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zipnar
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if you find yourself alone on an island, what's the best thing to do? (besides restart)
rush for mapmaking? or what?
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Coracle
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Besides restarting, yea, get off the island ASAP and make contact with other civs. If the island is small and lacking in resources you really are screwed.
No, you do not HAVE to build defensive military as much as if on a big continent surrounded by potential enemies, but there are other, perhaps bigger, disadvantages.
I tried building the Great Library ASAP, but it takes longer to get to Literature so someone else invariably builds it first.
The only strategy that worked for me in the past was to do nothing but build galleys and military and suddenly invade my nearest neighbor.
So my answer to you is INVADE. You have no other chance to catch up, not peacefully. IMHO.
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Cort Haus
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London
Apr 2002 time: 05:21
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I'd love to try an isolationlist start on a continent map, but have never so far got one. Too many pangea & island games I suppose.
If an island's large enough for a decent-size civ, it should be possible to build your way to mid/late-game power, despite the early tech gap, by enjoying a peace dividend. You can eventually catch up in tech and then stretch a lead whilst the others are bashing each other.
In my current game the AI Joan has a large continent to herself, and after being several techs behind when she met the rest, she got several ahead by late industrial, and should win.
I got a desert/mountain start on the tip of a tiny island a few squares from the Zulus. Nearby on the large continent were a large Japan and Germany. I played on just to see how much I'd lose by, with a faint chance of sneaking a diplo-win, but Joan's too far ahead. Shame they don't trade cities anymore - I would have traded my empire for Fission!
Generally with island starts I'd say the Lighthouse is a key wonder. Zip around discovering civs, monopolising contact where possible, colonising islands for resources (esp future resources), and even selling maps for a regular revenue-stream. Once I'd nicked it off the Zulus I was able to catch up in tech because of it.
{edit: maybe I'll bump my lighthouse strat for Zipnar}
Last edited by Cort Haus on 16-08-2002 at 17:28
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zipnar
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thanks for the responses, never thought about exploring out with galleys and then making it back in the same turn. that helps a lot.
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Coracle
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quote: Originally posted by Catt
I haven't completed a ton of games under 1.29f, but it seems to me from my limited sample that the Great Library is now more reachable than it was before, , , |
Probably. But it still seems that an isolated civ will have to develop all his early techs alone, and even after contact he might be behind and have nothing good with which to trade. So he will reach Literature a little to late to try the GL.
As for the Lighthouse. It doesn't seem like much, but it CAN make a difference in getting those galleys safely to places you otherwise wouldn't go.
I'd try for the Lighthouse over the GL in average instances.
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