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Bruce205
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Just wanted to get an idea of average length of time it takes players to feel somewhat comfortable with game?
I have SMAX and manual is on pdf file on cd and I hate reading from computer screen and as manual is 260 some pages long I kinda hate to waste ink for printer. I realize game has tutorial so is that the best way to learn?
Do you find SMAX gets more addicting the longer you play it?
I know everyone is different but wanted more experienced views from you folks.
Thanks
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:21
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Your learning curve may depend on many factors. Prior Civ gaming experience will, of course, shorten the time it takes you to become competent at the game. I played many hours of both Civ I and II before playing SMAC, so I felt I had grasped most of the fundamentals by my third or fourth game.
The parts of the game that I think are hardest to use effectively are as follows:
Terraforming - Probably your most important SMAC skill, learning how to milk the most resources out of your land is critical to your strength and survival. Plant trees early and often.
Unit design - The default unit types the computer automatically devises for you are frequently expensive and inefficient. As you play, try to spend time learning the rules of good unit design, and you will be able to field a much more effective army than if you just accept what is given to you.
Society Effects - Learning the strengths and weaknesses of various society choices, as well as coming up with new combinations of effective choices is something I still find myself re-evaluating as I continue to play.
In response to your second question, I think SMAC is by far one of the most robust and re-playable games I have owned. Even with the basic factions, there are countless strategies you can experiement with in your quest to conquer Planet. With expansion factions, as well as the ability to customize your own, the replayability of this game becomes truly infinite.
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Method
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/me goes to France
Feb 2001 time: 00:21
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quote: Originally posted by Bruce205
Do you find SMAX gets more addicting the longer you play it?
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well, it doesn't get more boring...
if you're coming from civ2, then it's a shock that every faction has different atributes. coming from civ3, the specific faction attributes will be a bit harder to grasp at first, but the datalinks (especially "society models" and "society effects" categories) makes it easy, also more organised IMO than the civilopedia.
about unit design, the AI will design some pretty stupid units for you (especially for fusion reactors up), so watch out if it puts unnecessary special abilities like clean reactor, and high morale (not meaning these are useless, but it you don't want them, you dont want to have to pay for them) on your infantry. Try building:
- a probe skimship
- ships without armour (much cheaper)
- trance garrisons (its free for 1-greater_than_2-1 units)
- empath copters to combat native life
deep radar is also free on air and sea units.
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