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Coracle
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One other idea.
OPIUM
The British in the early 19th century were buying huge amounts of Chinese tea with silver. They didn't want to lose all that silver.
So they went to India whcih they controlled. The British had them produce OPIUM which they then, after a war, forced the Chinese to accept instead of silver. Millions of Chinese died after being addicted.
So, how about opium?? Or cocaine from Colombia and Afghanistan?
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Nakar Gabab
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of Pedantic Nitpicking
May 2001 time: 00:21
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If I may ask... what's the reason for adding so many resources to the game? Realism? THat's fine, I'm cool with that as an explanation, but... doesn't it turn into a real pain in the butt? Even with high appearance it'd seem to make the "resource lotto" more risky, and aside from bonus production to tiles, I don't really see the advantage.
Someone want to explain this? Just a hankering for as much realism as possible? Just for "fun?" To make it more challenging? To clutter up the map?
I mean, I agree it's a little silly that infantry require nothing but rubber to be built (in reality), but in the game it's just a rough abstraction. I'm not sure I'd like to go tracking down 3 resources just to make any given unit... and if they're common enough to be on every hill, why have them there at all?
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