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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:21
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The answer is "a lot". Look in the Scenario League forums for instance. There are mods which change a few things, scenarios which change everything. For example, consider Kull's Seeds of Greatness scenario:
All units are different.
Terrain values are different.
Killing a settler gives you a settler.
There are events spawning special units and barbarians.
All wonders are renamed and have different graphics. They don't become obsolete, they could become obsolete at different times.
The whole tech tree is changed.
All governments are not reachable (no fundy).
Terrain changes during the game because of events.
Roads allow 4 moves instead of 3.
I think the only thing that Kull didn't change was the distance to palace under communism, and number of free support units. Also the max science/max science effectivity for fundy can be changed, and the number of food a settler eats.
You also have amphibious units (type 3) stuff, changes for ranges of air units...
In ToT there is even more (unpassable terrains, additional maps...)
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:21
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Yes the things in ToT are really complicated.
Do remember that ToT is not an addon but a game by itself. For those who didn't buy the previous civ2 version, it was worth buying.
Still. there are things tht are quite easy to do in ToT you can't do otherwise, like making units impossible to bribe. You also get more slots for units and techs if I am not mistaken. The flags are indeed some of the most complicated things I ever saw. You can't expect people to handle bits like that. Some do, however. ToT-specific scenarios are not many, but some of those that exist are much deeper, by far, than the vanilla civ2 equivalent.
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