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Artifex
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Kentucky USA
Apr 2002 time: 05:21
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What is best way to automate workers late game once most of your empire has railroads?
What are the commands to make sure workers don't screw up your terrain, etc?
I have a ton of workers and don't want to fool with them, but I think automation is screwed up and they start messing with already improved terrain.
What is the best way to deal with workers later industrial, modern era? I have some railroads that can be built I just don't know the different commands to best automate the workers.
One of the things I hatew the most is the tedium of endless workers and LOOOOOOONG boring late industrial.modern turns. It is a REAL downer. Please give me some suggestions..to make it more bearable.
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Artifex
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Kentucky USA
Apr 2002 time: 05:21
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Is there a command to specifically " build railroads"?
Also, Can you make worker armies, and group them together? It would be a good time saver mid game from having to manualy point and click each one to a spot that takes 10 mionutes to get them all thier. *SIGH* Talk about unbearable tedium.......
Yes the tedium of workers late game can be horrendous. I have an undeveloped Continent/colony that needs railroads. I was wondering if I can ship them over their and have them build railroads as a priority.
I am in late game I could have wiped every one out but I have never seen tanks or the modern age so I am dragging it along so I can just see how they look * lol*, I always win on Monarch at about the mid industrial age..before those beautiful tanks and planes.
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Moonsinger
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In most of my game I have about 400 workers; and yes, I always move them manually. It's faster that way. When everything is railroaded, I put 32 of them in to auto-clean up pollution and the rest of them to sleep at the steps of my palace. That's it; there isn't anything left to do.
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neonext
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i don't understand why people use so many different keys on different groups of workers. i use shift-a for all of them when it is time to automate. they take care of both railraods and pollution, so why the need for seperate keys? (i understand the difference between shift-A, and just A, and that is different than what i mean)
also, i noticed that when they are done working and there is nothing else to do, they will hide in a city where it is safe until there is more work to do. sorry if this is nothing new, but i don't recall seeing this behaivor before (i only recently started playing again, and haven't played before since the first or second patch). it would be nice, however; if the workers would divide themselves among the cities instead of all just going to one, that way when pollution pops up there will always be at least a couple workers nearby.
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Ethelred
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quote: also, i noticed that when they are done working and there is nothing else to do, they will hide in a city where it is safe until there is more work to do. sorry if this is nothing new, but i don't recall seeing this behaivor before |
Its nothing new. I don't know if it would have worked that way in the original version of the game though. The SHIFT-A command wasn't working right till 1.17f.
I prefer to get those stacks out and fortify them where I can see them when I want to activate a stack.
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Catt
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California - SF Bay Area
May 2002 time: 21:21
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quote: Originally posted by neonext
i don't understand why people use so many different keys on different groups of workers. i use shift-a for all of them when it is time to automate. they take care of both railraods and pollution, so why the need for seperate keys? |
I often have a lot of workers on Shift-A but will usually keep several small stacks manually controlled, fortified inland, for specific purposes. Automated workers present many drawbacks to manually-controlled workers, some of which are: (1) cannot direct A-workers to cut down / plant forests at proper time (for maximum efficiency); (2) A-workers will try and cross another civ's territory to get to an isolated outpost, even without an RoP - resulting in much wasted time and attitude problems with one's neighbors; (3) when new tile improvements become possible (expanding cultural borders, for instance, or after a war in which tile improvements were bombarded) A-workers improve the land inefficiently (2 workers doing a 3-turn job, for instance, or 2 workers trying to road a mountain when 4.5 workers could do it in one turn and therefore be "unavailable" for only 2 turns).
Shift-A is a wonderful micromanagament reducer, but it comes with its own costs.
Catt 
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:21
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I do the basic tile improvements myself, like the military and trade road net, cleaning jungle and forests, mining or irrigating, and roads everywhere. This is usually finished at the verge of the industrial age.
After Steam Power, I build a strategical RR network with groups of workers, completing a RR in 1 turn. After this, I separate a small work force of my native workers (4-8, depending on map size) and fortify them on a mountain (not in a city or I wouldn't find them). They are my task force, for changing basic tile improvements at need. The rest of my workers and all slaves I split in 2 equal groups, send one to my palace and the other to the FP and then I Shift-A both. They make the RR sleaze and later pollution cleaning automatically.
Captured workers on other continents I ship partially home with the invasion fleet, if I need slaves, and the rest I automate. Efficiency usually doesn't matter, as the cities are completely corrupt.
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Demerzel
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400? and you control them manually? that must be incredibly dull...
I must admit to being very lazy myself and just automate all workers from the very start and leaving them that way 'til the very end except if I want certain things to be done. I can't imagine myself coping with the tedium of having to deal with military units and workers.... yeuch.
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neonext
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quote: Originally posted by Sir Ralph
In my opinion, Shift-P is ineffective. Just Shift-A the workers. Cleaning pollution is high on their priority list, so they won't run for other tile improvements if there is pollution to clean. And if not, they will do something useful. If you Shift-P them, they will just hang around and do nothing in that case. |
i agree with Ralph here. it is too annoying having to restart all the workers on SHIFT-P when they are done cleaning pollution and new pollution pops up. if you use SHIFT-A, they will still try hard to clean up pollution and after it is all cleared they will wait around until there is more pollution to clean up (assuming there is no other work to do)
i like being able to automate them just once, and not have to worry about them ever again. i'll keep maybe a few not automated to cut down trees etc, but the rest go to SHIFT-A
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