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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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WLTKD reduces corruption and waste in your city, and it prevents your city from flipping due to culture.
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Ethelred
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quote: Originally posted by Father Beast
it's not in the civilopedia, for some reason. the manual is useless. |
Actually it is in the Civilopedia but its not indexed. It's mentioned at the bottom of the Game Concept page for Corruption and Waste.
"We Love The ____ Day also reduces waste."
At least in the 1.29f version of the game.
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Ethelred
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I think it only reduces waste. Might be 25% now like the Courthouse and Police station are.
From the 1.29f readme
quote:
* Increased corruption/waste fighting ability of courthouses and police stations.
* Increased waste fighting ability of We Love The King Day. |
I think someone from Firaxis said its 25% now.
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Ethelred
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Not sure on the percentage but thats what I thought. However its 25% of the percentage of waste rounded down to the nearest shield lost, not 25% of the wasted shields or WLKD, a courthouse, and a police station would get you to 75% of production. So if the waste is over 100% you will still be stuck at 1 shield. If a city is corrupt enough there is no way to get more than one shield. This part is certain.
Lets say you have a city the produces 20 shields and 10 are red. Build a courthouse. You will not get back 5 shields. The waste will go from 50% to 37.5% which brings down from 10 waste to 7.5 wasted rounded down to 7 shields.
At least thats how I think it works. I worked it out pretty carefully one game by saving the game and checking the results with a courthouse in a couple of cities. It was a while ago that I did this and the percentage of change was lower but it all checked out with and predicted results perfectly.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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quote: Originally posted by Fighter
Also, what causes are there to WLTKD? I know happiness and Culture, but do say Entertainers cause it? |
It has nothing to do with culture. A city celebrates if
1. It is size 6 or above.
2. At least half of its citizens are happy.
3. None of its citizens are unhappy.
Entertainers can certainly help you get WLTKD, because each one makes a content citizen happy (or an unhappy citizen content if no content citizens are available?). In addition, each specialist, including entertainers, makes an unhappy citizen, if you have one, content -- the specialist itself, since specialists are recruited from the least happy of your citizens, but are always counted as content. (Evidently, your people like jobs as entertainers, tax collectors, and scientists better than back-breaking labor in the fields and mines -- go figure! )
I think that the effects only start after the city has celebrated at least once, so if you don't see a change immediately, that may be why. The requirements for and qualitative effects of WLTKD are all spelled out in the manual, by the way.
Last edited by JohnM2433 on 18-08-2002 at 06:39
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Ethelred
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There is one more requirement for WLTKD. The city must not be short on food. Zero extra food is OK. Any shortage of food and WLTKD ends.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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quote: Originally posted by Carver
Yeah, its usually easier for me to keep the peeps happy earlier in the game. Those size 30+ cities get hard to manage. I usually don't have to touch the luxury slider untill the late industrial era. |
Well, making all of your specialists (you have at least 10 in a size-30 city) entertainers should certainly help. If you can manage to get all 8 luxuries, or nearly all (you'll probably have to import at least a few), a marketplace is the best city improvement you can have for maintaining happiness.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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quote: Originally posted by LaurenX2C
What I have actually figured was the larger your country the worse off you are (When I say larger I mean spread out). It seems to be a pretty consistent problem. The farther from your core 5 cities the worse off you are. |
Well, distance from the capital increases corruption. So does the number of cities, so in this case, not being spread out will not by itself save you -- a huge number of very closely packed cities will still experience a great deal of corruption. Granted, it will be less than if they were spread out, but at the price of each city having less land to work.
But are you saying that distance from the capital also increases unhappiness? If so, do you mean that it is a direct effect? Obviously, the cities farthest from the capitol will tend to be newest and most wasteful, and thus not to have built as many happiness- and contentness-increasing improvements as those closer to the capitol. Also it is less likely that they will be connected to luxuries.
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Ethelred
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Don't have your cities overpopulated. That will happen if you use automated workers. Cut their growth when all the tiles are worked by replacing irrigation with mines.
Build happiness improvements. GET THE SISTINE CHAPPEL. That doubles the affect of cathedrals, all of them. Next best is Bachs Cathedral which makes two unhappy people content for all the cities on the same continent, which works even in cities with no happiness improvements unlike The Sistine Chappel but its only good for the one continent.
Luxury goods. These are what makes content people HAPPY. THEIR SO HAPPY, no they don't want to go on the cart. One happy face each if you don't have the market place in a city. If you do have the market place and you darn well should in any city six or greater in pop:
1 or 2 luxuries 1 happy face each
3 or 4 luxuries 2 happy face each
5 or 6 luxuries 3 happy face each
7 or 8 luxuries 4 happy face each
Giving you up to twenty face changes.
First they go to making content faces happy
Second they turn unhappy faces content
It takes two happy faces to make an unappy citizen contend.
In my present game I have the Sistine chappel but the French have Bachs for the moment. I have up to fourteen people happy in each city but I am at war with the French and I getting the start of war weariness. I have 9 content faces in the large cities plus two more because I am playing on Regent. I have all the luxuries, three by trade. That gives me 11 happy people with 9 more happy faces left to affect the unhappy. Four more happy and one content which should give a total of 15 happy one content and any more unhappy. If get Bachs that goes up to 17 happy since France and I mostly share the same continent.
Unfortunatly due to war weariness I am only getting 13 happy people in the larger cities at present. Might be the two cities that I lost. They were French cities that I failed to hold because somehow I forgot to move in a Mech to support the tanks. So I guess France will have to go by-by real fast.
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Ethelred
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quote: Originally posted by JohnM2433
But are you saying that distance from the capital also increases unhappiness? |
Distance from the capital has little on happiness. Same for the number of cities. EXCEPT if you are spending money on entertainment. If corruption is wiping out all but one coin you will get zero happy faces unless got to nearly100 per cent entertainment. No entertainment means no effect from corruption on happiness. Corruption effects the money availble for entertainment.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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quote: Originally posted by Ethelred
Distance from the capital has little on happiness. Same for the number of cities. EXCEPT if you are spending money on entertainment. If corruption is wiping out all but one coin you will get zero happy faces unless got to nearly100 per cent entertainment. No entertainment means no effect from corruption on happiness. Corruption effects the money availble for entertainment. |
I listed several factors that might account for the phenomenon, but this probably explains it. It didn't occur to me because I almost never put my income into entertainment.
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Saurus
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Finland
Oct 2001 time: 07:21
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Well, I don't confess any religion but I am certainly not an atheist.
-S
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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