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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > City Clock a waste of production
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Hamburgler is offline Hamburgler
Settler

Aug 2002
time: 05:21
  Old Post 22-08-2002 22:34
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City Clock a waste of production Support Apolyton

Does anyone else think city clock is a completly worthless?

When you invent it (mechanical clock), many of your cities should be around size 6 - 12, or more like 12 - 16 if you are doing a lot of slaving. With only 1 gold per citizen, it's pathetic! Your valuable production is much better spent on trade routes, that can provide 10 - 40 gold per turn in even small cities!!

Does anyone know of any reason to build city clocks???

Kalius is offline Kalius
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Kriegsgewitter
Aug 2002
time: 16:21
  Old Post 23-08-2002 08:44
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City clocks are pretty stupid. Invest that production into soe of the renaissance wonders, like Emancipation Act.

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:21
  Old Post 23-08-2002 09:40 Visit blackice's homepage!
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Heh I can think of a reason to build them yes....

When your production reaches the point where CC only cost 1-2 turns build them. Gold=science sound reasoning
plus the fact the next thing to get gold is T.V.'s and a wonder can waste that idea real quick.

So for an unlimited time CC will produce gold in every city and continue to grow bar none.

Now at any given game look at the gold produced in each city...AHHHHH see what I mean?

Kalius is offline Kalius
Emperor
Kriegsgewitter
Aug 2002
time: 16:21
  Old Post 23-08-2002 12:58
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Actually, thinking back on it, an average empire at that stage is 12 cities, and the population is 4. 12 x 4 = 48 gold, 24 goes into science. Well put Pete

Aolathiin is offline Aolathiin
Settler

Jun 2002
time: 05:21
  Old Post 23-08-2002 23:46
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It really depends upon the size of the city. In a city of less than 5 people, the money it produces won't even cover the maintenance costs. In city of, say, 30, that clock is giving you 50 gold after the maintenance cost. If you've got a super-humungous city with a triple-digit population, then for heaven's sakes get a clock in there!

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:21
  Old Post 13-09-2002 23:34 Visit J Bytheway's homepage!
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Don't forget that the market, bank and airport increase the gold from the clock. With all of them it's 2.5 gold per pop, which is better.

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:21
  Old Post 14-09-2002 00:41 Visit blackice's homepage!
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Good points John

quote:
In a city of less than 5 people, the money it produces won't even cover the maintenance costs


Maintenence cost is 5 gold, so anything above 5 city size increases gold yes.

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