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WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:21
  Old Post 18-08-2002 13:51 Visit WhiteBandit's homepage!
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Ministry of Public Works (Term 3) Support Apolyton buy from Amazon

Here is our ministry of public works thread.

What do you think should be improved? Ideas, suggestions, critique? Please post here and let us know what is important!

Note, I am leaving for vacation later this morning (the 18th) and will probably be gone until August 24th at the latest. My dad is bringing his laptop, so I should have internet access to at least keep in touch and follow the game. As for if I can get Civ installed on it, we shall see!

I've created a webpage outlining my basic plan of action. If there is anything that could be improved, please let me know!

Your homepage for the Ministry of Public works can be found here: http://whitebandit.hypermart.net/pw.htm

Thanks!

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:21
  Old Post 18-08-2002 14:04
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Hello.
I have read your site, and have one critic about your plan : you don't mention connecting with Chartres once the war is over (in 7 turns I think, i.e pretty soon), which will be a very important matter : indeed, in order to allow our population to grow, we'll needthese French wines.
Plus, such a road would allow us to quickly send reinforcements in our new territory.
I think the road to Chartres should be our maximal priority for now, and clearing jungle only comes after.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:21
  Old Post 18-08-2002 14:08
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WhiteBandit, your webpage made my jaw drop. Impressive work for only a few hours in office!

I have some questions/issues to flesh out. I will refer to your page the whole time, so anyone who wants to post in response here, you need to look at his link.

Firstly, I would like roads between all our cities also, but am not convinced of the importance of the road between Del Monte and Timeline. These cities will be connected into the network elsewhere, and the only reason for such a road that I can see is in being able to reinforce each city from the other if necessary. Neither of these cities are very likely to be able to spare any tropps for the other, and thus I think this road can wait a while.

Next, I agree that Termina needs at least one more tile cleared, mined and roaded, and Gaia also, but Gaia's improvements are not as badly needed as in Timeline or Loveshack, which are close to the capital and have fewer well-improved tiles than Gaia, which still has one improved tile to work with.

El Presidente
MrWIA

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:21
  Old Post 18-08-2002 14:28 Visit WhiteBandit's homepage!
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The road between Timeline and Termina can wait, I will agree. I didn't mean to make it sound too important I suppose if/when our workers have nothing to do then we can do that.

I have been thinking about the impending war on France, but I didn't really address it yet since we don't really know exactly what is going to happen.

I think providing it is succesful and we get Chartres, we can connect a road to it from Termina and work from there into France. How important do you think it is to connect all of France? Should I put off doing improvements around other cities and focus on connecting much of France by road (this is providing the war is succesful of course)? I assume we will capture some French workers as well, so this will supplement our worker force. We can use them to improve the areas around France, that way we don't have to drain our work force from other areas (especially since we have quite a lot to do).

If it would be possible, can everyone put a list of cities in order of importance for improvements? I can better allocate workers this way, plus it helps to have an idea of what everyone deems important (as you can see, some of my plans already differ from people's ideas! So this can help alleviate that!)

Thanks!

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:21
  Old Post 18-08-2002 19:40
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I think connecting all our French cities will be extremely important (however, it's possible the French connected them already, being industrious)
Indeed, we'll need our luxuries in conquered cities, esp; Paris, if we want to lower the chances of cultural reversion.

SABRA is offline SABRA
Warlord

Jun 2002
time: 07:21
  Old Post 18-08-2002 20:11
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We should connect all our cities .

adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:21
  Old Post 18-08-2002 20:25
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Someone remind me -- does Public Works include the tax rate, or is that another ministral position?

As for the roads, we really could use connections to other civs (as well as our own, which other people seem to have plans for) -- I keep trying to feel out trade deals to find out we can't do this and that because we need a road connection to whoever's capital.

Just my two cents...

-- adaMada

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:21
  Old Post 18-08-2002 20:30 Visit jdd2007's homepage!
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congrats, WB, and excellent site, but I have one problem with your strategy. i dont think we need to fortify workers in Termina during the war. they can do something, even if its just building a road or clearing a jungle tile. besides that,

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:21
  Old Post 18-08-2002 20:33 Visit Inverse Icarus's homepage!
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quote:
Originally posted by adaMada
Someone remind me -- does Public Works include the tax rate, or is that another ministral position?

As for the roads, we really could use connections to other civs (as well as our own, which other people seem to have plans for) -- I keep trying to feel out trade deals to find out we can't do this and that because we need a road connection to whoever's capital.

Just my two cents...

-- adaMada


it's another position. after the reforms PW will be a local affair

We shouldnt connect France until AFTER the war (unless you think you could finish in about 6 turns). I dont want or workers wandering around French borders when the hammer falls.

adaMada is offline adaMada
King
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000
time: 00:21
  Old Post 18-08-2002 20:37
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quote:
Originally posted by UberKruX


it's another position. after the reforms PW will be a local affair


Ok, thanks . Out of curiosity, who does do that?

quote:

We shouldnt connect France until AFTER the war (unless you think you could finish in about 6 turns). I dont want or workers wandering around French borders when the hammer falls.


