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UnOrthOdOx
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Hello....
Jun 2002 time: 22:21
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Would someone involved in the Mini Game care to submit a Market update to the paper? They would need to be Either once a week, or twice. Need to be in by Teusday night for the Wed edition, or Friday night for the Sat edition. Taken by PM, (a PM to me will get forwarded to whoever the editor will be) or by E-mail @ UnOrthOdOx3040@AOL.com. Anyone interested?
Last edited by UnOrthOdOx on 29-08-2002 at 19:30
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:21
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Eh, so write that the persians, germans, or french somehow took out the bank, or headquarters, or something. I am talking kinda for a regular basis, though. To keep this in the paper with linkage to all that is happening. For Sat, for instance, any new ideas or polls that come up, or if a new trade turn starts, should be linked to.
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:21
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quote: Originally posted by UnOrthOdOx
Eh, so write that the persians, germans, or french somehow took out the bank, or headquarters, or something. I am talking kinda for a regular basis, though. To keep this in the paper with linkage to all that is happening. For Sat, for instance, any new ideas or polls that come up, or if a new trade turn starts, should be linked to. |
I should be able to do something by Friday night...........
I mean, heck, we sure aren't playing the game anymore so I got some time.
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:21
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I think our trading system is flawed. If we're going to post our assets, let's just do it seperate from trades. Also, if you are buying things, shouldn't you, instead of saying that you're buying such and such at this price, just accept a sell offer? I think that everything should be sell offers and purchases. If you had 2 food you wanted to sell, you would post a thread saying that you offered to sell 2 shields at, say $45 each. If this was the first sell offer in the thread, you put a 1 in the title bar, and if it's the second, a 2, etc. THIS IS REQUIRED OR THE SELL OFFER IS INVALID. Then, if someone wants to buy those two food, they post "I accept offer #1" and put ~1 in the title bar. THIS IS REQUIRED OR THE SELL OFFER IS INVALID. If someone has accepted your sell offer, you cannot edit it. You cannot edit an acceptance post, either. The trade is now set in stone.
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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:21
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quote: Originally posted by skywalker
Wait - are you saying that if demand for alcohol is 7, and supply is 6, there's a 50% price bonus, but as soon as supply reaches 7, that bonus disappears?
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Yes, (although I think there should be tiers to the dropping bonus) kinda like when the US had prohibition. Even though alcohol was illegal the consumers were so desperate as to pay large amounts of money to get their hooch. It was so profitable that gangsters like Al Capone could hire small armies to smuggle, transport and enforce contracts because of the huge demand.
Thus until someone can meet the demand there would be a large bonus. Encouraging someone(s) to build a Brewery. If they keep production low to maintain high profits someone else is going to want to get in on the action and build another Brewery.
Eventually, the Brewer could easily be a non-landowner, having contracts with landowners to supply the grain and commerce needed to make Beer and selling the Beer at a higher profit.
quote: Originally posted by skywalker
EDIT: Actually, bonuses should be there, but just for a few rare, special resources and in the form of a different base value. |
Oh, heck no. Everytime you add a different base you would have to create a new market and I'd rather stick with just three.
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:21
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There are three categories of resources - food, shields, commodities.
There are three types of resources - raw ,finished, and special.
Some things need better names.
Food:
Raw:
Grassland - Wheat
Plain - Wheat
Jungle - Bananas
Forest - Game
Hill - no idea
Desert - no idea
Flood Plain - Wheat
Special:
Cattle
Finished:
Bread
Meat
Beef
Something about bananas
Shields:
Raw:
Grassland - Generic
Plain - Generic
Mountain - Rock
Hill - Rock
Forest - Wood
Jungle - Wood
Desert - Generic
Special:
Peat
Iron Ore
Bauxite
Oil
Finished:
Paper
Boards
Stone
Generic
Coal*
Iron*
Aluminum*
Petroleum*
Commodities
Raw:
Grassland - Commerce
Plain - Commerce
Mountain - Commerce
Hill - Commerce
Forest - Commerce
Jungle - Commerce
Desert - Commerce
Flood Plain - Commerce
Special:
Gold
Uranium
Elephants
Colts
Saltpeter
Tree Sap
Grapes
Beavers
Dyes
Incense
Spices
Spiders
Gems
Finished:
Business
Jewelry**
Plutonium*
Ivory**
Horses*
Gunpowder*
Rubber*
Wine**
Furs**
Dyed Cloth**
Candles**
Condiments**
Silk**
*Military resources
**Luxury resources
More on buildings under this system later.
Last edited by Kuciwalker on 30-08-2002 at 02:28
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:21
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For the rules, they work pretty much the same, except that they use the new trading format I suggested, and you can only sell finished resources. Actually, there are several differences, so I'll just list them:
Each resource has its own base value.
Business always sells EXACTLY at a price determined by something related to amount of trading going on. I don't know quite how to quantify it yet.
All Finished Commodities other than Gunpowder, Rubber, Plutonium, and Business sell to pop points (in addition to food, not instead of).
The price of Aluminum, Iron, Gunpowder, Horses, Petroleum, Plutonium, Rubber, and Coal is doubled during wartime.
The price of all Food increases by 50% during wartime.
All finished Food and Shield resources can be sold to the government (not pop points), though I don't know how to determine demand yet.
The Shield resource Generic is both a Raw and Finished product.
Last edited by Kuciwalker on 30-08-2002 at 02:07
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