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Thrawn05
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All Your Posts Are Belong To Ming
Dec 2001 time: 00:21
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Just keep changing your offer and make it better until your advisor says they will accept this. I think Firaxis should change this.
Me:
Want: Radio
Give: 200 Gold
Them:
Want: 500 Gold, 50 gold/turn, World Map, Flight
Give: World Map
Me:
Want Radio
Give: 500 Gold, 100 gold/turn, World Map, Flight, Communism
Them:
Want: 500 Gold, 100 gold/turn, World Map, Flight, Communism
Give: World Map
Me:
Demand: Radio
Them:
sure!
Me: 
2 turns later
Them: Prepare for WAR!
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Moonsinger
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quote: Originally posted by JohnM2433
I don't think the AI considers your or their treasury when considering gpt deals. |
Yes, they do. Most of the time, they don't trade with you because they don't have enough golds or GPT.
quote: For example, they will be very happy to pay 20 gold, but will refuse to pay 1 gold/turn for the next 20 turns, no matter what you offer. |
There are many reasons why AI doesn't want to trade GPT (golds per turn) with you.
1. You reputation is bad.
2. It doesn't want a bad reputation. For example: If it agree 1 gold/turn for the next 20 turns, that means it couldn't go to war against you for the next 20 turns without taking a bad rep. If I am the AI, I wouldn't want to find myself in that situation either. Therefore, the AI has been responding brilliantly in this case.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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quote: Originally posted by Moonsinger
2. It doesn't want a bad reputation. For example: If it agree 1 gold/turn for the next 20 turns, that means it couldn't go to war against you for the next 20 turns without taking a bad rep. If I am the AI, I wouldn't want to find myself in that situation either. Therefore, the AI has been responding brilliantly in this case. |
A plausible explanation, but an incorrect one. A deal in which the AI pays x gold/turn will be acceptable, but a deal in which it pays x+1 gold/turn will be totally unacceptable. It will, however, be willing to give you x gold/turn and 20 gold up front for the same thing. The reason is that the AI won't pay gold/turn that exceeds its income in gold per turn. It's too stupid to realize that it could adjust the tax rates or take money out of its treasury, just as it doesn't realize that you could do the same. I'm sure many people here have witnessed the same sort of phenomenon -- back me up on this, guys.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:21
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quote: Originally posted by JohnM2433
A plausible explanation, but an incorrect one. A deal in which the AI pays x gold/turn will be acceptable, but a deal in which it pays x+1 gold/turn will be totally unacceptable. It will, however, be willing to give you x gold/turn and 20 gold up front for the same thing. The reason is that the AI won't pay gold/turn that exceeds its income in gold per turn. It's too stupid to realize that it could adjust the tax rates or take money out of its treasury, just as it doesn't realize that you could do the same. I'm sure many people here have witnessed the same sort of phenomenon -- back me up on this, guys. |
I believe you are quite right, I think I have observed the same in my games. Restricting the AI to deals that do not cause negative cashflow seems to be rather simplistic. It is especially true when it will not accept such deals offered by the human - I mean, the AI should not bother whether you can or cannot fulfil your obligations with a non-negative cashflow. If you break the trade deal, you get a rep hit. If you honor it, well, fine... even if there is a routine checking whether a deal can (at least theoretically) be honored by the human, it should consider cash reserves, too...
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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Well, Printing Press costs 576 commerce to reseach on a tiny map. It costs more on the larger ones, but it also costs less for each civ you know that has it; I don't know the exact formula. From what I've seen, I think a good rule is: if x civs have a tech, buying it for 1/(x+1) the "normal" cost is a fair deal. How much your maps are worth to other civs of course depends on whether they have already gotten them from someone else. If you traded your map to another civ in the past, they may have already traded it to everybody.
What size map are you playing on, and how many civs have the Printing Press?
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Ethelred
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quote: Originally posted by Nym
The solution is the following: set your science and luxury rates to 0%, in order to maximise your income. Contact the AI again and ask it for trading the tech; |
There is no need to exit the negotions and return. Double click on the Foreign Advisors head an you can get to the Domestic Advisor screen. Change the rates and hit the X. You will be returned to the negotiations.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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vmxa1, the tech is sold at a cost to the seller -- the cost of helping out a rival. The game is a competitive one, and it's smart not to do anything that increases the odds of someone else winning. You should seek better deals from players who already seem more likely than you to win -- after all, you'll be putting them that much farther ahead of you, thus disadvantaging yourself. Conversely, it's relatively safe to give great deals to civs that are far behind. It also makes sense to gang up on your biggest competitor. That's why there's a diplomatic penalty for being big -- it illustrates smart behavior on the AI's behalf, the same thing we should expect from humans in MP.
Incedentally, the more civs there are, the less true this is. For example, if you trade each of 15 other civs something worth 200 gold for 100 gold apiece, they will each be 100 gold farther ahead, but you will be ahead by 1500. You are now 1400 gold farther ahead relative to all the other civs in the game. Advantage: you!
It's hard to say what it makes sense for the AI to do based on what it would make sense for a human to do. In an MP game, if a buch of human players had a tech, they could form a monopoly, with a portion of the sales of that tech going to each player. Otherwise, one would expect free-market competition to bring the price down to 1 gold as the players try to outbid each other on the price, since there is no cost to selling the tech (it will help your rival, but the same thing is true if someone else sells it).
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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vmxa1: But, using my reasoning, the "top dog" would expect to get the worst deals, not the best. Appeasing you may not even be in other players' best interest, if it increases your likelihood of beating them. Having creamed them in the past may just make them even less favorable to you, for all I know.
However, I'm not sure that it works like this. In fact, I think the AIs may work to appease big military threats, offering them better deals. Someone wrote that "the AI respects you if you are worth respecting", or something like that. And I think that having ravaged their countries in the past probably does make them fear you.
If so, the AI may just be reluctant to do any trade which does not favor them, or at least is an even exchange. This can actually work to the human's advantage, because a lot of seemingly lousy deals can actually help you get ahead, as I described above. Especially once all the civs have contact with each other, the human will generally do most of the diplomacy in the game. Undervaluing trade and diplomacy is probably the AI's biggest failing. (For example, I may be able to get almost the whole world to ally against my enemy for a relatively low cost. It never seems to occur to my enemy to try the same thing.)
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Ethelred
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The AI does get other Civs to join in. I just wound up at war with ALL three of neighbors in the very early game. The first units to attack me were warriors. I am pretty sure that France was bribed by America to join in. Germany tried to extort me and then he became the third.
I haven't been under attack by all my neighbors in a long time. The previous times it cost me the game. I have marginalized all three of them this time around but it has taken a while. I am working on steam power as I am trying to finish of the French. The Americans and Germans are of minor consequence now but their remaining cities will be worthless to me so I am concentrating on the much closer French.
The only reason the Germans are still around is they respawned across an inland sea where I couldn't get at them. They and the others were busy attacking me so the continent didn't fill up till late in the Middle ages.
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Ethelred
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quote: Originally posted by Nym
Is it just me or the AI is better in tech research and tech trade since the last patch?
I am in 1285 AD and the French are about to complete their space ship. I will lost this game (not in modern era yet, due to a long war against Egypt), but I win by space race my previous game (already with 1.29) in XIV century (but with short advance). In other games (before 1.29) I usually won by space race in XIX century with large advance. |
Did you activate accelerated production? If not you must be playing on a high level with lots of tech trading going on. I am getting the same tech rate on Monarch and Regent as I did before. Launch in the early 1800's.
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