Very much agreed, but could we at least start? Maybe work on it for a turn or two, and then run back towards our cities at turn-0? Would it be possible to get back in time?

-- adaMada

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:21
  Old Post 18-08-2002 21:02
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I think so. If we start working on the road and then start running back before we declare war our workers will be safe. I doubt that the French are going to send units into our territory chasing after workers when their capital is under attack.

SABRA is offline SABRA
Warlord

Jun 2002
time: 07:21
  Old Post 21-08-2002 19:05
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We could always use those workers as bait .

Or we could just solve the problem with a unit .

Reddawg is offline Reddawg
Prince
Oak Ridge, El Niño, Apolyton
Aug 2001
time: 00:21
  Old Post 21-08-2002 20:24 Visit Reddawg's homepage!
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great plan; from the statistical point of view clearing the jungles is the most urgent, and you've got that covered with a good start. gg.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:21
  Old Post 29-08-2002 19:10
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I suggest that we use the two slaves... I mean workers in Marseilles to dig a road in the tile N of Marseilles. This will establish a trade route with Greece, and as soon as we've connected Marseilles to dyes we can trade our dyes to Greece for some gpt.

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:21
  Old Post 31-08-2002 05:18 Visit WhiteBandit's homepage!
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Orders for 210 BC are fairly ironed out. They can be found here.

Most of our cities are connected. We will have work with France once the war is over, but luckily we captured workers in that region, so we won't have to divert any units.

Minus a few spots where I am still connecting road, I am starting to clear jungles in our empire. Are there any areas where we should focus on clearing jungles first? My current plans are to clear jungle near Loveshack and then to move that stack near BHQ and foxus on clearing jungle around that. Timeline has jungles being cleared as well as Termina. Is there any city that I should focus on?

Also, once I clear the jungle, should I make any sort of improvements? Build a road and move on? Or should I just clear jungle and don't look back? I probably need the input of the city planners. If they need a mine or (in the future) irrigation, please let me know what tiles.

Any input is appreciated from anyone! Also, if there is a problem with any part of my plans, please let me know. I'm more than willing to compromise!

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:21
  Old Post 31-08-2002 05:34
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caesarqbear is offline caesarqbear
Chieftain
from Boston to Del Monte refugee
Aug 2002
time: 00:21
  Old Post 31-08-2002 06:07
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I would suggest always building a road after you clear a jungle. It will save time for later when it needs to be irrigated or mined.

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:21
  Old Post 03-09-2002 07:58 Visit WhiteBandit's homepage!
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Alright, I am seeking suggestions as for what to do around the city of Termina. Currently, there are 2 slave workers N, NW who are clearing jungle and will be done in 11 (!!!) turns.

I have a worker on the way to meet up with them who should be there in roughly 3 turns. However, a dilemna has come up.

Termina badly needs at least 1 more tile cleared of jungle. But at the same time, we badly need to connect the new territories of France (through occupied Chartres of course). There are only 2 tiles remaining to connect this though.

Currently, the plan I am juggling around is to leave the slaves working on clearing jungle, use the extra worker to connect the roads, then come back and help clear jungle.

Until I get more workers, does anyone see a better way of doing this? Once Napoleton has a road completed, I will probably return that worker stack at least the Ubergorsk area, and possibly divert some workers closer to help clear our core cities of jungle.

ORDERS FOR 210 B.C.

Please discuss any question or suggestions for these orders here. Don't hesitate to raise any issues or requests!

code:
  Current Turn Turn 1 Turn 2 Turn 3 Turn 4 Turn 5
Termina: Cancel current orders (clearing jungle). Move W (not sure if it can be done this turn) Build road NW, NW to connect Chartres. France will ask you to leave, just ignore them, it should be fine. -- -- -- --
Banana HQ: Worker SQ moving to stack near Termina -- -- -- -- --
Loveshack: Worker stack W clearing Jungle -- -- Move S, Clear jungle NE of Banana HQ -- --
Napoleton: Worker stack S. Build Road (After Completion, clear jungle unless threatened) -- -- -- --
Seeburg: Worker stack S, SW waiting for orders Move stack SW Build Road -- -- --
Del Monte: Worker in Del Monte Move W Build Road (Continue to build road toward Chiquita. W, NW) -- -- --
Here It Is: Worker in Here It Is Join worker stack near Marseilles -- -- -- --
Marseilles: 2 workes in Marseilles Move NW Build road (Connects Greece). After road is built, clear jungle. -- -- --
Timeline: Worker stack E clearing jungle. -- -- Move S Clear jungle --
Gaia: Worker NE building road Worker stack NW waiting for orders -- Move worker stack S Move NE Clear Jungle Build Road -- -- --



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