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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:21
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YAHOO!
Thanks sooo much!!
Now, {clearing throat} I can now experiment having your code as a basis, I ma now ready to crash my game..er..um..I mean learn to properly write code
It works, U R Da Man and in honor of you, I shall name my 100th city, (Hey in Trolldom, it IS quite an HONOR!! ) after you!!
Now, I am headed to church and when I return, I am off and running!!
Oh and since Mail isnt running this date, your "IT Consultant Fee" SHOULD be in the mail maybe..tommorrow..perhaps..hmm..
WOW, I even feel writing this, because as Ren and Stimpy say to each other..I feel like such an
Thanks again my friend!!
I shall keep you posted!!
Later!!
Troll
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:21
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Ugh!
This code works fine with one exception, it gives the pW ok, but only one time!
I would like it to do it each turn, is this possible?
I looked through all the scripts of slc and couldnt see what exactly to put to achieve such a task.
I was reading an article on Scripting from Joe Rumsey-June 18, 1998 (I think he went by the name of MR.Ogre-a CTP Programmer) and it had some interesting points, it stated that when both g.player AND unit.built are listed, the trigger will ONLY be checked when the unit is built.
I was thinking that this is probably the same for improvements, you only get the additional PW ONCE, that being when a University is built.
I also noticed some remarks about "LOOPING", which I am making a stab-in-the-dark, that this would mean the trigger would actually "LOOP" or re-occur?..My question is "HOW"?
Hmm, lots of learning to do, but am looking for any/all input!!
~Peace~
Troll
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