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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > More interesting Terrain
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Jer8m8 is offline Jer8m8
Warlord
Long Island, NY, America
Nov 2000
time: 00:21
  Old Post 20-08-2002 08:50
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More interesting Terrain Support Apolyton, buy GURPS/ Alpha Centauri

First off, I haven't posted in months, but browse sometimes, and I thought of something:

In a way to improve graphics, why not use resourses? I was just looking at Sn00py's new mod, and it occured something like deep sea trenchs could be depicted as resources. Or volcanoes. Or suburbs/villages. Or little lakes, big mountains, in other words this is how you get extra terrain features. BTW I don't mod/graphics, so I couldn't do this, but I'm just throwing the idea out to the community

Sheik is offline Sheik
King

May 2002
time: 00:21
  Old Post 20-08-2002 09:00
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This has been suggested before in a natural disaster thread in which resources where used to represent natural distasters. I use an oasis resource in my games. The problem with natural disaster resources with high appearance / disappearance probability is that it only dissapears after you have built a road to it and only effects you after you have started to work the tile. There was also discussion about AI trading. Would the AI accept Volcano? And can you really trade little lakes?

Adc is offline Adc
Chieftain

Apr 2002
time: 14:21
  Old Post 21-08-2002 06:44 Visit Adc's homepage!
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Maybe you could make them bonus resources to avoid trading, but this will stop them from dissapearing.

W.I.N.T.E.R is offline W.I.N.T.E.R
Chieftain
Uk & Europe
May 2001
time: 05:21
  Old Post 22-08-2002 22:24
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quote:
Originally posted by Adc
Maybe you could make them bonus resources to avoid trading, but this will stop them from dissapearing.



Yeah but are you seriously gonna trade "deep sea trenches" for your silk or iron ???

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:21
  Old Post 22-08-2002 22:35
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Actually, you do want them to be bonus resources. This way they could be decorative and permanent.

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:21
  Old Post 24-08-2002 00:11
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Suffering from ads?

Yeah it should be bonus resources so you can't trade them.

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:21
  Old Post 24-08-2002 00:12
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wrong post

Saurus is offline Saurus
Chieftain
Finland
Oct 2001
time: 07:21
  Old Post 25-08-2002 17:31
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quote:
Originally posted by WarpStorm
Actually, you do want them to be bonus resources. This way they could be decorative and permanent.


The problem here is that you for some reason cannot control their appearance ratio and you cannot use them as required resourses for buildings/units etc...

This means that if you want to have a very rare natural resourse (volcano etc) they will appear around the map
in the same abudance than wheat and there is no way of controlling it.

If you want a resourse to be rare or VERY abudant, then you MUST make it strategic and thus TRADEABLE witch is a very sad thing. Expecially since this will mean that you may actually be able to trade that volcano or earthquake to a A.I for some 50 GPT


-S

W.I.N.T.E.R is offline W.I.N.T.E.R
Chieftain
Uk & Europe
May 2001
time: 05:21
  Old Post 25-08-2002 18:10
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wont this particularily slow down gameplay as the ai will have to evaluate tradeable resources every turn ??

Jer8m8 is offline Jer8m8
Warlord
Long Island, NY, America
Nov 2000
time: 00:21
  Old Post 25-08-2002 20:32
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One of the things i meant in the first post included putting resources in the ocean, which, if I recall, can not be harvested

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