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Coracle
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If you add new units, or rename them, in the Editor, you still, even with 1.29, have to tweak the Art/Units folders.
This is annoying, but it is easily corrected by creating the new folder, pasting in art and sound files, and simply renaming the .ini file. It works for me.
I have tons of problems with Civ 3, but crashing isn't high on the list.
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Moonsinger
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I don't have any problem with patch 1.29f yet. In fact, I enjoy playing it more than any previous patch.
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Gen.Dragolen
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You can add my voice to the chorus of F3 induced crashes:
W2k Pro SP2+,
550MHZ PIII
512 MB RAM
6 GB HDD with 1.6 GB free space
1280x1024 on 8 MB AGP card
It usually happens when I go to the F3 screen after looking at a city screen or one of the other advisor screens. If I do something else, like finish the turn, no problem next turn if I start at the Military Advisor screen, and then go elsewere.
It has been doing this since the game was installed, and the game is patched to 1.29f
It's annoying, but predictible.
D.
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Ethelred
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I have had the game glitch or even crash in the Military Advisor screen as well. It started AFTER I planted a spy. Now that I wiped out the civ I had the spy working on it stoped hanging.
I think its an issue with seeing other civs units in the Military advisor.
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Ethelred
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I posted it here because someone allready mentioned a problem with the MA on this thread.
I then posted it to the 1.29f bug thread. After I did a search which showed a MA screen bug but there was no mention of a spy being involved in the problem. I only discovered the bug two days ago. I wasn't sure of the cause at the time since I was using the NO CD executable. I switch back to original version and still had the bug. When I wiped out France, where I had the spy, the bug went away. So now I am pretty sure about it.
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