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GhengisFarb
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I want my HAMBURGERS!!
May 2002 time: 23:21
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Alternative 2
Markets are City Specific
The ratios above are percentages ($2000 in Apolyton is really 20) and those numbers represent a bonus to final sale price of shields in those cities.
Apolyton has a population of 4 therefore (D:S 12(4x3)/4(1+3) = $300) the shield ratio computed as above gives the result of 20 (based on the fact this it is far from being done building what it needs) any shields sold in the Apolyton demand market get a 20% bonus to final sale price as that market needs lots of shields to complete its current project.
Also, people will be wanting shields to build things. Epistax may need bricks to build a Smokehouse, he therefore offers DS + $10 for 1 Bricks. Captain is the first person to see the offer and agrees to supply 1 bricks for DS + $10 to Epistax.
Okay that last paragraph was complicated I'm not sure we want to go there...........
BUILDING IDEAS (REVISED)
ESTATE-Must specify tile you are building on.
SILO (6 Shield/Labor) Allows you store up to 20 food items.
STOREHOUSE (6 Shield/Labor) Allows you to store an additional 10 non-food items.
CITY-Must specify City you are building in.
SHOPPE (10 Shield/Labor) Allows you to sell commerce at a 50% bonus to final sale price in a specific city. (can sell up to population of city, Example if you own a Shoppe in a size 4 city the first 4 commerce you sell in that city per turn receive a 50% bonus)
WORKSHOP (15 Shield/Labor) Allows you to sell shields at a 50% bonus to final sale price in a specific city. (can sell up to population of city, Example if you own a Workshop in a size 4 city the first 4 shields you sell in that city per turn receive a 50% bonus)
TAVERN (15 Shield/Labor) Allows you to sell food and/or beer at a 50% bonus to final sale price in a specific city. (can sell up to population of city, Example if you own a Workshop in a size 4 city the first 4 food and/or beer you sell in that city per turn receive a 50% bonus)
BAKERY (cost: 20 shields/labor) converts 1 grain into 1 bread (food) which sells at a 50% Bonus to final sale price in a specific city. (can sell up to population of city, Example if you own a Bakery in a size 4 city you can convert up to 4 grain that you sell in that city into bread at 50% of the final sale price)
Bread can not be stored.
BREWERY (cost: 20 shields/labor) converts 2 grain AND 2 commerce into 2 beer (food) per labor unit used (1 grain and 1 commerce convert to 1 beer, 1 labor can make up to 2 beer, 2 labor can make up to 4 beer) which sells at a 150% Bonus to final sale price in a specific city.
Beer CAN be stored.
Last edited by GhengisFarb on 28-08-2002 at 04:12
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