 |
|  |
 |
|
MrWhereItsAt
|
 |
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:21
|
|
WhiteBandit, your webpage made my jaw drop. Impressive work for only a few hours in office!
I have some questions/issues to flesh out. I will refer to your page the whole time, so anyone who wants to post in response here, you need to look at his link.
Firstly, I would like roads between all our cities also, but am not convinced of the importance of the road between Del Monte and Timeline. These cities will be connected into the network elsewhere, and the only reason for such a road that I can see is in being able to reinforce each city from the other if necessary. Neither of these cities are very likely to be able to spare any tropps for the other, and thus I think this road can wait a while.
Next, I agree that Termina needs at least one more tile cleared, mined and roaded, and Gaia also, but Gaia's improvements are not as badly needed as in Timeline or Loveshack, which are close to the capital and have fewer well-improved tiles than Gaia, which still has one improved tile to work with.
El Presidente
MrWIA

|
|
|  |
 |
|
SABRA
|
|
We should connect all our cities .
|
|
|  |
 |
|
SABRA
|
|
We could always use those workers as bait .
Or we could just solve the problem with a unit .
|
|
|  |
 |
|
WhiteBandit
|
 |
Southern California
Jul 2002 time: 21:21
|
|
Alright, I am seeking suggestions as for what to do around the city of Termina. Currently, there are 2 slave workers N, NW who are clearing jungle and will be done in 11 (!!!) turns.
I have a worker on the way to meet up with them who should be there in roughly 3 turns. However, a dilemna has come up.
Termina badly needs at least 1 more tile cleared of jungle. But at the same time, we badly need to connect the new territories of France (through occupied Chartres of course). There are only 2 tiles remaining to connect this though.
Currently, the plan I am juggling around is to leave the slaves working on clearing jungle, use the extra worker to connect the roads, then come back and help clear jungle.
Until I get more workers, does anyone see a better way of doing this? Once Napoleton has a road completed, I will probably return that worker stack at least the Ubergorsk area, and possibly divert some workers closer to help clear our core cities of jungle.
ORDERS FOR 210 B.C.
Please discuss any question or suggestions for these orders here. Don't hesitate to raise any issues or requests!
code:
| |
Current Turn |
Turn 1 |
Turn 2
|
Turn 3
|
Turn 4
|
Turn 5
|
| Termina:
|
Cancel current orders (clearing jungle). Move W (not sure if it can be done this turn) |
Build road NW, NW to connect Chartres. France will ask you to leave, just ignore them, it should be fine. |
-- |
-- |
-- |
-- |
| Banana HQ:
|
Worker SQ moving to stack near Termina |
--
|
-- |
-- |
-- |
-- |
| Loveshack:
|
Worker stack W clearing Jungle |
--
|
-- |
Move S, Clear jungle NE of Banana HQ
|
-- |
-- |
| Napoleton:
|
Worker stack S. |
Build Road (After Completion, clear jungle unless threatened)
|
-- |
-- |
-- |
-- |
| Seeburg:
|
Worker stack S, SW waiting for orders |
Move stack SW |
Build Road |
-- |
-- |
-- |
| Del Monte: |
Worker in Del Monte |
Move W |
Build Road (Continue to build road toward Chiquita. W, NW) |
-- |
-- |
-- |
| Here It Is: |
Worker in Here It Is |
Join worker stack near Marseilles |
-- |
-- |
-- |
-- |
| Marseilles: |
2 workes in Marseilles |
Move NW |
Build road (Connects Greece). After road is built, clear jungle. |
-- |
-- |
-- |
| Timeline: |
Worker stack E clearing jungle. |
-- |
-- |
Move S |
Clear jungle |
-- |
| Gaia: |
Worker NE building road
Worker stack NW waiting for orders |
--
Move worker stack S |
Move NE
Clear Jungle |
Build Road
-- |
-- |
-- |
Webpage has been updated with this new information as well!
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|