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EmperorJay
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Does any list of these exist?
If not please post the ones you know and what they do here...
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:21
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- First player to research:
- Concrete: +5% production - 15 turns
- Gunpowder: Reduce effect of city walls 5% - 25 turns
- Mass Production: +5% production - 15 turns
- Computers: +5% science- 15 turns
- Robotics: +5% production - 15 turns
- Life Extension: +2 happiness - 15 turns
- Have built:
- 8 theatres: +5 happiness - 15 turns
- 10 brockerages: +10% commerce - 20 turns
- 12 computer centres: +10% science - 25 turns
- 15 televisions: +5 happiness - 25 turns
- 20 orbital labs: +10% science - 25 turns
- First to sail all the way around the world: Boat Movement + 1 - 25 turns
- First to destroy another civ: Increase hit points by 1 - 25 turns
- First to recapture on of your cities: +1 happiness - 10 turns
As detailed in feats.txt
Last edited by Immortal Wombat on 17-08-2002 at 20:30
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Maquiladora
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I dont think I ever got the concrete feat, but then +5% production wouldnt make much difference in small cities at that time anyway.
Good idea the feats, shame there wasnt more earlier ones.
Is there a limit to how many feats you can specify in adding anymore?
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Maquiladora
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OK ill save the frenzy of slic questions. Changing the late game ones is ample.
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Maquiladora
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Hmm never really given it much thought on different types. Just i wouldve prefered more early feats, that i got challeged by the ai to win.
First thing that springs to mind, a certain amount of trade routes brings a rise is commerce or extra gold from trade.
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Maquiladora
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I like the idea opposite gunpowder feat. Either build a load of infantrymen now and attack against at most their pikemen, or wait for the feat effect to wear off and by that time others would have gunpowder too.
The main reason wonders were suggested banned in MP, makes the leader stronger.
All positive excesses should recieve negative effects, except for the AI. I dont mind it cheating. As long as it doesnt rely on it.
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