Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > disaster
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
pinocchio is offline pinocchio
Settler

Jun 2002
time: 15:21
  Old Post 20-08-2002 12:22
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
disaster Increase the size of your Attachments

Winter tiles could appear though some kind of global disaster -like those sim city ones haha- like how global warming affects certain tiles there could be an asteroid or something that could occur randomly and affect certain tiles within a limited area or on the affected continent.

Sheik is offline Sheik
King

May 2002
time: 00:21
  Old Post 20-08-2002 20:07
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

we will have disasters in PTW.

XarXo is offline XarXo
Prince
of the "I agree"
Jul 2000
time: 05:21
  Old Post 20-08-2002 20:22
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Sheik
we will have disasters in PTW.


No disasters, only the predectible ones (Global Warming). Why? Ask to FIRAXIS why the Civ III earth is dead.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:21
  Old Post 20-08-2002 20:59
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

wishlist of firaxis.

My guess is they will be included in the next xp

SABRA is offline SABRA
Warlord

Jun 2002
time: 07:21
  Old Post 21-08-2002 18:02
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

There should be disaster in the game , if not its a great oppurtiny lost .

Those sea tiles would look great with waves !

Galvatron is offline Galvatron
Prince
of the Decepticons
Aug 2002
time: 23:21
  Old Post 22-08-2002 03:06
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Disasters ok but please no asteroids as they did only little damage in reality and most of them are heading away very far from the earth. But perhaps there could be an alien landing in civ III and kidnap some of the citizens furthermore the aliens could trigger a culture flip as they are also another culture.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:21
  Old Post 22-08-2002 03:15
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

it'd be cool if they sold spaceship parts to civs.

Firebird is offline Firebird
Warlord

May 2002
time: 06:21
  Old Post 22-08-2002 17:32
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Galvatron
Disasters ok but please no asteroids as they did only little damage in reality and most of them are heading away very far from the earth. But perhaps there could be an alien landing in civ III and kidnap some of the citizens furthermore the aliens could trigger a culture flip as they are also another culture.


What was that?

I'm afraid that your betting the wrong horse!
A powerful impact happened as late as in 1908 (IIRC) in Tunguska (northern Russia without many people, thank god). Though it wasn't in the dinasour-killer-class, it was still a big thing. It mowed down trees for miles around and if it had hit a big city, that city would have been utterly demolished. Abbandoned by Nature!

Such an impact are thought to occur about one time every couple of hundred years or so. Saying one impact per 250 years, in civ3-years that means around 24 impacts per fullplayed game!

Thank god the earth is still rather thinly populated (in the real world we don't put cities everywhere like the AI in civ3, though we have spread heavely in the last 5 centuries) and around 71% of the earths surface is ocean so humans are rarely in the troublezone.

I think it should be made with a small chance of an impact every turn. When impact happens chance could decide what size the astroid should have. There wouldn't be much point I think in making it go all the way up to 10 km in diameter (dinasour-killer-class) because a civ-game without civs isn't much fun .

And on spaceships? Can't we make the individual events optional? Then you can get rid of astroids and I can get rid of UFO's

But wait, the kidnapping might solve the problems of overpopulation in my cities

Caliban is offline Caliban
Prince
somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:21
  Old Post 22-08-2002 21:22
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Remove this text

You people are not really discussing about asteroid impacts, are you???

We need some more common disasters like floods (along rivers/coastlines?), earthquakes, storms, maybe even volcanos (a new terrain piece that has a tiny chance of breaking out every turn...)

pinocchio is offline pinocchio
Settler

Jun 2002
time: 15:21
  Old Post 23-08-2002 04:52
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase the size of your Attachments

yes different disasters, that was my point to begin with and yeah they would have to be able to be toggled on and off, there could be one set which could be terrain based like volcanoes and flood plains and another set which could randomly occur, like earthquakes and yes asteroids!

Firebird is offline Firebird
Warlord

May 2002
time: 06:21
  Old Post 23-08-2002 14:02
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

quote:
Originally posted by pinocchio
yes different disasters, that was my point to begin with and yeah they would have to be able to be toggled on and off, there could be one set which could be terrain based like volcanoes and flood plains and another set which could randomly occur, like earthquakes and yes asteroids!


Very nice. We need some smaller, but more frequent effects and some larger and more rare effects. Think about it: That astroid-strike I talked about was only going to happen perhaps 25 times in a game with most of them hitting water without damage (the Tunguska-impactor exploded in the air, so it wouldn't even produce a tsunami if such an impactor hit over ocean) or uninhabbited lands! Only a few of them would ever be noticed in each game!

The idea of making some of them tilebased is good. As we already have something like that it shouldn't be too hard to make more disasters like that.

Galvatron is offline Galvatron
Prince
of the Decepticons
Aug 2002
time: 23:21
  Old Post 23-08-2002 18:32
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Caliban
You people are not really discussing about asteroid impacts, are you???



No but about the impact of alien-kidnapping on overpopulation

Caliban is offline Caliban
Prince
somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:21
  Old Post 23-08-2002 22:19
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Galvatron


No but about the impact of alien-kidnapping on overpopulation


Ah, okay, that's sensible, yes, hm...

I gotta go now...

And forget about aliens. There are no aliens. There have never been any. There never will be any. You can sleep calmly. There will be no invasion! Trust me...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:21
  Old Post 26-08-2002 01:21 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Browse Apolyton AD-FREE

hi ,

we need the following options ;

turn global warming off , keep pollution on
global on , pollution on
global on , pollution off
global off , pollution off

we also could use stuff like earthquakes , fires , floods , storms , etc , ...it should result in the loss of a couple of units , or the destruction of certain improvements , ....

while we are at it , we could include some new buildings and techs , ...

example

a fire house would reduce the chance of a fire with 85%

a weather station would reduce with 65 % the number of ships lost at sea

have a nice day

edit ; typo

Last edited by panag on 26-08-2002 at 16:58

Galvatron is offline Galvatron
Prince
of the Decepticons
Aug 2002
time: 23:21
  Old Post 26-08-2002 16:02
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by panag
hi ,

while we are at it , we could include some new buildings and techs , ...

a fire house would reduce the chance of a fire with 85%

a weather station would reduce with 65 % the nuber of ships lost at sea


Yes and the MIB-improvement will reduce the chance of alien-landings.

Don't forget my idea of alien-kidnapping. Personally I'm enthusiastic about the alien-option.

But thanks to Caliban now I know there aren't any aliens I can sleep safely at night and dream about invasions.

Firebird is offline Firebird
Warlord

May 2002
time: 06:21
  Old Post 27-08-2002 02:37
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Galvatron


Yes and the MIB-improvement will reduce the chance of alien-landings.

Don't forget my idea of alien-kidnapping. Personally I'm enthusiastic about the alien-option.

But thanks to Caliban now I know there aren't any aliens I can sleep safely at night and dream about invasions.


:LOL:

Has someone seen to many films?

I was against it, but I give up: Lets have those alien landings but only if the MIB-improvement goes in there too!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0430 seconds (90.87% PHP - 9.13% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net