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DRoseDARs

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"My god, it's full of peas..."
Jul 2002 time: 21:21
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Well, if you place your palace in the middle of all your cities on your home continent (not necessarily the center of the continent itself), go ahead and take the new continent, fill it with another 20-30 cities, place the Forbidden Palace in the middle of that set of cities, and switch to Democracy or Communism, the corruption level should be at a managable level. Also, Courthouses and Police Stations are a must if you go the route of many cities.
Personally, if I'm in a Warmonger mood or feeling like a corporate CEO, any land is good land for expansion if it denies the AIs any leeway or advantage. It irritates the Hell out of the AI players, but I usually manage to fend them off by the diplomacy of the bribe and the diplomacy of the sword.
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Artifex
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Kentucky USA
Apr 2002 time: 05:21
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In this particular game I got a Great Leader early BC's and used it on the other end of my barbell shaped continent so I have two palaces on each end of my home continent.
(I couldn't resist I had done a jag rush and had just conquered the Iroqois and got a GL and rushed FP in a conquered Iroqois city.)
My home continent is in the middle of the 3 and is shaped like a snake so I got good distance between my 2 palaces on both ends...pretty sweet.
So if I conquer this other western continent (russia,france) and settle Ill have basically 30 useless cities on it. I mean territory = Score, and it also denies to the AI so they can't get any stronger.
I am dealing with Xerxes, Hammurabi and Shaka on the 3rd and last continent to my east so they can be a threat if they grow big.
I just wonder how hard a 30 city expansion on another continent will hit my good core cities back home corruption wise.
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Artifex
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Kentucky USA
Apr 2002 time: 05:21
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"Conquer the world? Sheit yah! Colonize it."
I like to Conquer world when I play as Aztecs. I have almost wiped away 2 continents and 4 civs thus far. I get alot of GL's that way. I stay in Monarchy. It's just early middle ages too and I got mosty of the good wonders..Russia and France are in the stone age still (Great Library and contact with the eastern continent workes wonders for my tech).
I usually build my cities far apart to maximize thier growth potential and hopefully reduce corruption..but maybe it is enivitable when you conquer the world.
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Coracle
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"Stop expanding"??
You want to be like the AI crazily expanding all over? It settles everywhere, even on terrain no one with a brain would. It settles on that lousy terrain even with no resources nearby. It settles far far from its own capital. It settles deep in enemy territory.
Many of the places it settles are a waste of a settler and military as they can never be productive for various reasons, and, if war breaks out, they really can't be defended. Stupid AI.
So, I'd say no. Do not keep expanding like the crazy AI.
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Artifex
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Kentucky USA
Apr 2002 time: 05:21
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On my new continent I am settling... I usually place cities to maximize land coverage with no overlap.
You are advising me to pack them all in on the new continent 2 spaces apart and keep them at size 6? So If I space them out with no overlap and let them grow to level 12 or even higher that's a bad idea?
That's how I did my home continent. I tried to stay away from ICS but is it the preferable way?
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SABRA
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With 20-24 cities on a 256 x 256 you should be good .
Add a couple bases around the world and that should do it .
More then 40 cities is to complicated to run things .
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C Chulainn
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Leeds,WestYorks,UK
Jan 1970 time: 05:21
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Grab All Land!
Even if the cities you build there are totally backward and corrupt, it's still better than an AI civ getting them.
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RedBird
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quote: Originally posted by Aeson
Adding more cities won't change corruption in your already founded cities unless you are in Communism, or the new cities are closer to your Palace/FP than the old. |
Aeson, I just watched the end-movie of your 63K point victory posted on the CivFanatics site. Absolutely incredible. I'm in awe.
But despite that I'm still going to question your statement. I would agree that distance corruption will not be increased in the inner cities by new cities in distant locations, but if one had not already exceeded your OCN (Optimal number of cities as determined by map-size for those not familiar with the term) wouldn't new cities increase the corruption in all cities? This is really a question, not a challenge. I've seen the corruption threads, but I'm still foggy on this.
I'm in a similar situation. I have a (small) newly-emptied continent which I kicked the Russians off of. I have one city on it because that's where all the world's Ivory is. Due to the RR's I built on the continent I have enough units to kick anyone back off if they try to land to colonize. Thus there's no need for me to colonize to prevent AI from taking it since they can't get onto it. Any new city will be a one-shield city. So far I haven't colonized it, but after I see .SAV's like your win I have to wonder.
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Aeson
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orangesoda
Nov 2001 time: 22:21
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I'm not absolutely sure on the corruption, but this is how I think it works.
OCN corruption is based off of the city #, which is determined by ordering of distance from the capitol/fp. I'm not sure how it's ordered in cases of distance ties though. The closest city will always suffer the same OCN corruption regardless of how many other cities there are. The same applies for each city number. So building a far away city won't alter the corruption rates of core cities. Building an interior city can change around the ordering of cities, and thus increase corruption for already founded cities.
Communism is the exception of course, where each new city increases the corruption flat rate for all cities.
As for completely corrupt cities, they will pay for themselves in population and shields in 30 turns assuming there is any food source within it's radius. The territory/resources claimed by the city, and the production/population growth for the rest of the game are just icing on the cake after that. These cities also make great 'buffers' along your border. If the AI launches a suprise attack, you lose a city that doesn't mean much, instead of a more valuable productive city.
There is very little trade-off for building a settler in a city which is sitting at it's population limit and has a granary (full). You lose 2 pop the first turn, 1 of which grows back the very next turn, leaving only half the food box to be filled to get back to maximum size. Then you get 1 more pop once the city is founded. You can almost always build a worker from the new city in 10 turns, which can be added to the original city's population if it hasn't grown back already. With irrigation and railroads this city can spit out a worker every 10 turns for the rest of the game and still end up growing itself. Over the course of a game this can really pay off, especially if you have many of these cities.
Not to mention how drafting occasionally in these cities can quickly built up a huge military, to be used in war or disbanded for shields in other cities. How each extra city increases the AI's estimation of your power. How these cities can produce their own settlers to continue on with founding more such cities...
The only reasons not to build them that I can think of is if the war to free up more territory would be too costly, or if you really want to be in communism. There are other benefits of war which will usually pay off by themselves (leaders, eliminating AI threats) anyways though. Communism has it's flaws, and isn't worth changing to.
So build the cities! 
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Lord Merciless
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A Commercial Civ can have 100+ cities on a huge map and suffers less than 25% of total corruption.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:21
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I think Aeson is right about this. Your home continent is safe, Artifex (sounds like you have a nice, optimal Palace/FP setup), but the cities you found far away will be nearly totally corrupt. That's fine, since their purpose isn't really to produce things. They are there to provide luxuries to keep your people happy, resources, claim territory and add more happy people to your empire (both boost your score).
I typically buy temples, marketplaces and aqueducts in totally corrupt areas if I want to boost my score. Those improvements provide a lot of happy faces. The city will hit size 12 (running 10% luxury spending, this should probably keep the city in WLTKD). If you want to go all out, buy a hospital and a cathedral.
I've pretty much stopped doing this, though. I don't really care about my score, and I am kinda obsessive about having an efficient empire. So lately conquered continents have ended up with 1 port city and several colonies. The upside is that any units you have over there will go elite killing the resurgent barbs 
-Arrian
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