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Coracle
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One type we always needed was DIFFERENT TYPES OF HILLS.
Right now if you built an exact map of the world, the hills in the middle of the Sahara Desert would be green and food producing!!
We need DESERT HILLS, JUNGLE HILLS, GRASSLAND HILLS. Tundra Hills, too, for Arctic situations.
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Capt Dizle
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Hey Zouave, I agree. That would look odd. Good point.
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WarpStorm
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Right down the road
Nov 2001 time: 00:21
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Have done some graphics mods, new hills would be doable. As far as a new terrain type, that would be hard and most likely won't happen. Why? There are two main types of terrain graphics, what I call floaters and base tiles.
Hills, mountains, forests, rivers, etc. are "floaters" because they are drawn above the base tiles. It would be relatively easy to add these to the engine (notice I didn't say easy, just relatively easy).
The base tiles graphics files don't have the actually tiles in them. They have the transitions between tile types in them. A single graphics file has 81 transitions between (no more than) 3 different terrain types. This would be much harder to implement because just adding one more terrain type, for example Swamps, would mean adding files and graphics for the transitions between swamps-coast-grassland, swamp-plain-grassland, swamp-plain-coast, etc. This is a lot of work. I don't see it happening, but I could be wrong.
BTW, there are currently some illegal combos. Due to the file structure, you can't put a tundra tile directly next to a plain or a desert.
PTW will make it easier to put a terrain mod (like snOOPy's) into a scenario. I hope they put snOOPy's latest on the disk.
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neonext
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let's just hope if they add new terrain it doesn't go the way of Civ2's Test of Time, which had new terrain but IMO (and many many others' opinions) had the worst looking terrain seen in any civ game
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SABRA
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There should not only be more types of terrein there should also be the option of terraforming !
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