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Sheik
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I don't know if this has been discussed before or not, if it has then sorry to bring it up again.
In my current game with my mod on a fairly generous map I have built about 52 workers (none are captured) and it is the year 210 B.C. I have a lot of cities and my workers are transforming land at very fast rates. For me this is working great. Having so many workers allows me to irrigate, mine, and clear forest/jungle very fast which in turn allows me to build more and more. How many workers do you have on average? Do you find having a lot of workers helps? Is building so many a bad idea?
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Sheik
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I do intend to melt them back into my cities after I have railroaded everything and have hospitals. Almost everything around me is improved and my mod doesn't change the way workers act. It seemed to balance out because all those pop units are easily made up faster then ever because everything is improved. After I am done testing my mod I might try this strategy in a completely random game and see how it works.
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Anglophile
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Philly, USA
Jan 2002 time: 00:21
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I am playing the DyP mod (.84). In my 250 BC save, I had 46 cities and 45 workers. In the DyP mod, mining and irrigation come late (early middle ages). I am just about to get mining and will then research towards irrigation. Now in 10 AD with 58 cities and 92 workers and am mining/irrigating/road building at a high rate. By the way, all cities founded, none captured. Obviously I am playing a very big map (240x226, 60% land, continents, 4B years, wet, warm, 10 civs, Deity). On this size of map, lots of workers are pretty well mandatory, my goal is between 1.25 and 1.5 workers per city during the long expansion period this map size forces, down to 1 or less per city as workers get faster and tasks get fewer. So depending on era, map size, play style, etc, I would definitely agree with Sheik re lots of workers.
By the way, I also used to have this many workers in Civ 1, 2, and unmodded 3. Lots of workers is a great investment, paying back many times in increased growth rates and production capacity plus the gold/research/luxury/movement benefits from roads.
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Sheik
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I have around 35 cities in my game and am running a republic.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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Why don't you have to pay upkeep for foreign workers, anyway? Do you still have to pay upkeep for your workers if they are captured by other civs? That would be silly, but if not, 2 civs could trade workers and not have to pay upkeep on them, which would be silly too. That sounds like an exploit, particularly in MP.
When you raze a city, does its population get turned into workers? I never raze cities, so I wouldn't know.
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