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Frank Johnson is offline Frank Johnson
Prince
Houston, TX
Jan 1970
time: 23:21
  Old Post 28-08-2002 03:50
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a warrior, archer, or spearman will rule small maps and duels.

A horseman, or swordsman upgrade would be good on sightly larger maps.

A knight or cavalry upgrade would be good for large peaceful style games that usually dont have wars untill there are real terriory desputes (no land left)

Kuja is offline Kuja
Warlord
in your mouth
Feb 2001
time: 05:21
  Old Post 28-08-2002 07:39
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I truly hope this happens. I have my friend currently planning everything. The only reason I'd be in tampa is to meet a bunch of friends since I haven't seen them in forever after I moved out to Indy. So if she can make it work that we all meet there, I'll take you on. And believe me, I'm quite good now, but I'll let my game do the talking.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:21
  Old Post 28-08-2002 08:28 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Kuja
I'll let my game do the talking.


That's the only thing really worth listening to.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:21
  Old Post 03-09-2002 19:31
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If everyone gets to choose civ Characteristics, Which ones would you choose and why? (specify map sizes if you think it makes a difference)

Rich
Heck, we have to discuss something in between the chest thumping.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:21
  Old Post 03-09-2002 19:44
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If they stick with the civs as they stand I think Aztecs will rock. If they allow people to choose characteristics and UU religious, industrial and war chariot is still a feasible choice IMO. It's quite reasonable to perhaps switch militaristic for religious, especially for small 1 continent maps.

P.S In keeping with the thread

*start chest thump* I am the greatest civ3MPer (well on my virtual settings anyway ), ur @11 n008z *end chest thump*

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:21
  Old Post 03-09-2002 20:04
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I'm wondering if expansionist will have any popularity. Without any AI's to trade techs with, huts will play a much larger role, and getting to them quickly and getting more desirable goodies will be one heck of an advantage. (and finding your neighbors before they find you)

DrSpike is offline DrSpike
Deity
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Sep 2001
time: 05:21
  Old Post 03-09-2002 20:07
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It will certainly be relatively more useful in MP than SP, not least because of the maps that are likely to get chosen in MP. Whether or not it will edge out a militaristic/industrious combo I don't know.........only time will tell.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:21
  Old Post 03-09-2002 20:13
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Somehow, I think militaristic is going to be one that everyone takes in MP, unless you're playing on super huge maps.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:21
  Old Post 03-09-2002 22:25
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Mongols and Vikings are gonna look pretty good I think.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:21
  Old Post 03-09-2002 22:41
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I hope they don't screw up and limit it to what is there now, in terms of civ choices. The last thing we need is for people to fight over which civ they get, and whine about it. (He only beat me because he had the civ I wanted) waaaaaaaaaaaaaaaaaaaa

Everyone should get to choose whatever characteristics and UU (if in) that they want.

RAH

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:21
  Old Post 03-09-2002 22:48 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by rah
I hope they don't screw up and limit it to what is there now, in terms of civ choices. The last thing we need is for people to fight over which civ they get, and whine about it. (He only beat me because he had the civ I wanted) waaaaaaaaaaaaaaaaaaaa

Everyone should get to choose whatever characteristics and UU (if in) that they want.

RAH



that would mean a typical game could be like: 3xaztecs, 5xegyptians

but it opens a new gaming possibilty:
"who plays XXXX the best".

or hardcore multiplayers could play all 24 civs and find out who's the ULTIMATE MP-king

DrSpike is offline DrSpike
Deity
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Sep 2001
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  Old Post 03-09-2002 22:50
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quote:
Originally posted by rah
(He only beat me because he had the civ I wanted) waaaaaaaaaaaaaaaaaaaa

RAH


Have anyone in particular in mind Rah?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:21
  Old Post 03-09-2002 23:05
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quote:
Originally posted by sabrewolf

that would mean a typical game could be like: 3xaztecs, 5xegyptians



Watching how stratagies have evolved over the last few years in MP, I'd be willing to bet that after a few months, that you would be shocked at what people would selecting and WHY.

But I still want unlimited choice,
whatever name,
whatever traits,
whatever UU.



Rich

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:21
  Old Post 04-09-2002 08:51 Visit Tuberski's homepage!
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quote:
Originally posted by sabrewolf



that would mean a typical game could be like: 3xaztecs, 5xegyptians

but it opens a new gaming possibilty:
"who plays XXXX the best".

or hardcore multiplayers could play all 24 civs and find out who's the ULTIMATE MP-king



I wouldn't be suprised to see a lot of people losing to somebody who knows how to work their particular Civ really well. Whether Aztec, Egyptian or whatever.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:21
  Old Post 05-09-2002 01:35
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But consider, with the longer tech development times, Hut Luck will have a greater impact on your game. And everyone has already whined about the luck involved in your starting terrain. So I see some people losing where it has very little to do with how well they played the specific civ. I'm a little torn on this one, because as much as I like FAIR starts, I think the random element is critical to keeping the games different and thereby add to replay value, but until we actually start playing mp, it will be difficult to judged the impact.

RAH

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:21
  Old Post 05-09-2002 19:20
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Expansionist/miltarist with a fast UU. Can everyone say mongols.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:21
  Old Post 05-09-2002 19:59
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Yes, Spencer, I'm expecting to try expan/mil first. But I still hope it won't be limited to one civ and we'll be able to choose that, and the UU, so there are no arguments.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:21
  Old Post 05-09-2002 20:12
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It'll be mongol 1 vs mongol 2 vs mongol 3....

I still say that all random is the real test You have to able to play as any civ not just your favorite.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:21
  Old Post 05-09-2002 20:22
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A true test maybe, but In MP it can't really be random. Too much whining.

And I don't want a UU or characteristic hardcoded to a CIV. I want complete choice. So no whining and maximum versatility.

Rich

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:21
  Old Post 05-09-2002 20:57
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I just have visions of AoE II MP in my head with everyone picking the Franks (I think it was) and using buildings as weapons in clickfests of epic proportions.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:21
  Old Post 05-09-2002 21:12
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That's why I want the flexibility. We've seen CIVII stratagies evolve over the years. Somebody will always try something different/clever. The more flexibility the more chance that that will happen.

RAH

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:21
  Old Post 05-09-2002 23:17
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I agree, its always better to have the ability to choose how you want to play the game after all.....lethal bombardment on/off etc . But I doubt that we'll see options for which civ and which UU, at least not with the first MP version.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:21
  Old Post 06-09-2002 03:48 Visit Tuberski's homepage!
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quote:
Originally posted by rah
A true test maybe, but In MP it can't really be random. Too much whining.

And I don't want a UU or characteristic hardcoded to a CIV. I want complete choice. So no whining and maximum versatility.

Rich



They aren't hardcoded now. When I first got into the game heavily, learning how to play, I set my civ with all the Characteristics they have.

I was Religious, Industrious, Militaristic, Expansionist, Commercial, and Scientific.

Of course this got boring quickly.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:21
  Old Post 06-09-2002 17:07
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quote:
Originally posted by Tuberski

I was Religious, Industrious, Militaristic, Expansionist, Commercial, and Scientific.

Of course this got boring quickly.




Yep, that what I'd select for my first MP game.

Did you give yourself multiple UUs?

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:21
  Old Post 07-09-2002 06:02 Visit Tuberski's homepage!
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quote:
Originally posted by rah




Yep, that what I'd select for my first MP game.

Did you give yourself multiple UUs?



No way.....that would be cheating.





HAIL TO THE KING BABY!!!!

 
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