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Xanthippe
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The ability to change government 'at will' (admittedly with the penalty of several lost moves production) seems to me unrealistic. Perhaps on the first discovery of Monarchy or Republic this should be an option, but most changes in government are the product of unrest and the outcome is unpredictable.
Also most government systems are self perpetuating and very rarely will they voluntarily change to a new system / philosophy. Even here in the UK the transition to full democracy from a parliament that was run by the landed aristocracy took a long time and was not achieved without riots and civil unrest.
I suggest a high level of unrest should result in rebellion (civil war) or government change and that the results of goverment change should be unpredictable, though some civilisatiosn should have more chance of getting certain types of government than others. And of course some types of government would only become available as new concepts of govenrment are developed.
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XOR
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Venezuela
Aug 2002 time: 05:21
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Culture flipping, gameplay-wise, SUX. I dont care about the reality of it.
I once lost 4 armies of 4 units (3 of marines, 1 of tanks) as well as a bloody lot of units, probably about 60 to 70 units (all my bomber fleet was there, that alone makes for about 20 units) just because some size 33 babylonian city "flipped" miraculously, in the middle of the war, just a few turns after being conquered. The entire babylonian army was being grinded by my invasion force, and then some local librarians vanished all my tons and tons of military hardware. NO WAY!
It was sooooo frustrating that I closed the game, opened windows explorer, opened the savegames folder, deleted the game good bye, started over. For the record, I won, I had already launched the spaceship at that point.
After said event I learned to turn on autosave so I could load and "abandon" (disband/delete) any city that will flip the next turn. In this way I have disbanded cities that had 2 and even 3 wonders without remorse.
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Martinus Magnificus
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Nijmegen, Netherlands
Feb 2001 time: 06:21
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My opinion: Bring back civil wars! I loved the concept of civil wars in Civ II, although I rarely experienced one. It would also bring back the importance of capturing an enemy capital, since that could trigger a civil war.
As far as conquered civilizations are concerned, I think they should only have a chance of revolting against their conquerors shortly after (e.g. within 20 turns) they have been crushed, and only if they were culturally stronger.
In case of a civil war as meant above, part of the enemy cities should flip to the civ that took the capital, and the other half should remain loyal to the enemy civ. In case of a revolt of a conquered and vanished civ, some cities (not all!) should flip to that original civ, thereby bringing it back to live.
Another interesting idea is to make civil wars possible even WITHOUT foreign intervention. For example, when war weariness has reached a certain critical level, or happiness is extremely low. In this case, cities would 'flip' to a NEW civilization, previously not present in the game.
In any case, the current system of Culture Flipping should be reworked so that garrisons would never vanish into thin air (they should be damaged and pushed out of the city instead), and that a lower number of occupying units would be enough to prevent a CF.
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Kal-el
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Isn't it possible to remove culture flipping now? I thought that was an option in 1.29f or maybe I read that that will be available in PtW. I can't remember, but I could have sworn that I read that somewhere.
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Bolt
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Sorry if this is off topic:
Why is the edit button not used in this forum, now double /tripple prost is very common (there are often less then 15min between them). In many other forums iw seen this is not allowed.
You can have 2 or more quotes in the same post, no need to make a new one with every quote.
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