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wervdon
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Forgive me if this is common knowledge, but ive not seen it layed out and Ive been pseudo-following this project since the first rumors of it started floating about.
Is there a custom race design system like in moo2 in moo3? Something akin to the racial pick system: telepathic, creative, research bonus, whatever?
If so what details on it are out there so far?
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wervdon
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I did a search on the official boards and found a link that answered my question, just posting it here in case anyone read this and didnt know the answer and wanted to know:
http://www.orionsector.com/dd-racepicks.shtml
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wervdon
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I always found low-g to be a no-brainer too. Gravity Generators aren't that hard to get. The other ground combat penalties, don't really matter...if it comes to ground combat against you, you've lost. If you need to take a planet, bombardment works.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:21
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quote: Originally posted by Asmodeous
Low-G crippling? Since when? 
I've found that a Low-G, -20 Spying, -20 Ground combat, Unification, Subterranean, +1 research, +50% pop growth, Large Homeworld race slaps the computer around on Impossible, and slaps most humans around, too.
I don't find any real joy in Creative. You... er... can't lose.
It's just not possible. 
Me. |
Ok, I let this slide before, but....
I am happy you win with that race, althought Uni is not of much help IMO.
Yes nearly any race can win even on impossible, but to say ceative wins all the time is just crap. Let me even concede you being the best player that ever lived, no one will win all games with creative on impossible with 8 players large map, unless they cheat. I have been beaten with creative on that type of map and I have a pretty fair understanding of the game and have played scores of games on impossible. I can create a race that will almost never lose in that game, but I have seen a big bad Sakkra living next to me jump out with 6-8 systems and show up with unstoppable fleets before turn 200.
I put the remark about creative in the same boat as the crap about winning before turn 150 on impossible levels. I am still waiting for someone to prove it without cheating. Maybe creative was that strong back when it was only 6 picks, but costing 8 picks makes you give up a lot of good stuff. Yes creative is very strong, if you get out to turn 300 or so. I am talking about prewarp games here.
I played every race I found in the old news groups and see no evidence that Uni is worth a thing outside of MP games. Then only because everyone else is likely using it as well.
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