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Foolishman
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I have started playing this game recently, and, I tried using archers against dug-in spearman, they are totaly naffective, even when I used them in mass.
For example, I had 6 veteran archers attack an AI city with two spearman, one warrior, when I attacked, they defence ratios was as this: the spearman were fotified so their defence was increased to I think three, making them totaly superior to archers, I lost 3 archers to just oen spearman, and the other destroyed the other two, this is a totaly screwed up game!!
How does Firaxis expect us to play like this, unless you get lucky and your archers hit the spearman, you would lose mathematicly everytime, this is so stupid, they want us to fight an enemy with a archer that ahs only 2 attack and an enemy who ahs 3 defense, SO STUPID!!
Well, that is all I have to say, please send any comments or suggestions in.
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Capt Dizle
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I never use archers for attacking difficult cities. Or anything else if I can help it. Iron for swordsman and horses are so vital that I spend the entire early game making sure I can get them. Otherwise, you are going to be meat.
I find catapults and cannon ineffective and prefer to use swordsman and horses to attack until you get knights. But you will have to use the crude siege weapons to take cities or your casualties will be very high.
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Capt Dizle
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Ten steps to winning in the early game (emp level)
1. Find a cluster of special food resources and found your first city on a poor tile adjacent to them. Look for flood plains, wheat, cattle.
2. Build a warrior and use worker to irrigate and road special tile.
3. Build settler and place two tiles directly north, south, east or west of your capital. Be sure the new city can access one or more food specials. Build a warrior there. Then a settler. This is your specialist city.
4. Build another warrior and in the capitol and use it to explore. Find luxuries. Use the worker to irrigate and road the specials that your cities are working. Do not terraform ahead of your population growth. If you get caught up build a road to your next city site.
5. You exploring warrior will have uncovered enough of the map to give you a good idea of where to build your third and fourth cities. I advocate building with a full four squares between your new city and the capital either to the NE, NW, SE,SW as terrain allows. Its better to move this placement one tile to get to the coastline(or to pick up luxuries/resources). Determining which direction to build will be based on contacts you have made and terrain. Build away from jungles. Try to expand to cut off AI expansion. Above all, trade techs and find horse and then iron and claim that land!
5. You need to connect a least one luxury so that one unit can subdue a population of three. All cities should be connected.
6. Research at the bare minimum towards monarchy. Trade for the rest. Alternate your builds in the first two cities between settlers and warriors until you have enough explorers to ensure maximun contacts with other civs so that you can trade.
7. Your 5th and 6th cities shoud also be placed four tiles away from your capital and should have formed a box around the capital. These cities need temples, warriors, barracks. No need to build a temple in the capital or the specialist city. The specialist city will only need a granary and barracks. The capital will need a barracks too. Every city needs a barracks.
8. Expand as practical without getting into a situation where war or a cultural flip is likley, unless you are striving to get iron or horses. Build some workers all around. At least a half dozen. Roads and irrigation of specials. Take the crown and rule in prosperity.
9. Don't build libaries. Build military. You migth have to build cathedrals. Prepare for war. Pick your opponents. You need a civ close by with as much land as you have. Send you horseman and swordman end and clear the area for your forbidden place and built it with a Great Leader. You might use a catapult or two. Leave the victim with a city or two and extort his tech for peace.
10. Inspect your progress and determine your next expansion. Consider yourUU. Cossacks come soon, samauri. When do you want your golden age. What are the other Civ's doing? Do you have a neighbor with his rear ungarded. Onward Knights of Blood and Gore. Or do you concentrate on building in peace for a spell keeping in mind the windows of opportunity that will be present for war, such as the developent of cavalry and then artillery which will devastate the AI. And then Tanks!
Last edited by Capt Dizle on 15-08-2002 at 22:17
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Artifex
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Kentucky USA
Apr 2002 time: 05:21
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The river gives no defense bonus. I checked the terrain in the civilopedia. Attacking across a river means nothing. Where does it say attacking across a river gives defender a bonus? Certainly not in the civilopedia.
