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The Bloody Baro
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Free Market provides to little of benefit to out way its disadvantages. What was firaxis sniffing when they decided lets put -5 support and -3planet on something that only gives +2 economy! You can't get those disadvantages from ANY number of combinations from any other SE. Thats why I make a custom fac that has immunity to to Free Market.
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The Bloody Baro
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Also I find that the Fundie choice doesn't give you enough bang for your buck.
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Comrade Tassadar
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quote: Originally posted by The Bloody Baro
Free Market provides to little of benefit to out way its disadvantages. What was firaxis sniffing when they decided lets put -5 support and -3planet on something that only gives +2 economy! You can't get those disadvantages from ANY number of combinations from any other SE. Thats why I make a custom fac that has immunity to to Free Market. |
Um, actually I find that its quite equal....although your money starts fowing in and research goes through the roof, your penalized by mindowrms and bad police (hehe). makes you think twice before going to it....
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Blake
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Brainfallocatione
Oct 2000 time: 17:21
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Get it right, Free Market has -5 police and -3 planet. Sometimes these penalties wont matter, and in fact the only penalty which always matters is the lack of that 1 police. So if your units arent going to be leaving your territory and you have worms/ecodamage reasonably under control the actual, effective SE is +2 Economy, -2 Police.
So what you do is switch to Free Market earlyish, probably after swtiching to wealth and building some rec commons - or the HGP. This allows you to run FM without any drone problems, and you get to reap the benefit of +1 energy every tile, and extra energy at base tile, your tech rate will often go from about 13->7 (greater under planned) and your income will usually double or even triple (especially in the presence of commerce). So to get the full benefit you need to switch as early as you have the drone control in place.
And, use lots of probes. They are immune to the negative effects of both FreeMarket and Wealth.
When you need to go to war (which you should avoid, commerce is a Freemarketeers friend) you can either switch to green or use punishing/specialist bases. You can easily fight a defensive war using probes and this should be your first resort.
Fundie is a tough one to use right, IMO. It shouldn't really be a staple SE but it does have a major benefit, +1 morale. This is just as good as +2 morale from power (for all intents and purposes) and the penalty is less steep (-2 research vs -2 industry).
+Morale says one thing to me: Elite Units, and elite units are often the key to quickly conquering a hardened opponent.
A strategy I've developed quite recentely is to use a Fundie/Wealth wartime combination, this requires all the +2 morale buildings, children creche, and a monolith (or trained ability) but then you are building elite units and enjoying +1 industry from wealth.
So to summarise, both Free Market and Fundie can be used effectively, Free Market should be used to bootstrap your early economy and research, with the eventual intention of switching to green (unless your a diehard Free Marketeer). Fundie is more of an emergency SE, don't use it all the time, only when you need the better probes or elite units.
And the final note, Chairman Yang of the Hive should almost never run either Free Market or fundie 
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Alinestra Covelia
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I sense the dodgy presence of Bing - a presence I've not felt since...
Feb 2000 time: 00:21
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For most non-Hive players, Free Market is amazing. With +2 at overall economy, each square in each base produces one extra energy! With a network node and energy bank, this translates to an extra point of research and extra credit per square (assuming optimal efficiency, which is of course unattainable even on Paradigm economy).
I'd say that economy is amongst the most influential SE choice you can make. The Hive has to find a way around the economic drain of -2 econ, which it can do through the use of specialists.
But +2 is a massive boost to research and to taxes. If you have treaties and pacts with factions, going Wealth for your Values SE choice gives you a commerce edge, further cementing the benefits.
Of course, if you're going to fight a war, then it might be problematic, unless you have clean reactors (in which case your bases don't suffer unit drones).
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dworkin
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Free Market is the main way to bring in great galloping gobs of cash quickly with a minimum of fuss. It's disadvantages are not a problem when building up one's cities and 'fighting' with loads of scouts and later high tech gizmos that the enhanced research is bringing in.
Of course if you prefer manic expansion/agression then this wasn't going to be your social choice anyway. You'ld be an evil greenie with the rest of them.
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Zakharov VII
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I think there's been plenty of agreement that Free Market is great, but I think I'm only the second to comment on Fundy...
I find it useful only in extreme cases. For example, Santiago, Miriam, and Yang on the same continent, with you right in the middle (hmm, sounds familiar . Is it just a coincidence that the only other person to comment on Fundy is also in the succession game??). The -2 Research is bad, but if you're fighting under a Fundamentalist Free Market, your tech rate can still be pretty good. The +1 Morale makes it easy (easier) to get those Elite units, and the +2 Probe is nice, too. With a few "+ to Probe Team base morale" (Polymorphic Software, Optical Computers (I think), Planetary Networks, Pre-Sentient Algorithms, a lot of the Discover techs), Elite Probes are easy to get, making them able to very quickly zip to enemy bases, or even around stacks (ignoring ZoC) to get to single units for subversion.
And, if you ever play Miriam (and, also Santiago for fun Elite units), Fundamentalism is fun . Especially near Morgan, who, at least to me, seems to use the most probe teams.
Z
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