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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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I noticed that if your Civ has the Longevity wonder, and if you decide to add Settlers or Workers to a city, you will get DOUBLE population points from them! In other words, your city will grow by 2 if you add a Worker and by 4 if you add a Settler. However, Settlers still cost 2 pop and Workers still cost 1 pop to produce! This means that you can build a Worker, add it to the city that produced it on the next turn, and you have more pop than you started with!
This can easily lead to an exploit whereby you build LOTS of Workers and add them back to your cities, causing a huge population explosion since you are essentially getting an extra pop for free when you add a Worker.
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RedBird
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Maybe this is why it was added so late in the tech tree.
(Like most people I've seen commenting on Longevity I agree that it's utterly useless - I've never had it availabe except when every one of my cities was already maxed out).
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Ethelred
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Longevity wonder? There is such a thing?
Been playing since the day after the game came. Every time the game has ended before I even start the thing. If I want I can launch the same turn as the Party Lounge becomes available.
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Comrade Tassadar
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quote: Originally posted by DRoseDARs
Ethelred, I've wondered the same thing. For the game I just won (Space Race) I finally turned off Cultural Victory out of digust with it. Got tired of Culturally winning the game before the end of the Industrial Era EVERYTIME! Might have been nice if Firaxis had added additional movies other than the Intro and the Space Race (are there others?)...but that is VERY OLD dicussion fodder, let us not speak further of it... |
There is one other....The military advisor says "Dont worry sir, this fortress is impentrable. Theres absoeltuly no reason to..." And then he looks to the side, ducks, and while hit helmet is spinning in the air and arrow pierces it, and it falls and you hear a semi-loud "Owe!"
Dont know what its used for though
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Ethelred
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I think its there to annoy Sid.
My guess is that it was a bit of an experiment before they decided they couldn't do a lot of movies due to time constraints.
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Ethelred
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quote: Originally posted by cracker
A point that has been made in otehr threads, is that you should growall your population points in cities of 6 or less in size. These points cost 20 grain bundles (10 with a granary) while the cost doubles at 7 or above and then doubles again above 12. Grow the points below 6 and use them to build infrastructure then join them to the cities at the appropriate tiems to grow the cities by migration instead of internal growth. |
True but in my present game I have using a city with population twelve to churn out workers. The place has Eight irrigated and railed flood plain tiles and no hills or mountains. They are breeding like rabbits in that city. The food box overflows every turn with the population at twelve. No I didn't design my cities that way. I captured that bastion of anti-birth control fanatics from Liz.
It could be worse. If the other cities didn't over lap it would have THREE more flood plain tiles.
I just started the game up to check. I had to add four more flood plain tiles. My memory refused to accept a city with ELEVEN flood plain tiles.
Excuse me TWELVE flood plain tiles but the city tile is on one of them so there are effectively only eleven.
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PMLF
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Rio de Janeiro,Brazil
Jul 2000 time: 05:21
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"Correct me if I'm wrong but captured workers work half as effective as regular workers and don't ever switch their loyalty. Whereas, citizens of a city eventually switch to your civ. "
On the other hand, captured workers don't have any support cost while you have to pay 1 gol/turn per regular worker.
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Moonsinger
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Yup, this method has been banned from all the tournaments or HoF games that I know of.
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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