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Incan_Warrior
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Dallas
Jun 2002 time: 23:21
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I think there should be a set number of turns when changing governments, and they should be based on logic. This would make for better strategy. When changing governments, the quality of life change should be taken into account. For instance, Despotism to anything should only be a turn or two - I mean, are the people really going to have that big of a problem going from slaves to paid labor? Now, if you are going from Democracy to say, Communism, perhaps there should be a large number of turns between. Git wut I'm sayin?
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Coracle
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I think anytime your capital is captured by an enemy military force you should go into anarch for awhile.
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:21
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Okay, in my latest game at work I am Shaka:
LARGE map, 2 civ slots were 'None' instead of 'Random'
9 cities (well, 8 of those are towns)
I have 3 glorious luxuries, and Xerxes was, at the time, giving me another for gpt
I have 1, maybe 2 citizens unhappy, overall
It is about 50 AD, and I am researching currency
Transition from Despot to Monarch took 1 turn.
BTW, this is with version 1.21g (Mac, no longer beta)
I currently believe that it's caused either by civ size or by happiness.
Here is an opportunity to start compiling a log of these, with whatever parameters you deem relevant. I know it's difficult when you are only doing it 1-3 times per game (religious civs are irrelevant, of course).
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Capt Dizle
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I seem to recall that Soren revealed that the average number of turns was six but that there was a random factor.
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Ethelred
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There seem to be a number of factors including some randomization.
Religious civs of course always have one turn of Anarchy.
I think your general level of happiness may be involved. The number of cities also appears to be involved. Late game changes seem to take longer.
I know that four is not the minimum. I switched from Despot to The Republic in three turns in my latest game and in others as well. That may be the minimum for a non-religious civ.
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RedBird
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quote: Originally posted by Ethelred
There seem to be a number of factors including some randomization.
[...]
I think your general level of happiness may be involved. The number of cities also appears to be involved. Late game changes seem to take longer.
[...]
I switched from Despot to The Republic in three turns in my latest game and in others as well. |
The switch out of Despotism is faster, but I just did some testing (from Rep to Dem) with "Save Random Seed" off (ie reloading and reswitching would produce different results). I tried this about ten to fifteen times. I saw 4, 5, 6, and 7 turn periods. It seemed to be an equal distribution.
I think that happiness, number of cities, and era do NOT have any affect.
(at least based on what I saw).
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RedBird
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quote: Originally posted by Incan_Warrior
I think there should be a set number of turns when changing governments, and they should be based on logic. |
[Sarcasm = on]
That's right, revolutions always follow logic.
[sarcasem = off]
Seriously though, if you want a set number of turns just turn Save Random Seed off, and reload until you're happy with your result.
(yes, that would be known as cheating)
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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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Also, I believe that when you play on the higher levels it is biased towards longer periods of anarchy--on Monarch or higher you tend to get longer anarchy than on lower levels.
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