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Artifex
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Kentucky USA
Apr 2002 time: 05:21
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I checked the civilopedia..I lost my manual awhile back. The civilopedia is pretty lame to say rivers give no defene bonus.
So what is it 25%?
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:21
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In the early game the AIs have no veteran spearmen. The have only regulars. When you attack with veteran archers, you have a 50% chance against a fortified reg spearman in a city on plain territory (no hills). You certainly had very bad luck, that happens rarely. A 5-6 stack of archers, protected with 1-2 spearmen takes a city almost for certain. Go for the enemy capital and take it. Leave a spearman as garrison, and try to raze or even take another city. Quickly sue for peace, and demand advances and 1-2 cities. You will for certain get all you demand. But do it early, the archer stack shall leave 1500BC at the latest (better around 2000BC).
2 simple rules:
- If the enemy capital is on a hill, take 2-3 archers more.
- Don't mess with the Greeks. Archers don't very well against hoplites, even regulars. If you see the Greeks early in the game, attack with an exploring warrior one of their hoplites. You will lose for certain, but you just have fired their GA. As they are still in REX mode, they will use the extra shields on settlers, and since a GA gives no extra food, it will be completely wasted, waiting for the settlers to be completed food-wise. Make peace ASAP and don't touch the Greeks again until you have knights. Note: Nothing is more annoying than a Greek GA in well developed cities. So make sure they have it earlier.
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Lord Merciless
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You used 6 archers to attack 2 fortified spearmen and 1 warrior. I would hardly consider your force sufficient. When on offensive, you need at least a 3 to 1 numerical superiority. In later games, it's hard for even 15 tanks to capture a size 13+ city defended by 5 infantries.
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Ksim3000
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I thought Archers were mainly for Defence not Offence?
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Capt Dizle
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Ralph, you have your numbers right given the parameters.
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Lord Merciless
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quote: Originally posted by Sir Ralph
Lord Merciless: We are talking about the very early game. That means:
- No city is above size 6.
- The AI has not more than 2 regular spearmen in the city.
- It will poprush an archer, if you approach, which will probably lose badly attacking one of your vet spearmen.
- The AI is focused on expansion and always willing to talk about peace, usually only 6-8 turns after the declaration of war. So even if you fail (which happens once in 20 cases), it won't reach your cities with counterattacks (except maybe 1 or 2 exploring warriors)
A 6 archer and 2 spearman force is in most cases enough to take 2 cities (or take one and raze one). That's the goal. Read: Oscillating wars. |
Well, we don't know the settings of the thread starter. He might have faced 2 vet AI Spearmen, fortified in a city on top of a hill and across the river. That would mean the Spearmen have an effective defensive strength of 2+0.5(fortified)+1(hill)+0.5(river) = 4. Six Archers would not be enough to dislodge 2 of them.
The other explanation is simply a string of bad luck.
Last edited by Lord Merciless on 16-08-2002 at 01:03
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Foolishman
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quote: Originally posted by Lord Merciless
Well, we don't know the settings of the thread starter. He might have faced 2 vet AI Spearmen, fortified in a city on top of a hill and across the river. That would mean the Spearmen have an effective defensive strength of 2+0.5(fortified)+1(hill)+0.5(river) = 4. Six Archers would not be enough to dislodge 2 of them.
The other explanation is simply a string of bad luck. |
Lord, the spearman were fortified on a Grassland and they were ona river, I better understand now the dynamics of defense bonus, but, that was simply too bad, and no, none of the spearman were veterans, only I was. Also, after that, I used the spearman to pillige their improvements, as last retribution for the destruction of my archers. 
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Foolishman
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Also, lord, I am quite pleased you were as nice enough to post on my thread, I like many of your "war stratagies" and one day hope to become as good in battling civ Ais and eventually humans as you are currently. Your stratagies of extroting and taking cities is quite affective on higehr levels I hear, I must try it.
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