 |
|
Krzysztof
|
|
Wroclaw, Poland
Mar 2000 time: 05:12
|
|
My votes meybe looks little radical, but my exsperience demonstration, that such World paradoxically more realistic than if the seting was more balanced... especially if you set low value in archipelago-continet the land will be very strange
|
|
|  |
 |
|
Pin
|
|
Norway
Mar 2000 time: 05:12
|
|
I think i will start the game today (no interest from other players).
EVERYONE hve to dowload and install the semi_acc and read the helpme file to understand the features of this file.
semi_acc: http://home.c2i.net/w-298441/semi.zip
how to use:
Important note:
To Play this Scenario in a PBEM game follow these instructions:
1.When you recieve your turn place it in a saved game folder
2.Start Ctp and load the quicker scenario
3.Once the scenario is loaded, go to options and load the email game
you placed in your save game file.
This only needs to be done for the first 5 turns, on turn 5 anyone can
simply load the game by double clicking on it. The first player to do
so we see SLIC errors which may cause the game messages to look funny
but this will only occur once and only for the player who first drops
the scenario on that turn.
playing order:
1. Pin - norway + 1gmt
2. Krzysztof - poland +1 gmt
3. Stavros - germany +1 gmt
4. Krash - england 0 gmt
5. Martock - usa - 5 gmt
my suggestion for settings if no one have any major problems with it:
Dry=0 Wet=10; I vote 8,
Cold=0 Warm=10; I vote 7
archipelago=0 continet=10; I vote 4
land=0 ocean=10; I vote 6
diverse=0 unify=10; I vote 5
min_goods=0 max_goods=10; I vote 5
max barbs, deity, gigantic map.
i was hoping everyone could get online at the same time 1 day this week to play 10-20 turns fast. (i can anytime this week)post times you can in this forum asx soon as possible.
------------------
veni, vidi, vici
icq #51862133
pint@c2i.net
http://gameleague.apolyton.net
|
|
|  |
 |
|
Stavros
|
|
Germany
Jun 2000 time: 05:12
|
|
There's was something mentioned in an earlier post about CW and Granaries being "free" until the 5th turn. I couldn't find any reference to it in the doc. Does this mean if you fast buy these items, the cost will not be deducted?
|
|
|  |
 |
|
Krzysztof
|
|
Wroclaw, Poland
Mar 2000 time: 05:12
|
|
Stavros if you select CW or Garnary improvment in 'production window'/'city menu' you should see green line under construction image, this means that the improvment sucessfuly build in next turn. It is little bug, because if some player will have bad will, hi can use it for get some gold [ sell option] , but in that case hi lost important turns too.
|
|
|  |
 |
|
Stavros
|
|
Germany
Jun 2000 time: 05:12
|
|
I just tried the mod and got a "cannot find string UNIT_SETTLER1" error, followed by a game crash. Is this because it wasn't in PBEM mode. I don't want to slow the game down so it's good if we can get this sorted out now. Is it a problem that I have the German version of the game? I haven't had any problems up until now, but I don't know this mod.
|
|
|  |
 |
|
Krzysztof
|
|
Wroclaw, Poland
Mar 2000 time: 05:12
|
|
turn 0 --> Stavros
|
|
|  |
 |
|
Pin
|
|
Norway
Mar 2000 time: 05:12
|
|
the e-mail adress is in the game, but its: pint@c2i.net.
i am sure i set it to a gigantic map, but due to the semi_acc scenario you get 1 35 move ship with 3 vision range with 0 in attack and it disbands itself avter turn 4
you also get a 35 move knight with movement 35...
i assume the player you met just have move accidently straight at you and maybe you towardds him, i will check the map size but i am pretty sure its gigantic...
------------------
veni, vidi, vici
icq #51862133
pint@c2i.net
http://gameleague.apolyton.net
|
|
|  |
 |
|
Pin
|
|
Norway
Mar 2000 time: 05:12
|
|
turn 1 ---> Creator
and yes it is gigantic map, look in the left corner of the screen and look at the radar, notice how large your units are marked there...
then start a game on your own (singleplayer gigantic) and compare the sizes, you can also check how many screens there goes around the world....
but if you wanna restart since you guys are so close to each other we can(vote about it)
------------------
veni, vidi, vici
icq #51862133
pint@c2i.net
http://gameleague.apolyton.net
[This message has been edited by Pin (edited July 06, 2000).]
|
|
|  |
 |
|
Stavros
|
|
Germany
Jun 2000 time: 05:12
|
|
Having just had my second turn (turn 1), I have to make a few more comments. I like rapid advancement as much as the next bloke, but I noticed an Asyrian Musketeer in the mountains. This is only turn 1 (I know, I've been counting ), the year is 3990 BC, and there's a musketeer in the hills. How has someone managed to get to gunpowder in the amazing time of 2 turns? I presume that he found a warrior in a Ruin or something, but this still means that he has found all advances that he can now start making musketeers. Is this the sort of rapid advancement you all wanted?
|
|
|  |
 |
|
Pin
|
|
Norway
Mar 2000 time: 05:12
|
|
the bigger map i suggested becouse of the movement rate the units have in the start... you all aware that these units go absolete after turn 5?
to the same starting location my answer could be we are having a 1 big continent world or something...
hm don't think there is a bug with the semi_acc and i will be in favor of using it in the next game becouse i can absolutely no SLIC programming, if any of you know this language it would be apricated if you make the twist to it as mentioned above....
|
|
|  |
 |
|
Pin
|
|
Norway
Mar 2000 time: 05:12
|
|
i go for martocks suuegstion, much more island world and keep the rest of the settings...
|
|
|  |
 |
|
Stavros
|
|
Germany
Jun 2000 time: 05:12
|
|
I'm no pro in slic programming, but I can provide one (in about 10 minutes) that will give 5 settlers, 10,000 gold (to make up for the CW and Granary thing), and the basic advancements. But all the units will be standard (ie no jet propelled settlers). And we wont have to do the thing with making a save game directory. This would solve a lot of the problems. The map size is OK, as long as we can develop our settlements before other players can infringe; and then we're not too far away that we have to spend 50 rounds finding each other. BUT the first 3-10 rounds will be slower. Pros and cons. If you want, I'll whip one up.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|