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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:21
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How has the 1.29 patch affected your game strategy?
If that's too wide open a question: what is the single biggest change you've made in your gameplay since downloading 1.29?
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Sheik
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quote:
1.29f allowed me to put the final touch on my mod: no cities allowed in tundra, deserts, jungles or forests.
So my strategy (an the AI's) now includes lots of colonies, and protecting those colonies. The AI appears quite adept at adapting to the change, by the way.
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Does the AI treat colonies the same way it treats cities when it comes to defense?
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Gastric ReFlux
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Yeah, there's been a definite decrease in the defensive units' Stacks of Doom that proliferated in 1.21.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:21
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The major gameplay changes, as I see them:
1) Tech race. Instead of giving the AI super-speed research on Monarch and above, the AI is now normal-speed and the human is slowed down. This has two outcomes: a) the pace slows a bit; and b) once the human really gets going, a large tech lead is again possible.
2) AI unit preferences: Ding-dong! The 1-move stack of doom is dead!
3) AI tech path: I haven't seen the AI ignoring literature anymore. Same with chivalry. I assume this is the case for all of the "dead-end" techs.
4) "Commercial" civ trait boosted: Commercial civs got a nice boost with 1.29, although not really enough to change my ranking of the traits. I have played a couple of games with commercial civs (Rome, France) and can confirm a noticeable difference. France and India are now solid choices for builders. As a warmonger, I would rather have militaristic + a better trait (religious or industrious).
5) AI leader usage (NOTE: I am by no means sure of this): The one time I witnessed the AI generate a great leader, it disappeared into a nearby city and immediately I got the popup message: "The Iroquois have built JS Bachs in [that city]." So I'm 99% sure the leader was used on a wonder. In the past, I always saw AI armies. Given that this is one isolated observation, it's best to take this with a grain of salt.
I haven't changed my strategy much, except that I've learned the awesome power of buying the AI's workers (which requires diplomatic contact every single turn with every single civ, and is therefore tedious, but worth it). I do more early research, though, since I now deem it worthwhile (Monarchy beeline mostly).
-Arrian
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