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Daftpanzer
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Cydonia
Mar 2002 time: 05:21
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Hi, i dunno if anyone will be interested in yet another mod, but ive done a mod for civ ToT, if anyone would be willing to try it for a few turns or even look at the units file i would apprecitate any feedback:
download
This is a 185 kb zip, with only the rules, icons and units, so you can try it out however you want. I overwrote the files in the 'original' diorectory and it works fine.
This is my own version of civ that ive been working on, on-off, since civ2 came out 'back in the day ', the idea is the same, no events or other maps yet (i wanted to include alpha centauri like the expanded game but im having problems at the mo ). Its supposed to be like an alternate earth world, which evolves quite similar to earths history but in different ways and with similar but different units, not the historic ones like crusaders and elephants and stuff. Ive tried to have two types of artillery, one for destroying enemy units generally and expensive siege weapons that can get over walls right from the ancient age.
I made a biplane, fighter, and jet fighter unit instead of just the standard fighter, before you get any stealthy planes, ive done the same with tanks and other stuff. Ive got quite a few futuristic units in like hovertanks and big robots. Ive changed the tech tree quite a lot, only about 1/3 of the techs are unchanged.
This is basically how I think civ2 should be. Thanks for reading this, Id apprieciate any response, just cos I want to know if this is interesting enough to be worth making into a proper mod, or if its not
thanks for any reply! 
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:21
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I downloaded and played a bit.
Well, it is a good start but.
You should include a readme. That is VERY important. Put in things like "this is a mod" "don't forget to get rid of those pesky .spr otherwise you won't see my nice unit graphics", etc.
You should provide a city.txt. Just copy the original one, but put it in the zip. English players won't see why you did that, but French will be happy to see the Spanish cities have a name instead of nothing.
Now the real stuff.
I stopped playing in 1040AD when I could build balloons, cavalries and such. I was in Democracy, too. Well, that seems a bit early. Particularly when you consider I started not far from the north pole, built 5 cities only in the whole time. I could build a heavy spearman long before guardsmen, which are weaker from all points of view. I could have switched to fundy at that point, even without building SoL... I am afraid the late game units will never be used if you can reach fundy this fast.
Caravans are far far far far far far too cheap. I mean, considering the boost in science and gold a trade route provides, 20 is far too small. Particularly considering you have arrows and shields almost verywhere.
I think a 10-cost unit would be useful to maintain order in the initial city (playing deity, you grow to size 2 before having built a unit which is wrong for happiness). Maybe make it obsolete with monarchy if you want to prevent people from using it to rushbuy incrementally too fast.
Explorers should be able to move even if enemy troops are near them. It is fine to have them very early in the game, but if they are blocked by a warrior, they are useless.
I'll try again, disabling the .spr this time, and try to get into modern ages.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:21
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I had downloaded Seeds of Greatness and remember it having excellent descriptions, including too long texts for wonders (too big for the window, couldn't read the whole text in-game). The only thing I ask is actually a description of the scenario. For instance, seeds says it allows you to chose from these civs, spans this period, and everything is new in it, plus you should run a .bat first.
For Daftpanzer, a description like "No huts, more units in modern era, a few near future units, names of the governments" description would be enough.
As for the scenario, I point out one or two more things:
I don't know what Communism is. I saw it available when I made a revolution to switch to fundy but never realized it was a government change. Probably Unification? I wouldn't have researched meditation nor fundy had I known I had communism... Also, I feel fuedalism has the same problem as in civ1: it is a dead-end track. I get cavalry before I get feudalism, so armourites are useless, and the corresponding tech a total waste of time to pursue.
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:21
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quote: Originally posted by LDiCesare
I had downloaded Seeds of Greatness and remember it having excellent descriptions, including too long texts for wonders (too big for the window, couldn't read the whole text in-game). The only thing I ask is actually a description of the scenario. For instance, seeds says it allows you to chose from these civs, spans this period, and everything is new in it, plus you should run a .bat first.
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For more on SOG, go to cullivan.com/civ/sceanrios
You will find updated scenario with expanded describe file, plus other stuff.
I did not make any changes to the wonder descriptions, nor did i attempt to summarize the scenario. Only provided info on techs, comparable in detail to Civ2 original game (well, maybe a bit more detailed) but somewhat more historical depth, if i say so myself.
LOTM
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