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Richard Bruns
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NC, USA
Nov 1999 time: 06:12
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Yes, the barb leader can and will kill units. This is because the battle calculations in Civ2 cause the attacker to lose hitpoints in a tie, so if the attacker rolls a zero it will get hurt. There is a 1 in 8 chance of a 1 attack unit rolling a zero. A 1 attack unit attacking at 2/3 or 1/3 strength has an even higher chance of rolling a zero.
According to the currently accepted theories of the civ 2 battle formula, the terrain of the barb leader shouldn't matter in this. But it seems to, and no one knows why.
A good assumption is that barb leaders, diplomats, and spies have a defensive factor of 1/8.
This is most definitely not a crutch for weak players. All the best players use the strategy a lot. Some of them have figured out how to create a barbarian breeder zone by leaving a big patch of wilderness in the middle of their cities, which gives them a lot of money and cheap units.
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Mercantile
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Westcoast of Canada
Dec 2000 time: 05:12
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the only time my units have EVER lost to a barb king is if they were injured, or as others are stating , using 1/3 - 2/3 of their movement points. I have lost horses, phalanxes and warriors to the vile little redheads. I wonder if the barb king ever takes on the "Super Barbarian" complex that has been discussed in one of the archived threads of the past?
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What I can say that once,
I'm not quite sure if in civ1 or 2,
barbarian leader poisoned my water supply,
sabotaged production oslt.
Does it happen often?
After all, it is diplomatic unit;
when you bribe it...
And yes, I have lost some battles with it.
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johnmcd
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Edinburgh
Oct 1999 time: 05:12
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Bah, I just lost a vet phalanx to a Barb Leader. The phalanx wasn't much less than half health, thought the barb was on a hill. He was leader of the Alan's I later discovered, which I can well believe as he is my flatm8.
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