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DRoseDARs

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"My god, it's full of peas..."
Jul 2002 time: 21:21
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Fun when that happens, isn't it?
Sometimes, having a lot of culture makes the other civs jealous enough that they'll declare war. I've cultured-flipped a bunch of cities and that makes my neighbors rather irate. Having a wide tech lead will do it too. But the thing that really get's a game of "Dogpile on the Human Player" going are Mutual Protection Pacts. Civ B has one with Civ C, who has one with Civ E, who has one with Civs K and M. If Civ B decides to go to war with you (and I believe you have to counter-attack Civ B to get this chain going), it just goes downhill from there. That's what happened in World War I and, to some degree, WWII.
I've watched a few pretty spectacular multi-AI wars erupt in this fashion. I often play modded Pangeas (256x256...can you say: End-game Sllloooooooo.........) with 15 other civs. Although horridly slow and tedious, Modern wars on those kinds of maps are, IMHO, just fun to watch. Seven words: Inter-Continental Ballistic Missles and Tactical Nukes. The AIs can get really unpleasant with their breathren when they have those kinds of weapons.
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Coracle
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quote: Originally posted by MarBaS
But i just want peace and harmony, and butterflies. not war. this game is about civilizations not just a war game |
No, the game is about Firaxis' FALSE and SPECIOUS ideas about "Culture", not about simulating history in the tradition of Civ 1 and Civ 2 - which is what we expected when we bought the game.
Civ 2 had it right.
And you bet other civs gang up on you. It's another form of annoying AI cheat. And that is in no way realistic.
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Stuie

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Have a beer!
Sep 2001 time: 00:21
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quote: Originally posted by MarBaS
I dont play civ3 much at all anymore, but i have only played 1 game with the new patch. I quit in the middle of the game because the AI all teamed up against me early in the game. I wasnt really doing anything to anger them. Why do they pick on me? I was only playing on Warlord. |
A lot of times if you end up in a war with a strong civ, they will immediately negotiate alliances against you with everyone and anyone possible. To counter this, as soon as a war starts, YOU need to go to the civs bordering you and your enemy and get them on your side by any means necessary. Sometimes even one well placed ally will be enough to thwart your neighbor's agression.
For instance, in my current game I'm Greece, and Russia and France are to the north of me. When Russia got aggressive early on, I contacted the French, got an alliance against Russia, and forced the Russians into a two front war. When that occurs, it seems like the AI usually give priority to the AI attacker over the human.
Also, unless there is a compelling reason, don't bother kicking the AI out of your territory. Let them cross back and forth or even fight each other on your land if it's not hindering you in any way. I was able to reduce neighboring civs on both sides of my rather weak empire once by this means - they beat each other to a pulp on my territory and then I cleaned both of them up later.
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Wormwood
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Terminal Island
Jul 2002 time: 21:21
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quote: Originally posted by TacticalGrace
No that is not entirely true:
(1) They tend to gang up on the most powerful civ.
(2) They tend to gang up on the most uncooperative/beligerant civ
that normally the player's civ. If you are behind and do a bit of trading then you can get them to ally with you. |
I don't know... I was playing on Monarch, and had risen to 1. Now, I was chock full of luxuries, and had like a dozen trade agreements, so maybe that soothed them some, but nobody was declaring war on me. In fact, they all seemed to pick the weakest nation on the continent, gang up on him, destroy him, find the next one, and so on...It got to the point where I could always predict it and send a few observers. The thing I hated about Civ2, and which I don't see so much anymore, is all the AI ganging up on you the moment you passed a certain level of power. It was ridiculous. I could sometimes see the change te moment I built one more military unit. They would all get hostile, even allies, then, if I disbanded it, they'd all be friends again.
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