 |
|
Stavros
|
|
Germany
Jun 2000 time: 05:12
|
|
I Agree with Shavlor on map size. I like a couple of rounds to "stake my ground".Rather a larger map and one or two more settlers to get the mobility going. But as I said, I'm EASY, let's just get it going.
|
|
|  |
 |
|
Lung
|
 |
of my princess Anastasia!
Mar 1999 time: 15:12
|
|
"Small is way too small and large is too large". O' mighty Shavlor, your wisdom is infinite!!! Hehehe...i couldn't resist 
Anyway, medium map size is fine as long as the land percentage is reasonable. 50/50 is good, but 60% land mass is better. In order to negate the effective weakening of naval strategy, we can crank up islands over continents to minimise that - to say, 70%. I forgot the other setting i.e. diverse/uniform, so about 9/10 diverse is my preference.
Sophix has sadly failed to meet the challenge, as he has opted out. I suggest we don't replace him if we're going to use medium map size. If we were going to use large, i would find a sixth player.
Please post here your GMT playing time, your leader name you wish to use, and your preferred civ. I will be away this weekend, so i won't have the chance to start the game until monday. Shavlor, can you create in the mean time a scenario/mod/whatever to have two or three settlers? I prefer two, but i'll accept three if that's what everyone wants. The settings proposed now are;-
*King level
*2 x settlers
*Barbarian level the one immediately less than raging hordes (whatever that is)
*Medium size map
*Doughnut World
*wet 10/10 dry
*warm 3/10 cold
*diverse 9/10 uniform
*island 7/10 continent
*many goods 8/10 few goods
*ocean 4/10 land
In the above table, 10 is far left and 0 is far right.
Shavlor, please play test and see if all five civs get rivers always/mostly/occasionally/rarely/never. If it doesn't look good to you, then get back to me. Otherwise, just send me the file, and i will create the game. Personally, i think it would be easier just to play warlord, but with lots of rivers, science could be really fast.
Sorry fot the delay, guys, but i want to get this right, as we will be playing this for the next year or two, so these weeks are an investment in our game.
|
|
|  |
 |
|
Jon
|
|
I'll have the Indians and I'm OK for 0800, it's got to be there, and 1900-2100 GMT during the week. Weekends are pretty easy as, drunk or sober, I will hit the PC at many times during the day and night.
Those times are are GMT not BST.
I still reckon with six Players it should be a Large World and that we should have a Phalanx per Settler and an exploration Unit, Mounted Archer, just to speed things up and reduce the chances of 'bad luck' elimination within the first 10-15 Turns of having really done nothing but 'Press End'.
|
|
|  |
 |
|
Shavlor
|
|
Kempton, PA, USA
Oct 1999 time: 05:12
|
|
Ok I have done a review
I definately think that we should play with more water and definately play on a normal map. I booted up 12 different games and took screenshots of them and grabed the minimap. Go to my site http://shavlor.virtualave.net/ctp/lung.html. It will be a long wait but while worth. And well your at my site why not sign up. Anyway like I was saying.
The world with not be cramped but we will met each other sooner rather than later if we play on a normal map. Please look at the pictures and decide what you think.
|
|
|  |
 |
|
Lung
|
 |
of my princess Anastasia!
Mar 1999 time: 15:12
|
|
False start!! 
Well, i got the 2-settler scenario to work just fine, but there was only one problem...only one settler!!! Well, at least for the other players. In playtesting, i noticed that while i got 2 x settlers, everyone else got one.
Shavlor, if you can change the scenario to make it 5 civs with 2 x settlers each, then please recreate the scenario as such. Perhaps you could crank up the wet level a notch, but that is not essential, as the land distribution is quite good. If you can't, we may have to go with warlord.
Sorry, everyone! It should only be another day or two now...
|
|
|  |
 |
|
Shavlor
|
|
Kempton, PA, USA
Oct 1999 time: 05:12
|
|
Lung: The scenario should make two settlers for everyone. It makes a new settler at the start of their turn. Please try it again.
Also I didn't change any setting for the different settings. They are made just as before.
|
|
|  |
 |
|
Stavros
|
|
Germany
Jun 2000 time: 05:12
|
|
OK, I've had some problems with the scenario. Two strings are not found. ADVANCE_ALIEN_BIOLOGY_HELP, and CAPTURED_CITY_BUILD_QUEUE_IS_EMPTY.
The game continues after the errors, but is unplayable.
I presume that everyone will need to get the scenario, and load it into his scenario folder to avoid the problem.
|
|
|  |
 |
|
Stavros
|
|
Germany
Jun 2000 time: 05:12
|
|
OK, I've had some problems with the scenario. Two strings are not found. ADVANCE_ALIEN_BIOLOGY_HELP, and CAPTURED_CITY_BUILD_QUEUE_IS_EMPTY.
The game continues after the errors, but is unplayable.
I presume that everyone will need to get the scenario, and load it into his scenario folder to avoid the problem.
|
|
|  |
 |
|
Stavros
|
|
Germany
Jun 2000 time: 05:12
|
|
I've had some problems with the scenario. Two strings are not found. ADVANCE_ALIEN_BIOLOGY_HELP, and CAPTURED_CITY_BUILD_QUEUE_IS_EMPTY.
The game continues after the errors, but is unplayable.
I presume that everyone will need to get the scenario, and load it into his scenario folder to avoid the problem.
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|