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Velociryx
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of Candle'Bre
Apr 1999 time: 05:21
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No worries, Ron! In fact, I'm QUITE pleased you asked the question!
At the outset, the idea I had in my mind was to create an environment where our game ideas could be crafted as opposed to shot out the door on a set timeframe (like some other games we know about.... ), but it's true, one of the drawbacks of that methodology is that sometimes stuff takes a little longer than we planned or expected (so far, we've only missed one of our self-imposed deadlines....not bad!)
We've got a working prototype, but at this point, it's not anything I want to make available. Our plan is to wow the audience with our first appearance, but rest assured, as soon as we get some graphics finalized and in place, we'll start letting screenies out....
-=Vel=-
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BigRich
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of the Trentan
May 2001 time: 05:21
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quote: Originally posted by DeepO
A smaller update, even if it's Vel's job to bring the news out: The prototypes are coming in rapid succession, and the 'manage army' window is one of the latest additions that works very well. But at this stage, many things are still needed to make it a fully playable game, as long as we don't reach beta stage (with at least some graphics in ), it wouldn't be good to release it. I just made the testing team, and even in this (not nearly complete) version, I was wowed 
DeepO |
Cool
Quick question though DeepO. How did you make the testing team? I've signed up over on the Renaissance forums as a playtester, and apart from a 'Welcome aboard' mail from Vel, not heard anything back since.
I presume that 'testing' at this stage more involves code testing and writing, rather than playtesting, bug spotting and play balancing though? In which case - yeah I'd not be much good
Otherwise - where else do I sign up
Rich
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