at 17:28

NeoStar is offline NeoStar
Warlord
Sydney
Jul 2002
time: 15:21
  Old Post 16-08-2002 16:28
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Support Apolyton buy from Amazon

I find island empires to rarely work other than on small maps

Water tiles and their resources are horrible, and those essential oil rigs are far, far away...

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:21
  Old Post 16-08-2002 17:25
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Get a bigger avatar today!

quote:
Originally posted by NeoStar
I find island empires to rarely work other than on small maps

Water tiles and their resources are horrible, and those essential oil rigs are far, far away...


Slow to build, but they can turn out to be decent commerce cities. Get a harbour in there and reap all the gold.

zipnar is offline zipnar
Settler

Nov 2001
time: 05:21
  Old Post 16-08-2002 21:26
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Suffering from ads?

thanks for the responses, never thought about exploring out with galleys and then making it back in the same turn. that helps a lot.

Coracle is offline Coracle
Prince

Feb 2002
time: 00:21
  Old Post 17-08-2002 05:40
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Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by zulu9812
wow - Coracle didn't take the chance to say he hates culture flipping...



No, but you wasted our time gratuitously threadjacking by attacking me.

And I do not need to comment further on Flipping as I HAVE WON - it can be turned off in PTW.

Kill Flipping!

Coracle is offline Coracle
Prince

Feb 2002
time: 00:21
  Old Post 17-08-2002 05:45
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Re: Re: If on an island. . . Put an end to popups!

quote:
Originally posted by Catt


I haven't completed a ton of games under 1.29f, but it seems to me from my limited sample that the Great Library is now more reachable than it was before, , ,


Probably. But it still seems that an isolated civ will have to develop all his early techs alone, and even after contact he might be behind and have nothing good with which to trade. So he will reach Literature a little to late to try the GL.

As for the Lighthouse. It doesn't seem like much, but it CAN make a difference in getting those galleys safely to places you otherwise wouldn't go.

I'd try for the Lighthouse over the GL in average instances.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:21
  Old Post 17-08-2002 22:09
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#13 Report this post to a moderator
Re: Re: Re: If on an island. . . Got spare money?

quote:
Originally posted by Coracle


Probably. But it still seems that an isolated civ will have to develop all his early techs alone, and even after contact he might be behind and have nothing good with which to trade. So he will reach Literature a little to late to try the GL.

As for the Lighthouse. It doesn't seem like much, but it CAN make a difference in getting those galleys safely to places you otherwise wouldn't go.

I'd try for the Lighthouse over the GL in average instances.


Give it a try with the Great Library - I've done it a couple of times without trading for pre-requisite techs for Literature (in other words, while I might have traded techs, I researched Literature and its pre-requisites on my own).

On an island start, I defintiely agree that the Great Lighthouse can be a pretty big advantage, and I would likely shoot for that over the other GL in almost every circumstance (though I might try for both!)

Catt

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:21
  Old Post 18-08-2002 22:31 Visit panag's homepage!
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#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

hi ,

it can be intresting to start on an island , for one you dont get problems with neigbors so fast , ...

have a nice day

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