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markusf
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You guys also forget that war is very hard in civ 3, lets say we are playing with 16 civs if one civ is leading everyone declares war on him and the next turn all his cities rebel because of war weariness and if they don't sign a peace treaty the one civ is totally screwed and every few turns more and more people become unhappy. Not to mention a fact that there is a 70% chance any city you capture rebels and you lose your attacking army.
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markusf
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quote: Originally posted by Theseus
That's perhaps a little overstated, markusf.
You are a pretty active MPer, yes? Without slamming Civ3, can you tell me what's so great about Civ2 MP? |
You have a sence of accomplishment, everything you do matters and has a tangible effect. You have that just one more turn feel to it, in civ 3 you have the one more turn and i will fall asleep feel.
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DrFell
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quote: Originally posted by Frank Johnson
Markus they did a patch where they made rushings evilness pass on......in other words you didnt get to kill the discontented people you make, so does this still work? If so tell me so I can move up to emperor from monarch. |
It doesn't work anymore. Unhappiness builds up with every rush. You can only pop-rush lots if you have plenty of luxuries. If you try pop rushing your cities loads early on you'll end up with size 1 cities with 1 unhappy person in them.
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markusf
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quote: Originally posted by Frank Johnson
Markus they did a patch where they made rushings evilness pass on......in other words you didnt get to kill the discontented people you make, so does this still work? If so tell me so I can move up to emperor from monarch. |
uhm.. Well, i would build a city near a wheat, or 2 and once you have a granary in place you let the city grow to size 3 and then use slave labour to build a set. you aren't killing unhappy citizens but you can ICS waaay worse then you ever could in civ2
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DrFell
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You do indeed need size 4 cities to poprush settlers. And it does still produce ongoing unhappiness problems. If you abandon the unhappy city, the unhappiness gets transferred to the next nearest city, and if you abandon the city by building a settler the settler contains the unhappiness (so as soon as you build the new city it'll be 100% unhappy). So neither option works. You need to limit pop rushing depending on how many luxuries you have.
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DrFell
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Then the unhappiness jumps to the nearest city (annoying if you've captured a heavily pop-rushed city and try to disband it).
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HappySunShine
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The Sunshine State, where else?
Jul 2002 time: 00:21
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quote: haha.. such newbs, all of you. your rush tactics will fail miserably and lose you the rest of the game against an intelligent opponent. |
An intelligent opponent such as yourself? You're the ****ing newb. You couldn't do **** in civ2 without massively cheating. You ****ing suck at civ2. Amazing how you went so long without losing and now that you stopped cheating you've gone so long without winning. You should really just keep your ****ing mouth shut.
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HappySunShine
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The Sunshine State, where else?
Jul 2002 time: 00:21
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Who the **** are you to talk to me? The only games you have ever won against me were when you took my capital in like 3500BC. Who the **** have you beaten without cheating? You aren't ****. You don't even have a ****ing right to even talk. And I haven't played civ2 in like 4 months so I don't know what the **** you're talking about. 52-4 my ass. If you have any legacy at all it's that you proved anything can be done through hex editing.
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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