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DinoDoc
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AECCP loves Democracy
Sep 1999 time: 23:21
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Your loss, I suppose.
Anyway, here is a wya to beat the final mission:
quote: The summit is the Circle of power to the top right of your base, near the gates. The undead base is at the bottom left corner, and their path will first reach the human settlement (Light blue) then the Orcs (red) then finally the Elven base (white.)
This is a purely defense map. It is near impossible to destroy the Undead base, as it can spawn infinite Burning Legion units (almost actually.) Not to mention that Archimonde is posing near the entrance, it is pretty difficult to gain entry.
Your first immediate task is to have a defense ready. Plug Ancient of Protector around strategic locations of the map, mainly the entrance of the bases. Next, mass up a large army, preferably balanced since the undead will mix up their units, hurling about mixed groups of 20 or so units.
The first task will be to hold the human settlement for as long as possible. The human base has a certain indentation that you could use as a funnel to flank the enemies, but be sure to have wisps on hand to repair the Ancients. Note that Shandria and Tyrande are there, so it helps a lot too.
Note that your heroes can die, since you can resurrect them at the altar (costly though.) Your general plan should be to have Furion join the other heroes. The Dryards make good support units, but keep your main focus on defense. Ballistae with the impalement upgrade are great, as well as mounted Hippogryphs. The gold mine will run out, but there is another one to the west. Don't forget you have two other allies to distract the undead. If you want, you could use some Hippogryphs to battle against the Frost Wyrms that they send. Usually they won't send more than 4 or 5. Gargoyles on the other hand number about 8-10 per attack.
There are several mercenary camps around your base. There are two just south, and another one to the north. You can hire some Furbolgs and Trolls if you wish, but they still take up resources.
The first half of the map isn't really that difficult. Mostly a mix of normal units. Try to make good use of your spells. Tranquility is a good spell to use, as well as the Druid's Roar.
However, near the 20 minute mark, Undead heroes will start appearing. There are three heroes that they use; Anktheron (level 10 Dreadlord,) Azgala (level 10 Pit Lord) and Rage Winterchill (level 10 Lich.) Also notice that wisps will start gathering at the Life Tree.
Towards the 10 minute mark, multiple undead heroes will start attacking you. The Druid of the Talon's Cyclone ability is useful here, allowing you to focus on the fodder before concentrating on the Hero. By now the human settlement should be razed, or at least badly damaged. Move to the orc base if you need to, since you pretty much will need to.
Towards the last few minutes, the pace will pick up so there will be a wave every 30 seconds or less. In the final Minute, Archimonde himself will start the ascent to the summit. This is more of a stalling game. Just flood the hell out of him, slamming every spell and attack you have on him. You should be able to wait out the full last minute here. Once you do, you have finished the Scenario, as well as the Nightelf Sentinel campaign and Warcraft 3.
Congratulations! |
http://db.gamefaqs.com/computer/dos...arcraft_iii.txt
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