Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > 1.29 vs 1.21
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:21
  Old Post 27-08-2002 21:05
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Arrian
Tech trading is more expensive, due to the changes made in 1.29. This helps if you're ahead, and hurts if you're behind. Playing catchup is harder, but holding or extending a lead is easier. It now makes more sense to do your own research than to set the slider to 100% tax and buy your way through the tech tree (something I couldn't bring myself to do anyway). I like that.

-Arrian


I think this hits it on the head. Tech catch-up is very hard. Instead of the 30% science I think I'll have to move the slider up to 40 or 50% on a regular game. It also makes the militarist (early rush) civs less useful for me.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:21
  Old Post 27-08-2002 21:20 Visit Thrawn05's homepage!
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by SpencerH
Seems to be contrary points


I said BASICLY an editor patch, I didn't say it was only an editor patch.

SultanofATL is offline SultanofATL
Chieftain
Atlanta
Nov 2001
time: 05:21
  Old Post 27-08-2002 21:37
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Avatar Enlargement: We've got the solution

In my current game I have witnessed 5 marine attacks on various cities and a successful joint AI and my forces blockade of a city..

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 27-08-2002 22:17
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Arrian
Tech trading is more expensive, due to the changes made in 1.29. This helps if you're ahead, and hurts if you're behind. Playing catchup is harder, but holding or extending a lead is easier. It now makes more sense to do your own research than to set the slider to 100% tax and buy your way through the tech tree (something I couldn't bring myself to do anyway). I like that.

-Arrian

So true. I never used the all tax mode either.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:21
  Old Post 28-08-2002 00:26
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Enter the AD-FREE zone

Other's have mentioned this elsewhere, the AI is building paratroops (why I dont know). I didnt see a paradrop though. I did see American bombers and F16 being used from a carrier.

I think Soren made more "tweaks" to 1.29 than were mentioned.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:21
  Old Post 28-08-2002 00:41
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton

I'm a fan of Civ III's marines, and early in my Civ III playing days I tried a variety of mods in an effort to stimulate the AI to attack amphibiously using marines from a transport. I never could stimulate AI use of marines (other than ground forces in place of tanks). IN 50+ games I never saw an amphibious assualt.

In my last two 1.29f games (one on Emperor and one on Monarch) I have seen something like 6 amphibious assaults! A very pleasant change (assuming it was changed in 1.29f, which I personally assume).

Catt

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 28-08-2002 03:27
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton

I just saw my first AI attemted apmhib evr. I just switched to 129f. I like to run through all of the levels with each patch as if it was a new game.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0296 seconds (87.08% PHP - 12.92% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net